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Brotato

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FATE Aug 7, 2023 @ 9:48am
how does damage stat works?
for example, if i have a melee weapon (classified as melee) but damage only scales with life steal, would take melee damage stat increase damage since its still a melee weapon?
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Showing 1-8 of 8 comments
Lod101 Aug 7, 2023 @ 10:08am 
it only scales with what it scales with, so no if it only shows that it scales with lifesteal it only gets damage from lifesteal and dmg%.
FATE Aug 7, 2023 @ 10:13am 
Originally posted by Lod101:
it only scales with what it scales with, so no if it only shows that it scales with lifesteal it only gets damage from lifesteal and dmg%.
thank you, no wonder i was having so much problems, always thought weapon types matters
ola.lilliehook Aug 7, 2023 @ 11:11am 
But how does it really work the procentage thing?
Had the throwing star thing and had like 30-ish critic but was still stuck on the 3-4 level? And other times I hade not even half of that and it was maxed?
There should be some math table that explains it, because I don't get it.
Deathraven13 Aug 7, 2023 @ 11:43am 
Originally posted by ola.lilliehook:
But how does it really work the procentage thing?
Had the throwing star thing and had like 30-ish critic but was still stuck on the 3-4 level? And other times I hade not even half of that and it was maxed?
There should be some math table that explains it, because I don't get it.

For damage it's a bit long to explain so to resume:

- Each weapons have a different stat, for exemple shield damage only increase with armor (and %damage), so when you check the weapon you'll see a shield icon.

- SMG on the other hand got ranged damage (bow icon meaning ranged) and 50% on the tier 1. So when you pick 1 ranged damage the weapon will deal +0.5 damage, if you pick 2 then it's +1 damage, hence why for SMG you want to increase ranged damage first because +10% when you do 1 damage is still 1 damage (technicaly it would be 1.10), if you have +100% damage then you would be dealing 2 damage.

- Crit and lifesteal may already be applied on some weapons and they have a crit damage modifier, for exemple medical scissor and medical gun have built in lifesteal (40% chance to heal 1 HP on hit if I remember correctly, max 10 HP per second).

- Weapons each have a type for exemple for each stick you'll do +4 damage and it got the blunt type (IIRC) wich increase max HP (IIRC) so having 6 stick is better than just one. guns have the range bonus so the more gun you have the more range you earn, you can see that when checking a weapon (put your mouse/cursor over it).

This is important so check your weapons, they may get some additionnal effects or stack better with the thing that increase damage (for exemple T1 shield gain +100% damage for your armor, so if you have 10 the weapon have +10 damage, T3 should be +150% so with 10 armor you'll have +15 damage along the fact higher tier weapons deal more damage by default.)

Hope that help.
FATE Aug 7, 2023 @ 11:51am 
Originally posted by Deathraven13:
Originally posted by ola.lilliehook:
But how does it really work the procentage thing?
Had the throwing star thing and had like 30-ish critic but was still stuck on the 3-4 level? And other times I hade not even half of that and it was maxed?
There should be some math table that explains it, because I don't get it.

For damage it's a bit long to explain so to resume:

- Each weapons have a different stat, for exemple shield damage only increase with armor (and %damage), so when you check the weapon you'll see a shield icon.

- SMG on the other hand got ranged damage (bow icon meaning ranged) and 50% on the tier 1. So when you pick 1 ranged damage the weapon will deal +0.5 damage, if you pick 2 then it's +1 damage, hence why for SMG you want to increase ranged damage first because +10% when you do 1 damage is still 1 damage (technicaly it would be 1.10), if you have +100% damage then you would be dealing 2 damage.

- Crit and lifesteal may already be applied on some weapons and they have a crit damage modifier, for exemple medical scissor and medical gun have built in lifesteal (40% chance to heal 1 HP on hit if I remember correctly, max 10 HP per second).

- Weapons each have a type for exemple for each stick you'll do +4 damage and it got the blunt type (IIRC) wich increase max HP (IIRC) so having 6 stick is better than just one. guns have the range bonus so the more gun you have the more range you earn, you can see that when checking a weapon (put your mouse/cursor over it).

This is important so check your weapons, they may get some additionnal effects or stack better with the thing that increase damage (for exemple T1 shield gain +100% damage for your armor, so if you have 10 the weapon have +10 damage, T3 should be +150% so with 10 armor you'll have +15 damage along the fact higher tier weapons deal more damage by default.)

Hope that help.
since you are the knowledgeable person here, can you also explain how turret and summon works? mainly which stat shared with turret and summons and which doesnt?
Deathraven13 Aug 7, 2023 @ 12:09pm 
Originally posted by FATE:
since you are the knowledgeable person here, can you also explain how turret and summon works? mainly which stat shared with turret and summons and which doesnt?

Engineering is the only primary stats that affect turrets then all secondary stats work for turrets.

For exemple (depending on the turret type):

% Explosion Damage
% Explosion Size
Bounces
Piercing
% Piercing Damage
% Burning Speed
Burning Spread
Knockback

You can check the secondary stats in the pause menu during a wave and in a shop, with a controller it's R1/R2 or RT/RL. (just one button to the top right, forgot wich one it is and I may have modifier my config), on PC you can click on it I think.

Hope that help.

EDIT: I forgot about summons, so if you buy mines or have a screwdriver (summon mines) and you buy %Explosion Damage & %Explosion Size they will affect them, not bounces tho since it's not a projectile, when you upgrade a scredriver it change the turret it spawn so it may be affected by different primary stats depending on what it is.
Last edited by Deathraven13; Aug 7, 2023 @ 12:12pm
FATE Aug 7, 2023 @ 12:19pm 
Originally posted by Deathraven13:
Originally posted by FATE:
since you are the knowledgeable person here, can you also explain how turret and summon works? mainly which stat shared with turret and summons and which doesnt?

Engineering is the only primary stats that affect turrets then all secondary stats work for turrets.

For exemple (depending on the turret type):

% Explosion Damage
% Explosion Size
Bounces
Piercing
% Piercing Damage
% Burning Speed
Burning Spread
Knockback

You can check the secondary stats in the pause menu during a wave and in a shop, with a controller it's R1/R2 or RT/RL. (just one button to the top right, forgot wich one it is and I may have modifier my config), on PC you can click on it I think.

Hope that help.

EDIT: I forgot about summons, so if you buy mines or have a screwdriver (summon mines) and you buy %Explosion Damage & %Explosion Size they will affect them, not bounces tho since it's not a projectile, when you upgrade a scredriver it change the turret it spawn so it may be affected by different primary stats depending on what it is.
awesome thank you. so life steal and crit doesnt apply to turret?
Lod101 Aug 7, 2023 @ 12:52pm 
Originally posted by FATE:
awesome thank you. so life steal and crit doesnt apply to turret?
Correct
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Date Posted: Aug 7, 2023 @ 9:48am
Posts: 8