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I think he just doesn't feel like taking care of it after more than a year and the 1.0 version.
Several millions ? Show me the source please.
https://playtracker.net/insight/game/79507 -> estimated player 1.3 million
1.3 Million * (avg price) 3.99 Euro = 5.187.000 Euro
He made several million with this game apart from what he has to steam.
Besides, it's all the same - even if he had only made 100,000 euros. 1000 for a Mac or 500 for a used Mac should be enough for anyone who publishes games
What I can imagine is that he thinks to himself: "I've made enough money, I don't need to release a macos version anymore - the few thousand macos users can all kiss my ass".
can you re-do this math but with the part where Valve takes a 30% cut of all sales? this is unfortunately the price the game developer has to pay
Okay i will do it
5.187.000 Euro * .7 (-30% Valves takes) = 3,630,900
Still enough to buy a used mac for testing the game if it is starting. He doesn't even need a Mac to build the game. At Github or Gitlab he gets enough free build minutes to create a playable version. Even enough to do it once a month. He just needs a Mac to see if it starts. I guess since it's in Godot he doesn't even need a Mac because Godot automatically runs it cross platform. From the developer's point of view it seems to me that he doesn't want to deal with it or doesn't feel like it