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Just focused on picking up SMGs, then managed to get a rocket launcher, branched out into a purple shotgun when it showed up. By the end of the run I had a 2 red smg, 1 red minigun, 1 red shotgun, 1 purple rocket launcher and 1 blue smg.
Unfortunately I did not have much in the way of turrets, just had 2 normal turrets and 1 blue which came quite late in the run
It didn't seem to matter though, the damage output on the guns for the 1 half with the 250% range damage increase kept the screen empty, bosses would melt in under 10 seconds. Then the second half mostly just became survival but I had high health, armour and decent dodge. The life steal from from the smgs and minigun kept my health high so survival was a breeze.
100% agree with Sokaku, focus ranged, SMGs are particularly good
He gets no melee or elemental damage so planks seem rather useless.
But hey, Brotato's always been about weird gimmicks and hard committing to them, so it's fine. :)
I happen to be a fan of gimmicky designs, but I do agree this one is awkward. It's not bad though, just forces you to pay attention to stuff you normally never have to think about.
I won Cyborg with 1 Minigun 2 SMG 3 Wrench > 2 Minigun 4 Wrench. Even with only ok RNG at the shop you can make this work without breaking a sweat.
The time remaining at the top of the screen changes color when it switches.
It does, but it's better to anticipate the exact moment it happens since even 1 or 2 seconds will get you killed in this game lol.