Brotato

Brotato

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tofort Jun 19, 2022 @ 8:36am
My opinion on the characters, Worst to Best.
15 - Dumb. Conceptually really cool, sort of an Anti-Mutant, but in practice the luck bonus that Dumb gets acts as if it's stuck at 0. Would be higher if not for this glitch.
14- Pacifist. Not really much reason to choose them. You'd get the same amount of material from both sparing and killing, and you lose out on XP. The +10 harvesting does not shake off the 100% damage decrease. A suggestion is to give XP and more Material for sparing enemies.
13 - Chunky. While not bad, kind of boring. So low because the +30 health is useful early game, but the -20% speed becomes too much late game. A suggestion would be to give some armor for better late game scaling.
12 - Brawler. Low simply because there are only 2 unarmed weapons in the game. It basically serves as a Warrior for those who are afraid of commitment. A suggestion would just be more unarmed weapons.
11 - Mage. +8 elemental damage doesn't make up for -20 in all other types of damage. Not terrible, but not good enough. My suggestion would be to just make fires spread quicker and kick up the elemental damage to something like 12.
10 - One Armed. Decent, but costs too much Materials to scale with the increasing difficulty. There's also a glitch where damage downs are also doubled, decreasing shop prices, like an inverse mutant, allowing for faster upgrades of weapons.
9 -Well Rounded. Well rounded. Not much to say. Balanced as of now.
8 - Speedy. Speed goes a long way in this game. Balanced as of now.
7 - Masochist. Interesting gameplay, and gets pretty strong with life-steal upgrades. Balanced as of now.
6 - Crazy. Knives are fun. Well-rounded, plays like Brawler done right. Balanced as of now.
5 - Mutant. I personally prefer stats over items, as items usually come with a downside. It's balanced out by the added cost of weapons.
4 - Ranger. Really good. High range is fun and cool. -50% health upgrades is not as bad as it seems, as health downs (Injection, for example) are also halved. Balanced as of now
3 - Warrior. Powerful, fun, downsides are notable but fair. Perfectly balanced.
2 - Loud. Loud gets OP with life-steal, as there are more enemies to take advantage of, in addition to the abundance of materials. A good nerf would be to increase shop prices by a small amount, and maybe add some speed to make up for it.
1 - Savage. I know this sounds stupid, but if you go for a stick god build as Savage, it's super easy to get to Round 12. Don't nerf Savage, nerf sticks.
Last edited by tofort; Jun 24, 2022 @ 3:16am
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Showing 1-15 of 31 comments
GaoGaoDinosaur Jun 19, 2022 @ 9:36am 
I can relate with most of that, imo loud is #1 and one armed #2 mage #3 then savage #4 rest is pretty irrelevant considering how weak they are compared to those 4.

Reasoning behind my preferences
Loud = Best scaling out of everyone. The increased resources make it near impossible to lose a run (Can take literally anything and have a good run)

One armed = It's really only high up because the shotgun is so broken but non the less get a tier 3 shotgun with decent upgrades and its a fairly easy run / or get ricochet and win automatically.

Mage = Basically makes the elemental equivalent of a shotgun easier ( Lightning shiv) with bandanna the bolts do pierce. Another free run

Savage = Sticks are stronk lol
tofort Jun 19, 2022 @ 9:49am 
Originally posted by GaoGaoDinosaur:
I can relate with most of that, imo loud is #1 and one armed #2 mage #3 then savage #4 rest is pretty irrelevant considering how weak they are compared to those 4.

Reasoning behind my preferences
Loud = Best scaling out of everyone. The increased resources make it near impossible to lose a run (Can take literally anything and have a good run)

One armed = It's really only high up because the shotgun is so broken but non the less get a tier 3 shotgun with decent upgrades and its a fairly easy run / or get ricochet and win automatically.

Mage = Basically makes the elemental equivalent of a shotgun easier ( Lightning shiv) with bandanna the bolts do pierce. Another free run

Savage = Sticks are stronk lol
Well, now I'm considering moving Loud even higher.
GaoGaoDinosaur Jun 19, 2022 @ 9:59am 
Loud is amazing, life steal basically means nothing so that's not taken into consideration in my ranking of it. Defensive wise HP Regen and Max hp are the only good choices, unless your going for a rock build where id take armor rather than max hp.
neganstomper58 Jun 19, 2022 @ 10:32am 
Strongly disagree with your assessment of Dumb, that's not my experience at all. Now that you can sell crate items for materials, you can get a build together really really quickly
JustSmile Jun 19, 2022 @ 5:05pm 
Originally posted by tofort:
in practice the luck stat acts as if it's stuck at 0. Would be higher if not for this glitch.
In what world? There's extremely obvious increase in both item/levelup quality and crate drop rates as your luck increases.
Dextrome Jun 19, 2022 @ 5:42pm 
I feel like savage is only #1 if you're lucky with the shop items, otherwise it falls to #6 for me
(not so easy to get 5 or 6 upgraded sticks)
GaoGaoDinosaur Jun 19, 2022 @ 7:45pm 
Originally posted by neganstomper58:
Strongly disagree with your assessment of Dumb, that's not my experience at all. Now that you can sell crate items for materials, you can get a build together really really quickly


Originally posted by JustSmile:
Originally posted by tofort:
in practice the luck stat acts as if it's stuck at 0. Would be higher if not for this glitch.
In what world? There's extremely obvious increase in both item/levelup quality and crate drop rates as your luck increases.


