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Even with such options you can find some people using Cheat Engine to increase their attack speed by 10 000% for exemple.
Good thing the wonderful developer Brotato took care of me.
Well, they are under the Accessibility Header. So, you could guess they are supposed to be used by people who struggle (maybe because of disabilities) to play. Again, you don't have to use them. The game is meant to be fun for everyone and everyone can play the game how they want.
@Deathraven, do you have to mention cheating like every post?
The sliders can decrease or increase the stats so tweak it as you see fit. WTF does it matter to you if others need, or want to use different settings? If you want to participate in e-weenie measuring contests with recordings for runs, and are worried others are lowering sliders, insist on the vid to include showing that setting screen. Whether someone splices a vid to "cheat" or uses a 3rd party to cheat, there are still going to be cheaters out there. In the grand scheme of things it means sweet F.A. in the end.
My advice? Play, have fun, and get on with life without worrying about or judging others.
Why do you care? Just don't use them.
Imagine caring about what other people do in their single player games lmao get a life
Well it's simple: It means dev don't really know how to balance the game.
I hope to keep my comment short but I'll need to do some explanations, so: Brotato is, by the community, supposed to be a hard game. But we have difficulty sliders that can make the game pretty easy without doing anything, as an exemple Vampire Survivors is hard in the beginning, then as you progress the game give you options that can make the game easy or extremely hard, you could go out of your way and unlock them via codes.
Does that mean the community is wrong believing that Brotato is a hard game ? Maybe. I don't know how easy D5 -???% is (maybe I should try) but if we stick to achievements you only need to beat D5 wich isn't very hard, no need to beat D5 with all characters. If having the sliders to the minimum doesn't lock the achievements then by it's core Brotato is an easy game.
So you have Brotato community passing the game as a hard game and saying that VS is an easy game (In a topic someone claimed to have beaten the game on the hardest difficulty with 1 weapon and afking after 5 minutes but it wasn't the hardest difficulty so when I told them the real hardest difficulty they didn't want to do it because they couldn't win, their hardest difficulty doesn't even include inverse mode wich boost ennemies) but in the end it's all about options, Brotato also have mods.
Btw I'm not writting this to counter your reply or something I agree aside 1 thing: Cheating, yes it's a SP game but having cheaters trying to give false advices is not great because if they cheat all the time then try to give advices to non cheaters that will just mud the discussion IMO.
your benchmark for difficulty is achievements? and you want to argue VS is harder then brotato? Golden Eggs/Arcana/Limitbreak don't lock achievements so VS in its core is an Easy game?
your hardest difficulty for VS is a a challenge run that is self imposed and requires downgrading yourself to accomplish that. That is not a good indicator for a games difficulty.
VS is hard in the beginning, no argument against it, but pretty much evolves into a seizure fest, mowing down enemy's left and right the moment you get to arcanas(talk about a dev not knowing how to balance their game am i right?).
who is cheating and giving false advices?
make a handful of different things which you built once, then chucked all the pieces in a big box and spent hours building entire new creations.
Play the game with the sliders all the way to the right. You do realise the 100% setting is somewhere near the middle, right? If you get a sense of accomolishment beating runs with niche characters at D5 with right-weighted sliders and need to gloat or seek confirmation then start posting videos showing your slider positions, picks, and technique/thoughts. Plenty of people do this with other games that don't offer that level of customization so they run mods. They're not vocalizing in the community criticizing the devs that the "game isn't hard enough". They play it how they want, or they find something else.
I mean you are hyping VS which has a downward difficulty, talk about balancing. You are even lying about your 100% winrate, because the game is easy, but it's hardcore RNG...
There is no restriction you just use the option, for exemple by default the golden eggs are an option (that you have to unlock), so if you use all the boost of course VS is easy just like if you played Brotato on D0 with all difficulty sliders to the minimum. But then if you play Brotato on D5 182% you'll get a decent challenge
Maybe you can try yourself:
- Map: Bone zone
- 1 weapon max
- No golden egg
- No arcanas
- inverse mod
- No limit break
- No merchant
- max curse and no other power up
- Hyper mode
- go afk after 5 minute as azrael said
- No mod, no cheating obviously
Here's a part of the comment about VS Highest difficulty which doesn't even include inverse mode (which buff ennemies)
"In VS you can on highest diffuculty, with max curse, with weapon limit 1, go AFK 5 mins into the game. It is so easy that you can AFK on HIGHEST DIFF. What do you wanna argue next, i should banish all item, and not pick anything, run into enemies to die voluntarily, just to prove the point that theoretically the game can be hard? "
They didn't do it obviously because it's not easy and they restricted themselves to going afk after 5 minutes to prove that VS is easy, not my rule. So feel free to try if you wish to beat VS on the hardest difficulty, you can pick the character and weapons you want.
On the other hand, someone correctly recognizing that Vampire Survivors went with a "make your own difficulty" approach, which for me has made it the most fun of this genre to replay.
It's a very common pitfall I've seen with this genre surging in popularity is that you get devs who get mad that players win, and turn to nerfing and undermining whatever is winning the most often. Because, after all, those devs "don't want their game to be as easy like Vampire Survivors" which is a factually incorrect position born of ignorance.
Fortunately, I think Brotato's largely dodged that. And other devs have removed their heads from their backsides to at least some degree. If you have a lot of characters and a variety of difficulty levels, they don't NEED to be "balanced". Things can be easier or harder and better or worse than others, and that's fine.
The menu slider is a rather silly but remarkably simple way to give players another difficulty toggle to work with. It can actually be really nice for this game since Danger levels change the types of spawns and waves. Relying solely on reducing Danger level can honestly make it very boring if you're trying to do something silly like Golem with Rocks Only, but if you could keep D5 mechanics while making the raw Health+Damage more manageable... suddenly you have more options for trying FUN ways to win, rather than going pure tryhard every run.
I don't know why someone would seethe over that. Well, I do know why, it's just general insecure toxicity... but I mean, there is no actual "why" to that. It's silly getting mad over an extra optional difficulty tuning knob.