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You can go "glass canon" so you focus on melee damage and DPS but you focus a bit of HP and of course a bit of speed.
You have the tanky way wich is kinda like the pacifist as in go with hands and focus on getting HP, speed, HP regen, dodge and armor.
If you really want a full build check youtube but I don't want to spoil things.
Another is that you can't go full glass-cannon with a character who has a range penalty and a bonus to a weapon class with very short range, but defensive stats are not born equal:
As for elemental builds, burning is a mediocre source of damage compared to direct attacks like Taser. Flamethrower is good because of the Lifesteal synergy mentioned above, not the heightened burn power.
HP Regen doesn't have diminishing returns. It gives a linear increase of 0.089 HP/sec per point, except for the first point which is worth 0.2 HP/sec for some reason. However, it's pretty weak as far as healing stats go, except on characters that give a bonus to it. It's better to ignore it entirely on most characters, especially since there are some very good items with negative HP Regen.
As for Armor, the increase in damage reduction does slow down, but the higher your damage reduction is the more each additional point of damage reduction is worth. For example, if you could go from 80% DR to 90% DR that would cut the amount of damage you take in half despite only being a 10% increase. The Armor formula is designed so you get linear returns in terms of increasing your effective HP: 15 Armor lets you survive 2x as much damage (50% DR), 30 Armor lets you survive 3x as much damage (67% DR), 45 lets you survive 4x as much damage (75% DR), and so on.
I got Dodge here but I didnt choose to go for it (it chose me), so you can ignore that part lul
https://steamcommunity.com/sharedfiles/filedetails/?id=2920440798
No harm in taking Dodge anyway, yes it's RNG but most of the game is RNG.
At least we can be happy that there is no miss mechanics for us like imagine if your attacks could miss......... (crit chance don't count here)
Then get as much dodge as possible, you get a lot from 6 unarmed weapons.
Follow that up with high HP and regen, if you do get the splodey fists or at the least the burning knuckles damage won't be that much of an issue.
They are not a good source of healing outside Engineer. And especially since youre playing a melee char, its preferable to keep moving. With an actually good build you can just run face first into everything and they die pretty much instantly. Healing is taken care of by consumables which are everywhere and 10x better healing than the turrets.
as for defense, you should get some hp as well as speed to comfortably get into the enemies face. fists give you dodge which you should build too.
aim for high armor late game but early game you're better off getting damage and economy
any regen is nice but fists work well with lifesteal and consumable healing/monkeys since you'll always be in melee range.
here are some good items on brawler:
commons - goat skull, coffee, monkey, steroids, alien, head injury, broken mouth, scar, alien tongue and beanie. lemonade and weird food are good too
uncommons - black belt, blood leech, cyclops, gambling token (if you have enough armor), leather vest, muscley dude, mastery, metal plate, ritual, shady potion, snail, whetstone (very good)
rare - clover, community support (it's just broken atm), fin, mouse, rip and tear, plastic (if you've got r&t or power fists), sad tomato, alien magic/shmoop, wanderbot, wheat, warrior helmet and wings (if you like the range)
obviously this list is not exhaustive, but those items are good in most situations.
thanks to fists being a very strong melee weapon, brawler doesn't take much damage as long as you keep enemy bullets away and dodge the charging dudes
fists also have the lowest cooldown of all weapons at tier 3 and 4, which means that it's the weapon that benefits most from taking range downs.
I agree with this.
Range also feels like a preference option -- going positive compensates reduced AS with larger AoE and being able to hit enemies with fists from both sides of the potato so you don't have to crash into stuff to punch it.
Dodge is something you don't really want to force -- most dodge items are bad for brawler 'xcept leather armor. If you do roll it on levels then go for it, the more dodge you have the better it gets.