Brotato

Brotato

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Вымя Jul 5, 2023 @ 7:57am
Ahah why there are difficulty levels in the settings?
Seriously, I can set the minimum damage from enemies, the speed of enemies, hp enemies and get all the same achieves that get those who pass the game honestly?

This is idiotic.

Thanks to the developer for providing legal cheats for those who are too lazy to look for cheats on the Internet.
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Showing 1-15 of 27 comments
Oh boy, another one.
vermis Jul 5, 2023 @ 8:23am 
i'm going to use it to get all the achievements. thanks for letting me know about this cool and valid feature
Deathraven13 Jul 5, 2023 @ 9:27am 
Yeah the difficulty sliders are here because as you may have seen the danger levels aren't very balanced, a lot of new players struggle to beat D0.

Even with such options you can find some people using Cheat Engine to increase their attack speed by 10 000% for exemple.
Вымя Jul 5, 2023 @ 9:28am 
I wonder why other games don't have such an ingenious solution. For example I completely passed Binding of Isaac, I wiped and suffered a lot because the disgusting developer didn't add difficulty levels to the settings.

Good thing the wonderful developer Brotato took care of me.
Вымя Jul 5, 2023 @ 10:10am 
Originally posted by thunda:
The sliders are there so you can fine tune the experience to your liking.
In that case, it's a pity it's not a game, but a sandbox
Azael Jul 5, 2023 @ 10:42am 
Originally posted by Вымя:
Ahah why there are difficulty levels in the settings?

Well, they are under the Accessibility Header. So, you could guess they are supposed to be used by people who struggle (maybe because of disabilities) to play. Again, you don't have to use them. The game is meant to be fun for everyone and everyone can play the game how they want.

@Deathraven, do you have to mention cheating like every post?
Last edited by Azael; Jul 5, 2023 @ 10:43am
Sokaku Jul 5, 2023 @ 11:04pm 
It's a single-player game. The 0-5 provides some scaling but the increase in difficulty will come from Elites & numbers.

The sliders can decrease or increase the stats so tweak it as you see fit. WTF does it matter to you if others need, or want to use different settings? If you want to participate in e-weenie measuring contests with recordings for runs, and are worried others are lowering sliders, insist on the vid to include showing that setting screen. Whether someone splices a vid to "cheat" or uses a 3rd party to cheat, there are still going to be cheaters out there. In the grand scheme of things it means sweet F.A. in the end.

My advice? Play, have fun, and get on with life without worrying about or judging others.
Shevek Jul 6, 2023 @ 7:04am 
Originally posted by Вымя:
Seriously, I can set the minimum damage from enemies, the speed of enemies, hp enemies and get all the same achieves that get those who pass the game honestly?

This is idiotic.

Thanks to the developer for providing legal cheats for those who are too lazy to look for cheats on the Internet.

Why do you care? Just don't use them.

Imagine caring about what other people do in their single player games lmao get a life
Deathraven13 Jul 6, 2023 @ 7:13am 
Originally posted by Sokaku:
It's a single-player game. The 0-5 provides some scaling but the increase in difficulty will come from Elites & numbers.

The sliders can decrease or increase the stats so tweak it as you see fit. WTF does it matter to you if others need, or want to use different settings? If you want to participate in e-weenie measuring contests with recordings for runs, and are worried others are lowering sliders, insist on the vid to include showing that setting screen. Whether someone splices a vid to "cheat" or uses a 3rd party to cheat, there are still going to be cheaters out there. In the grand scheme of things it means sweet F.A. in the end.

My advice? Play, have fun, and get on with life without worrying about or judging others.

Well it's simple: It means dev don't really know how to balance the game.

I hope to keep my comment short but I'll need to do some explanations, so: Brotato is, by the community, supposed to be a hard game. But we have difficulty sliders that can make the game pretty easy without doing anything, as an exemple Vampire Survivors is hard in the beginning, then as you progress the game give you options that can make the game easy or extremely hard, you could go out of your way and unlock them via codes.

