Brotato

Brotato

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t3gk Jan 20, 2023 @ 9:15am
Recommended build with brawler?
I'm new in the game and I have taken my time even with only well-rounded, with a speed attack build with just range weapons. Any tip for melee weapons or elementals?
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Showing 1-15 of 18 comments
Deathraven13 Jan 20, 2023 @ 11:39am 
Since your run will dpend on luck I'll give some pointers.

You can go "glass canon" so you focus on melee damage and DPS but you focus a bit of HP and of course a bit of speed.

You have the tanky way wich is kinda like the pacifist as in go with hands and focus on getting HP, speed, HP regen, dodge and armor.

If you really want a full build check youtube but I don't want to spoil things.
HeraldOfOpera Jan 20, 2023 @ 7:10pm 
One thing you need to understand is how to stop those projectile spammers: actually linger around the enemy that spawns them when it dies until they're properly spawned so that you can kill them immediately.

Another is that you can't go full glass-cannon with a character who has a range penalty and a bonus to a weapon class with very short range, but defensive stats are not born equal:
  • Armor and Health Regeneration both have diminishing returns that make it better to hang around 10-20 points in each and then move onto other things.
  • Dodge is the opposite; you need such a huge amount of it for it to be useful that it's only really worth investing in if you get a bunch as an incidental bonus from things you want for other reasons (Brawler and Pacifist) or are the character literally designed around stacking it (Ghost).
  • Lifesteal is good with Flamethrower and other extremely fast weapons but kind of meh otherwise.
  • Luck is the king of healing in part because it lets you stock up the healing while full HP and then use it when actually needed. Its other effects make it the best overall stat in the game.
  • Pure health is obviously something you want all of on Demon and Chunky, but it's on enough melee-oriented items that it isn't something other characters should or need to go out of their way to seek out.

As for elemental builds, burning is a mediocre source of damage compared to direct attacks like Taser. Flamethrower is good because of the Lifesteal synergy mentioned above, not the heightened burn power.
Last edited by HeraldOfOpera; Jan 20, 2023 @ 7:11pm
Eggplant Jan 20, 2023 @ 7:58pm 
Originally posted by HeraldOfOpera:
  • Armor and Health Regeneration both have diminishing returns that make it better to hang around 10-20 points in each and then move onto other things.

HP Regen doesn't have diminishing returns. It gives a linear increase of 0.089 HP/sec per point, except for the first point which is worth 0.2 HP/sec for some reason. However, it's pretty weak as far as healing stats go, except on characters that give a bonus to it. It's better to ignore it entirely on most characters, especially since there are some very good items with negative HP Regen.

As for Armor, the increase in damage reduction does slow down, but the higher your damage reduction is the more each additional point of damage reduction is worth. For example, if you could go from 80% DR to 90% DR that would cut the amount of damage you take in half despite only being a 10% increase. The Armor formula is designed so you get linear returns in terms of increasing your effective HP: 15 Armor lets you survive 2x as much damage (50% DR), 30 Armor lets you survive 3x as much damage (67% DR), 45 lets you survive 4x as much damage (75% DR), and so on.
thunda Jan 21, 2023 @ 12:53am 
For Brawler go fists of any kind (doh), get Luck and consumable healing items and all the Monkeys. Pump Melee Dmg, Attack Speed and Dmg%, get some armor (~10) and Range (~100) and Speed (~10-20%) and HP, ignore dodge, lifesteal and hp regen. Enjoy easy win, Brawler is one of the easiest classes to win with.

I got Dodge here but I didnt choose to go for it (it chose me), so you can ignore that part lul

https://steamcommunity.com/sharedfiles/filedetails/?id=2920440798
Last edited by thunda; Jan 21, 2023 @ 12:56am
HeraldOfOpera Jan 21, 2023 @ 8:05am 
Originally posted by thunda:
For Brawler go fists of any kind (doh), get Luck and consumable healing items and all the Monkeys. Pump Melee Dmg, Attack Speed and Dmg%, get some armor (~10) and Range (~100) and Speed (~10-20%) and HP, ignore dodge, lifesteal and hp regen. Enjoy easy win, Brawler is one of the easiest classes to win with.

