Brotato

Brotato

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DrunkBunny94 Sep 24, 2023 @ 11:46am
Is lifesteal bugged?
i have 6% life steal with 3 knives critting for 220~ with every swing, 2 lightning daggers critting for 70~ and a poison dagger critting 90~, all of them hitting almost 2 times a second so i figured with so much DPS that just a little life steal would be more than enough to hit the 10hp/sec cap and focused on hp/armour getting up to 44hp and 15 armour and was feeling pretty unstoppable.

Boss was the spider laying one and as soon as it entered wave 2 and started shooting the projectiles i died in like 3 shots because as it turned out i had no sustain.

Can you not life steal off bosses? was there some other mechanic/bug im unaware of?
Felt like the build was solid and unstoppable up until that point.
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Showing 1-9 of 9 comments
Eggplant Sep 24, 2023 @ 12:13pm 
Lifesteal doesn't heal based on a % of damage dealt, it's a % chance to heal 1 HP on each hit.
DrunkBunny94 Sep 24, 2023 @ 12:19pm 
Okay yeah that makes more sense, absolutely awful for anything other than the minigun/SMG's will be avoiding that in the future ty.
Bumc Sep 24, 2023 @ 1:48pm 
Iirc it checks for every target hit, so it does provide reasonable sustain with melee weapons on most waves, but spending gold on lifesteal still sucks, unless you have a bloody hand.
DrunkBunny94 Sep 24, 2023 @ 2:27pm 
I found a heal ot combined with the trees and small life steal against hordes of the little guys i didnt really worry about sustain for the first 14 waves was fine but i thought life steal i could easily DPS race any boss as i would prolly kill it in under 10 seconds but it killed in me 3 as there wasnt anything else to generate hits against.
Done now onto the next character.
Deathraven13 Sep 24, 2023 @ 3:48pm 
Yes Lifesteal is good with fast weapons and piercing weapns (include melee).

Yes the %chance of lifesteal is weird as most people expect a 100% chance to heal for %damage done or even %maxlife instead of %chance to heal 1 HP......... so don't feel bad if you didn't understood the lifesteal mechanic it's just weird here like a lot of stuff in brotato.
DarkTwinge Sep 29, 2023 @ 8:43am 
Originally posted by Godhand:
Lifesteal takes way too long to boost. 1% on lvl1 lol. How do you playtest your own game and don't realize this within a few minutes. I'm not wasting like 10 levels ups or 2000 mats for 10% lifesteal.

Lifesteal will heal *more* than comparable HP Regeneration with faster weapons, especially if they are piercing. It also does decent work with some melee weapons if they have decent range, e.g. Spears can potentially proc multiple times on a single attack even with the 0.1s limitation.

(And 10% lifesteal would cost around 450 materials on Wave 9, not 2000.)
HeraldOfOpera Sep 30, 2023 @ 6:05am 
Originally posted by DarkTwinge:
Originally posted by Godhand:
Lifesteal takes way too long to boost. 1% on lvl1 lol. How do you playtest your own game and don't realize this within a few minutes. I'm not wasting like 10 levels ups or 2000 mats for 10% lifesteal.

Lifesteal will heal *more* than comparable HP Regeneration with faster weapons, especially if they are piercing. It also does decent work with some melee weapons if they have decent range, e.g. Spears can potentially proc multiple times on a single attack even with the 0.1s limitation.

(And 10% lifesteal would cost around 450 materials on Wave 9, not 2000.)
Mind you, HP Regeneration is also unusably bad unless you get absurd amounts of it (which two different items grant, admittedly). The fact that you need synergies to rise above similar amounts of a terrible stat isn't exactly a glowing endorsement.
DarkTwinge Sep 30, 2023 @ 6:51am 
Originally posted by HeraldOfOpera:
Mind you, HP Regeneration is also unusably bad unless you get absurd amounts of it (which two different items grant, admittedly). The fact that you need synergies to rise above similar amounts of a terrible stat isn't exactly a glowing endorsement.

I felt the same for a good while, but I've largely come around on HP Regen at this point - it's solid healing for the investment, and of the 3 healing stats (Luck is the 3rd) I generally prefer it the most these days when I'm doing random-starting-weapon runs.
Deathraven13 Sep 30, 2023 @ 7:23am 
Originally posted by DarkTwinge:
Originally posted by HeraldOfOpera:
Mind you, HP Regeneration is also unusably bad unless you get absurd amounts of it (which two different items grant, admittedly). The fact that you need synergies to rise above similar amounts of a terrible stat isn't exactly a glowing endorsement.

I felt the same for a good while, but I've largely come around on HP Regen at this point - it's solid healing for the investment, and of the 3 healing stats (Luck is the 3rd) I generally prefer it the most these days when I'm doing random-starting-weapon runs.

:steamthis:

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It goes like this:
Low skill: Luck + consummable build
Average skill: SMG + Lifesteal
High skill: HP regen

HP regen is contant, lifesteal isn't but with a fast weapon it's ok, luck + consummable is RNG, if you are good at dodging and you can kill a decent amount of ennemies you don't need a lot of healing, bosses patterns aren't that complicated.
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Date Posted: Sep 24, 2023 @ 11:46am
Posts: 9