Also Dumb is currently not working correctly and does not apply all if any of its innate luck bonus. That's why he put it last.
Last edited by GaoGaoDinosaur; Jun 19, 2022 @ 7:59pm
JustSmile Jun 19, 2022 @ 11:07pm 
Originally posted by GaoGaoDinosaur:
Also Dumb is currently not working correctly and does not apply all if any of its innate luck bonus. That's why he put it last.
Oh, I did not know that. Have not played Dumb, thought he meant Luck as a stat is broken in general.
tofort Jun 20, 2022 @ 4:21am 
Originally posted by JustSmile:
Originally posted by tofort:
in practice the luck stat acts as if it's stuck at 0. Would be higher if not for this glitch.
In what world? There's extremely obvious increase in both item/levelup quality and crate drop rates as your luck increases.
Sorry, I meant specifically the bonus that Dumb gets.
tofort Jun 20, 2022 @ 4:22am 
Originally posted by neganstomper58:
Strongly disagree with your assessment of Dumb, that's not my experience at all. Now that you can sell crate items for materials, you can get a build together really really quickly
Unless it's been patched, Dumb's luck bonuses don't even function from my experience.
petercordia Jun 20, 2022 @ 2:22pm 
For me the best character by a long shot is Crazy. Spend enough money re-rolling for knifes, focus on crits, attack speed and range, and a bit of life steal, and I don't need much luck to win. The item that gives extra money for crit kills makes this character even more amazing.
Crazy really needs a nerf. I feel bad every time I don't play Crazy, and I also feel bad when I do.

"Normal" tier are for me characters I have won with, and could win with again if I wanted to: Pacifist, Mage, Masochist, Ranger, Savage.
Pacifist: you need 4 or 5 hands and one taser. (I used a fist for a while, don't remember whether I replaced it with a hand later.) Don't try to kill anything, just run around the outside clockwise and try to push everyone into a big ball in the centre. Prioritise attack speed, hp, armour, regen.
Mage: my best strategy is to take 1 fire wand, 3 tasers, and fill the rest up with whatever looks good. You need a little RNG, but the bandana, eye surgery, ricochet and the flame thrower are all extremely good items for this build. With even only 2 of them winning is possible.
Masochist: rock build rocks. This character is tricky, but also strong.
Ranger: both the crit build and the many-bullets-with-high-bonus-damage build work. Either way you're highly dependent on finding good +pierce items. You can build a bit of survivability or go for a nothing-touches-me build.
Savage: The stick build with 25% life steal is viable. The spear build was too, back when you could mix in rocks. I don't know whether the spear build still works.

Chunky, speedy and loud are OK.
Brawler, Warrior and Mutant feel weak to me. I have no idea how I'd ever win with any of these characters.
I like the characters which force you to play a specific way to win. Stuff like crazy or ranger where you benefit from using certain weapons/items. I also like the challenging characters like loud, mutant and one armed since they are difficult to win with. I am not a fan of chunky, well-rounded or speedy as they seem too simple in design.

I hope the devs provides more characters that either focus on a certain weapon (like crazy) or add difficulty/challenge to the game (such as one armed). It took me 4 hours to beat wave 12 with one armed and it felt like a true achievement. I hope there are more characters like this.

Ideas for challenging characters/mechanics:
- high enemy/character movement speed (everything is sped up!)
- high armour or dodge, low speed
- start with a purple weapon (rocket launcher, minigun or flamethrower), max 1 weapon; all stat increases are halved or capped ("Rambo" :P)
- enemy hp is increased
- weapons are randomized at the start of each wave
- only 1 shop item to buy; only 1 level upgrade shown (can still reroll)
- food damages player
- player starts with negative stats but all stat gains are increased
- longer wave times or more enemies spawn as wave timer decreases
Last edited by ♥♥♥♥ Goblin; Jun 21, 2022 @ 1:29am
tofort Jun 23, 2022 @ 12:20pm 
Originally posted by ♥♥♥♥ Goblin:
- weapons are randomized at the start of each wave
Missingno from Isaac
Optic Ordeal Jun 23, 2022 @ 5:07pm 
please take a noobs opinion:
-luck is OP because it gives you OP stuff
-OP stuff ensures survival
-survival is the goal all games
Monopanda Jun 24, 2022 @ 1:40am 
I know for sure there are the Burning Brass Knuckles (or something with a slightly different name) which should count as an unarmed weapon, Also Chunky is quite decent, you can easily get enough speed to negate that effect. And you seem to forget what the pacifist exists for, I find it very interesting, you can stack tons of Harvesting and simply surviving offers a very unique playstyle.
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Date Posted: Jun 19, 2022 @ 8:36am
Posts: 31