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rave god™ Jun 23, 2023 @ 5:47pm
How much "Range" do you need?
I feel like I spend too much money on Range and was wondering what the max I really need is. It seems like Range Damage is better to spend money on.

Do I measure whether I need range just by if the bullets/projectiles are touching enemies at the edge of the screen? Thanks in advance.
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Showing 1-8 of 8 comments
You pretty much only need "range distance" if you are going the sniper character or you have a strong, standing still build with the soldier. It's more about "range damage" and "attack speed" than the "range distance" upgrade.
Deathraven13 Jun 23, 2023 @ 7:12pm 
Originally posted by SEND 'EM TO THE RANCH:
You pretty much only need "range distance" if you are going the sniper character or you have a strong, standing still build with the soldier. It's more about "range damage" and "attack speed" than the "range distance" upgrade.

I'll add that OP should try to not get into the negative range depending of the weapons, going 6 ranged weapon means that usualy you have enough range (they give stacking range).
Azael Jun 23, 2023 @ 7:12pm 
You can ignore Range most of the time, just don't go too hard into negative.
Later on it's more of a fine-tuning thing for most melee characters.
rave god™ Jun 23, 2023 @ 9:11pm 
Originally posted by SEND 'EM TO THE RANCH:
You pretty much only need "range distance" if you are going the sniper character or you have a strong, standing still build with the soldier. It's more about "range damage" and "attack speed" than the "range distance" upgrade.


Originally posted by Deathraven13:
Originally posted by SEND 'EM TO THE RANCH:
You pretty much only need "range distance" if you are going the sniper character or you have a strong, standing still build with the soldier. It's more about "range damage" and "attack speed" than the "range distance" upgrade.

I'll add that OP should try to not get into the negative range depending of the weapons, going 6 ranged weapon means that usualy you have enough range (they give stacking range).


Originally posted by Azael:
You can ignore Range most of the time, just don't go too hard into negative.
Later on it's more of a fine-tuning thing for most melee characters.

Thank you all for the explanations. I just won my first game now with the mutant and a ranged gun build.
DarkTwinge Jun 23, 2023 @ 9:48pm 
Range is an easy stats to underrate, but it's generally not that important for weapons that already have a decent range, like Guns (tho it becomes more useful on them if you have piercing). Beyond the direct scaling options (Crossbow, Sniper Gun), It is most powerful on weapons with short base ranges, which includes most melee weapons and stuff like Tasers.

Adding range to these is both a safety increase (you can be further from enemies while dealing damage) and a DPS increase (melee weapons can hit more enemies at once, both melee and ranged get more uptime). Don't worry about the slight reduction to attack speed on melee from increased range: the effect is incredibly minor and it is definitely still beneficial.
rave god™ Jun 28, 2023 @ 1:41pm 
Originally posted by DarkTwinge:
Range is an easy stats to underrate, but it's generally not that important for weapons that already have a decent range, like Guns (tho it becomes more useful on them if you have piercing). Beyond the direct scaling options (Crossbow, Sniper Gun), It is most powerful on weapons with short base ranges, which includes most melee weapons and stuff like Tasers.

Adding range to these is both a safety increase (you can be further from enemies while dealing damage) and a DPS increase (melee weapons can hit more enemies at once, both melee and ranged get more uptime). Don't worry about the slight reduction to attack speed on melee from increased range: the effect is incredibly minor and it is definitely still beneficial.

so If I'm doing a melee build I should go for range? I don't do ranged damage since it doesn't look like it applies in any way, and I usually opt for melee damage over plain damage when I do a melee build (please correct me if I'm wrong).

Also how many stats can you really focus on if you're trying to max things out? It seems like I have to pick 3 and no more than 4, which is usually luck harvesting and then depending on the character it'll be attack speed with range damage or if it's someone like the soldier (who I hate using) I'll do health regen since I can't afford for him to get hit at all.

Lots of questions, sorry if it's confusing, I'm just trying to optimize my builds without using the difficulty sliders. Am on D4 now.
Bumc Jun 28, 2023 @ 2:49pm 
For melee weapons range = AOE pretty much.
On short weapons like fists you want a bit more range (~60-100) to be able to clear stuff efficiently.
On long weapons like spears you want even more attack speed instead.

Anywhere in between it boils to your preferences really.
Range is never a first priority stat unless you're playing Hunter, so you often end up with different amounts, depending on what shops sell you and whether you can afford stuff like glasses.
Fiddle Diddler Jun 28, 2023 @ 11:39pm 
for melee i go into negative range stats, it gives you faster recovery. its excellent with the lightning shiv.
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Date Posted: Jun 23, 2023 @ 5:47pm
Posts: 8