I got Dodge here but I didnt choose to go for it (it chose me), so you can ignore that part lul

https://steamcommunity.com/sharedfiles/filedetails/?id=2920440798
As I said, Brawler is one of the few characters who can actually justify investing in dodge due to getting a bunch of it from the unarmed weapons he was picking up anyway. No idea whether it's optimal, but it's a lot less laughable than it is for most.
thunda Jan 21, 2023 @ 8:20am 
Originally posted by HeraldOfOpera:
Originally posted by thunda:
For Brawler go fists of any kind (doh), get Luck and consumable healing items and all the Monkeys. Pump Melee Dmg, Attack Speed and Dmg%, get some armor (~10) and Range (~100) and Speed (~10-20%) and HP, ignore dodge, lifesteal and hp regen. Enjoy easy win, Brawler is one of the easiest classes to win with.

I got Dodge here but I didnt choose to go for it (it chose me), so you can ignore that part lul

https://steamcommunity.com/sharedfiles/filedetails/?id=2920440798
As I said, Brawler is one of the few characters who can actually justify investing in dodge due to getting a bunch of it from the unarmed weapons he was picking up anyway. No idea whether it's optimal, but it's a lot less laughable than it is for most.
Yeah thats true
Deathraven13 Jan 21, 2023 @ 9:55am 
Originally posted by HeraldOfOpera:
As I said, Brawler is one of the few characters who can actually justify investing in dodge due to getting a bunch of it from the unarmed weapons he was picking up anyway. No idea whether it's optimal, but it's a lot less laughable than it is for most.

No harm in taking Dodge anyway, yes it's RNG but most of the game is RNG.

At least we can be happy that there is no miss mechanics for us like imagine if your attacks could miss......... (crit chance don't count here)
SillieBillie~ Jan 22, 2023 @ 8:09am 
Do D0 for his weapon because it's so good.
Then get as much dodge as possible, you get a lot from 6 unarmed weapons.
Follow that up with high HP and regen, if you do get the splodey fists or at the least the burning knuckles damage won't be that much of an issue.
Last edited by SillieBillie~; Jan 22, 2023 @ 8:09am
Doskol Jan 22, 2023 @ 10:49am 
Brawler is enough with just regular fists. You should focus to have 60 dodge and atleast 10 armor. Try to have as many healing turrets as you can, as they are incredible source of hp.
thunda Jan 22, 2023 @ 11:37am 
Originally posted by Doskol:
You should focus to have 60 dodge
Dont need 60, dont really need even a single point but you get it for free from fists so whatever.
Try to have as many healing turrets as you can, as they are incredible source of hp.
They are not a good source of healing outside Engineer. And especially since youre playing a melee char, its preferable to keep moving. With an actually good build you can just run face first into everything and they die pretty much instantly. Healing is taken care of by consumables which are everywhere and 10x better healing than the turrets.
dami Jan 22, 2023 @ 3:59pm 
take every fist you find, build melee damage along with %dmg. attack speed is nice but you don't need to go overboard with it since you start with some already. ignore range.

as for defense, you should get some hp as well as speed to comfortably get into the enemies face. fists give you dodge which you should build too.
aim for high armor late game but early game you're better off getting damage and economy
any regen is nice but fists work well with lifesteal and consumable healing/monkeys since you'll always be in melee range.


here are some good items on brawler:

commons - goat skull, coffee, monkey, steroids, alien, head injury, broken mouth, scar, alien tongue and beanie. lemonade and weird food are good too
uncommons - black belt, blood leech, cyclops, gambling token (if you have enough armor), leather vest, muscley dude, mastery, metal plate, ritual, shady potion, snail, whetstone (very good)
rare - clover, community support (it's just broken atm), fin, mouse, rip and tear, plastic (if you've got r&t or power fists), sad tomato, alien magic/shmoop, wanderbot, wheat, warrior helmet and wings (if you like the range)

obviously this list is not exhaustive, but those items are good in most situations.

