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Reasoning behind my preferences
Loud = Best scaling out of everyone. The increased resources make it near impossible to lose a run (Can take literally anything and have a good run)
One armed = It's really only high up because the shotgun is so broken but non the less get a tier 3 shotgun with decent upgrades and its a fairly easy run / or get ricochet and win automatically.
Mage = Basically makes the elemental equivalent of a shotgun easier ( Lightning shiv) with bandanna the bolts do pierce. Another free run
Savage = Sticks are stronk lol
(not so easy to get 5 or 6 upgraded sticks)
Also Dumb is currently not working correctly and does not apply all if any of its innate luck bonus. That's why he put it last.
Crazy really needs a nerf. I feel bad every time I don't play Crazy, and I also feel bad when I do.
"Normal" tier are for me characters I have won with, and could win with again if I wanted to: Pacifist, Mage, Masochist, Ranger, Savage.
Pacifist: you need 4 or 5 hands and one taser. (I used a fist for a while, don't remember whether I replaced it with a hand later.) Don't try to kill anything, just run around the outside clockwise and try to push everyone into a big ball in the centre. Prioritise attack speed, hp, armour, regen.
Mage: my best strategy is to take 1 fire wand, 3 tasers, and fill the rest up with whatever looks good. You need a little RNG, but the bandana, eye surgery, ricochet and the flame thrower are all extremely good items for this build. With even only 2 of them winning is possible.
Masochist: rock build rocks. This character is tricky, but also strong.
Ranger: both the crit build and the many-bullets-with-high-bonus-damage build work. Either way you're highly dependent on finding good +pierce items. You can build a bit of survivability or go for a nothing-touches-me build.
Savage: The stick build with 25% life steal is viable. The spear build was too, back when you could mix in rocks. I don't know whether the spear build still works.
Chunky, speedy and loud are OK.
Brawler, Warrior and Mutant feel weak to me. I have no idea how I'd ever win with any of these characters.
I hope the devs provides more characters that either focus on a certain weapon (like crazy) or add difficulty/challenge to the game (such as one armed). It took me 4 hours to beat wave 12 with one armed and it felt like a true achievement. I hope there are more characters like this.
Ideas for challenging characters/mechanics:
- high enemy/character movement speed (everything is sped up!)
- high armour or dodge, low speed
- start with a purple weapon (rocket launcher, minigun or flamethrower), max 1 weapon; all stat increases are halved or capped ("Rambo" :P)
- enemy hp is increased
- weapons are randomized at the start of each wave
- only 1 shop item to buy; only 1 level upgrade shown (can still reroll)
- food damages player
- player starts with negative stats but all stat gains are increased
- longer wave times or more enemies spawn as wave timer decreases
-luck is OP because it gives you OP stuff
-OP stuff ensures survival
-survival is the goal all games