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Hope that help.
This isn't viable with Crazy, of course. They do at least start with a good chunk of Range so melee isn't quite as precise on them.
Perhaps a few things to consider: focus more on filling up your weapon slots in the first 2-4 waves than buying other items (it's okay to lock an important item for a wave or two early on to give yourself more room to buy Weapons). Look for efficient purchases: items which give negatives to your dump stats (Dodge, Engineering, Ranged/Elemental Damage) are often good, Coffee is almost always good, etc. Lifesteal is often a pretty weak source of healing on melee weapons, so may be best avoided on this char unless you're running mostly Shurikens. You probably want 5-15% Speed by Wave 10 most of the time. Melee Damage is more effective/impactful than Damage% for the first 10-20 points or so.
It woud be helpful if you would post your build so we can evaluate your priorities.
https://steamcommunity.com/sharedfiles/filedetails/?id=2994695787
- You're using a medgun. Medguns are pretty bad.
- You're using some questionable items. You took a baby elephant even though your luck is low. You have a turret even though this isn't an engineering build. You took glasses even though the ranger and the guns you equiped on him come with range bonuses.
- You didn't pick up any harvesting, which leaves you with fewer resources.
But the weirdest thing you're doing is grabbing a mixture of guns. I'd reccomend focussing on one type of gun(smgs, shotguns or shredders) for the ranger, selling your original pistol once your weapon inventory is full. Having one type of gun makes it easier to get synergy between your items and weapons. (of course if you find something really good like a red shotgun or a gattling gun, by all means take it)
If it's any consolation, crazy and ranger aren't the easiest characters to play. Crit builds take a lot of investment for a rather small payoff, and ranger has defensive penalties.
Edit: If you want an easier time, I recommend melee. Collect sticks as well rounded and unga-bunga it out, or grab brawler with fists and make use of his excellent melee damage scaling. Ranged builds usually take more investment to really pop off, so melee is more consistent IMO.
-If you play ranged focus on the smg, it scales really well with lifesteal and items,
-most of the time the shop offers the weapons you are using, therefore focus on a single type
-by wave 6 you should have 4-6 weapons of the same type,
-weapon scaling is important and helps you decide on investments,
-don't buy items and weapons you are not going to invest into, like the turret or eye item,
-crit proc items are really good with the smg, if you get giants belt it's basically a free win,
-ranged damage is too low, it should be higher than the wave,
-for most ranged weapons the range stat is not necessary, because they come with a lof it,
-luck is way too low, you should have at least 20-40 by wave 10, so you can get higher tier weapons, items and stats,
-with most weapons life steal is better than health regeneration due to scaling,
-armor and health regeneration have diminishing returns of investment,
-get harvest early so it can scale
-if you want to scale health and you're playing ranged, get 1-2 ghost scepters
-and on you first level up prioritise luck and harvest.
- Have fun
- Unlock itens
- Learn how to dodge and run while have fun
- Play normal if you want
Or
Learn how to unlock the Ghost(?) character and play him. His dodge is 90% I think and u can be bad without taking damage
Also u dont have to be engineer to have turrents. "Summons" are never useless