Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Had the throwing star thing and had like 30-ish critic but was still stuck on the 3-4 level? And other times I hade not even half of that and it was maxed?
There should be some math table that explains it, because I don't get it.
For damage it's a bit long to explain so to resume:
- Each weapons have a different stat, for exemple shield damage only increase with armor (and %damage), so when you check the weapon you'll see a shield icon.
- SMG on the other hand got ranged damage (bow icon meaning ranged) and 50% on the tier 1. So when you pick 1 ranged damage the weapon will deal +0.5 damage, if you pick 2 then it's +1 damage, hence why for SMG you want to increase ranged damage first because +10% when you do 1 damage is still 1 damage (technicaly it would be 1.10), if you have +100% damage then you would be dealing 2 damage.
- Crit and lifesteal may already be applied on some weapons and they have a crit damage modifier, for exemple medical scissor and medical gun have built in lifesteal (40% chance to heal 1 HP on hit if I remember correctly, max 10 HP per second).
- Weapons each have a type for exemple for each stick you'll do +4 damage and it got the blunt type (IIRC) wich increase max HP (IIRC) so having 6 stick is better than just one. guns have the range bonus so the more gun you have the more range you earn, you can see that when checking a weapon (put your mouse/cursor over it).
This is important so check your weapons, they may get some additionnal effects or stack better with the thing that increase damage (for exemple T1 shield gain +100% damage for your armor, so if you have 10 the weapon have +10 damage, T3 should be +150% so with 10 armor you'll have +15 damage along the fact higher tier weapons deal more damage by default.)
Hope that help.
Engineering is the only primary stats that affect turrets then all secondary stats work for turrets.
For exemple (depending on the turret type):
% Explosion Damage
% Explosion Size
Bounces
Piercing
% Piercing Damage
% Burning Speed
Burning Spread
Knockback
You can check the secondary stats in the pause menu during a wave and in a shop, with a controller it's R1/R2 or RT/RL. (just one button to the top right, forgot wich one it is and I may have modifier my config), on PC you can click on it I think.
Hope that help.
EDIT: I forgot about summons, so if you buy mines or have a screwdriver (summon mines) and you buy %Explosion Damage & %Explosion Size they will affect them, not bounces tho since it's not a projectile, when you upgrade a scredriver it change the turret it spawn so it may be affected by different primary stats depending on what it is.