Does that mean the community is wrong believing that Brotato is a hard game ? Maybe. I don't know how easy D5 -???% is (maybe I should try) but if we stick to achievements you only need to beat D5 wich isn't very hard, no need to beat D5 with all characters. If having the sliders to the minimum doesn't lock the achievements then by it's core Brotato is an easy game.

So you have Brotato community passing the game as a hard game and saying that VS is an easy game (In a topic someone claimed to have beaten the game on the hardest difficulty with 1 weapon and afking after 5 minutes but it wasn't the hardest difficulty so when I told them the real hardest difficulty they didn't want to do it because they couldn't win, their hardest difficulty doesn't even include inverse mode wich boost ennemies) but in the end it's all about options, Brotato also have mods.

Btw I'm not writting this to counter your reply or something I agree aside 1 thing: Cheating, yes it's a SP game but having cheaters trying to give false advices is not great because if they cheat all the time then try to give advices to non cheaters that will just mud the discussion IMO.
Lod101 Jul 6, 2023 @ 10:24am 
Originally posted by Deathraven13:
Does that mean the community is wrong believing that Brotato is a hard game ? Maybe. I don't know how easy D5 -???% is (maybe I should try) but if we stick to achievements you only need to beat D5 wich isn't very hard, no need to beat D5 with all characters. If having the sliders to the minimum doesn't lock the achievements then by it's core Brotato is an easy game.

your benchmark for difficulty is achievements? and you want to argue VS is harder then brotato? Golden Eggs/Arcana/Limitbreak don't lock achievements so VS in its core is an Easy game?

Originally posted by Deathraven13:
Well it's simple: It means dev don't really know how to balance the game.

I hope to keep my comment short but I'll need to do some explanations, so: Brotato is, by the community, supposed to be a hard game. But we have difficulty sliders that can make the game pretty easy without doing anything, as an exemple Vampire Survivors is hard in the beginning, then as you progress the game give you options that can make the game easy or extremely hard, you could go out of your way and unlock them via codes.

So you have Brotato community passing the game as a hard game and saying that VS is an easy game (In a topic someone claimed to have beaten the game on the hardest difficulty with 1 weapon and afking after 5 minutes but it wasn't the hardest difficulty so when I told them the real hardest difficulty they didn't want to do it because they couldn't win, their hardest difficulty doesn't even include inverse mode wich boost ennemies) but in the end it's all about options, Brotato also have mods.

your hardest difficulty for VS is a a challenge run that is self imposed and requires downgrading yourself to accomplish that. That is not a good indicator for a games difficulty.
VS is hard in the beginning, no argument against it, but pretty much evolves into a seizure fest, mowing down enemy's left and right the moment you get to arcanas(talk about a dev not knowing how to balance their game am i right?).

Originally posted by Deathraven13:
Btw I'm not writting this to counter your reply or something I agree aside 1 thing: Cheating, yes it's a SP game but having cheaters trying to give false advices is not great because if they cheat all the time then try to give advices to non cheaters that will just mud the discussion IMO.

who is cheating and giving false advices?
Last edited by Lod101; Jul 6, 2023 @ 1:41pm
Sokaku Jul 6, 2023 @ 1:30pm 
A game like this is for your personal enjoyment. Why do you need a developer to enforce a sense of balance or difficulty and deal with the incescent whinging from a captive player-base complaining about balance? Is your existence justified by how many achievements you collect and how exclusive you feel developers kept them? That's pretty sad that you cannot seem to determine what a challenge is for yourself. Maybe it's a failing of the younger generation like the amazement that made the news when some kid invented new creations by mixing Lego sets. Today sets are sold with instructions and basically make 1 thing. 40 years ago sets came with instructions to h
make a handful of different things which you built once, then chucked all the pieces in a big box and spent hours building entire new creations.

Play the game with the sliders all the way to the right. You do realise the 100% setting is somewhere near the middle, right? If you get a sense of accomolishment beating runs with niche characters at D5 with right-weighted sliders and need to gloat or seek confirmation then start posting videos showing your slider positions, picks, and technique/thoughts. Plenty of people do this with other games that don't offer that level of customization so they run mods. They're not vocalizing in the community criticizing the devs that the "game isn't hard enough". They play it how they want, or they find something else.
Azael Jul 6, 2023 @ 2:31pm 
Originally posted by Deathraven13:
Well it's simple: It means dev don't really know how to balance the game.
Well, if i'm not mistaken recent AAA Games (Horizon Forbidden West and Jedi Survivors, come to mind) have difficulty sliders to be able to customize the game experience, up and down. Guess, they also don't know how to balance the game.

I mean you are hyping VS which has a downward difficulty, talk about balancing. You are even lying about your 100% winrate, because the game is easy, but it's hardcore RNG...
Deathraven13 Jul 6, 2023 @ 2:58pm 
Originally posted by Lod101:
your hardest difficulty for VS is a a challenge run that is self imposed and requires downgrading yourself to accomplish that. That is not a good indicator for a games difficulty.
VS is hard in the beginning, no argument against it, but pretty much evolves into a seizure fest, mowing down enemy's left and right the moment you get to arcanas(talk about a dev not knowing how to balance their game am i right?).

There is no restriction you just use the option, for exemple by default the golden eggs are an option (that you have to unlock), so if you use all the boost of course VS is easy just like if you played Brotato on D0 with all difficulty sliders to the minimum. But then if you play Brotato on D5 182% you'll get a decent challenge

Maybe you can try yourself:
- Map: Bone zone
- 1 weapon max
- No golden egg
- No arcanas
- inverse mod
- No limit break
- No merchant
- max curse and no other power up
- Hyper mode
- go afk after 5 minute as azrael said
- No mod, no cheating obviously

Here's a part of the comment about VS Highest difficulty which doesn't even include inverse mode (which buff ennemies)

"In VS you can on highest diffuculty, with max curse, with weapon limit 1, go AFK 5 mins into the game. It is so easy that you can AFK on HIGHEST DIFF. What do you wanna argue next, i should banish all item, and not pick anything, run into enemies to die voluntarily, just to prove the point that theoretically the game can be hard? "

They didn't do it obviously because it's not easy and they restricted themselves to going afk after 5 minutes to prove that VS is easy, not my rule. So feel free to try if you wish to beat VS on the hardest difficulty, you can pick the character and weapons you want.
Azael Jul 6, 2023 @ 7:13pm 
Deathraven, this has nothing to do with difficulty sliders in Brotato. Could you please stop trying to pick a fight everytime?
Jaeus Jul 7, 2023 @ 11:57am 
On the one hand, another trainwreck.
On the other hand, someone correctly recognizing that Vampire Survivors went with a "make your own difficulty" approach, which for me has made it the most fun of this genre to replay.

It's a very common pitfall I've seen with this genre surging in popularity is that you get devs who get mad that players win, and turn to nerfing and undermining whatever is winning the most often. Because, after all, those devs "don't want their game to be as easy like Vampire Survivors" which is a factually incorrect position born of ignorance.

Fortunately, I think Brotato's largely dodged that. And other devs have removed their heads from their backsides to at least some degree. If you have a lot of characters and a variety of difficulty levels, they don't NEED to be "balanced". Things can be easier or harder and better or worse than others, and that's fine.

The menu slider is a rather silly but remarkably simple way to give players another difficulty toggle to work with. It can actually be really nice for this game since Danger levels change the types of spawns and waves. Relying solely on reducing Danger level can honestly make it very boring if you're trying to do something silly like Golem with Rocks Only, but if you could keep D5 mechanics while making the raw Health+Damage more manageable... suddenly you have more options for trying FUN ways to win, rather than going pure tryhard every run.

I don't know why someone would seethe over that. Well, I do know why, it's just general insecure toxicity... but I mean, there is no actual "why" to that. It's silly getting mad over an extra optional difficulty tuning knob.
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Date Posted: Jul 5, 2023 @ 7:57am
Posts: 27