thanks to fists being a very strong melee weapon, brawler doesn't take much damage as long as you keep enemy bullets away and dodge the charging dudes

fists also have the lowest cooldown of all weapons at tier 3 and 4, which means that it's the weapon that benefits most from taking range downs.
Last edited by dami; Jan 22, 2023 @ 4:04pm
Deathraven13 Jan 22, 2023 @ 4:06pm 
Originally posted by dami:
take every fist you find, build melee damage along with %dmg. attack speed is nice but you don't need to go overboard with it since you start with some already. ignore range.

as for defense, you should get some hp as well as speed to comfortably get into the enemies face. fists give you dodge which you should build too.
aim for high armor late game but early game you're better off getting damage and economy
any regen is nice but fists work well with lifesteal and consumable healing/monkeys since you'll always be in melee range.


here are some good items on brawler:

commons - goat skull, monkey, steroids, alien, head injury, broken mouth, scar, alien tongue and beanie. lemonade and weird food are good too
uncommons - black belt, blood leech, cyclops, gambling token (if you have enough armor), leather vest, muscley dude, mastery, metal plate, ritual, shady potion, snail, whetstone (very good)
rare - clover, community support (it's just broken atm), fin, mouse, rip and tear, plastic (if you've got r&t or power fists), sad tomato, alien magic/shmoop, wanderbot, wheat, warrior helmet and wings (if you like the range)

obviously this list is not exhaustive, but those items are good in most situations.

thanks to fists being a very strong melee weapon, brawler doesn't take much damage as long as you keep enemy bullets away and dodge the charging dudes

fists also have the lowest cooldown of all weapons at tier 3 and 4, which means that it's the weapon that benefits most from taking range downs.

I agree with this.
AN Jan 22, 2023 @ 10:58pm 
Every point of armor is always, iirc, 4% less damage compared to the damage you would have taken with 1 less armor.
HeraldOfOpera Jan 23, 2023 @ 8:26am 
Originally posted by dami:
take every fist you find, build melee damage along with %dmg. attack speed is nice but you don't need to go overboard with it since you start with some already. ignore range.

as for defense, you should get some hp as well as speed to comfortably get into the enemies face. fists give you dodge which you should build too.
aim for high armor late game but early game you're better off getting damage and economy
any regen is nice but fists work well with lifesteal and consumable healing/monkeys since you'll always be in melee range.


here are some good items on brawler:

commons - goat skull, coffee, monkey, steroids, alien, head injury, broken mouth, scar, alien tongue and beanie. lemonade and weird food are good too
uncommons - black belt, blood leech, cyclops, gambling token (if you have enough armor), leather vest, muscley dude, mastery, metal plate, ritual, shady potion, snail, whetstone (very good)
rare - clover, community support (it's just broken atm), fin, mouse, rip and tear, plastic (if you've got r&t or power fists), sad tomato, alien magic/shmoop, wanderbot, wheat, warrior helmet and wings (if you like the range)

obviously this list is not exhaustive, but those items are good in most situations.

thanks to fists being a very strong melee weapon, brawler doesn't take much damage as long as you keep enemy bullets away and dodge the charging dudes

fists also have the lowest cooldown of all weapons at tier 3 and 4, which means that it's the weapon that benefits most from taking range downs.
And of course getting a bunch of free dodge plus actively wanting negative range equals the Retromations Hoodie being even more of an autopick than it usually is. :steamhappy:
Bumc Jan 23, 2023 @ 12:35pm 
Keep in mind that red fists actually don't scale all too well with melee damage as their base is 64, so its a early game pickup more than anything.

Range also feels like a preference option -- going positive compensates reduced AS with larger AoE and being able to hit enemies with fists from both sides of the potato so you don't have to crash into stuff to punch it.

Dodge is something you don't really want to force -- most dodge items are bad for brawler 'xcept leather armor. If you do roll it on levels then go for it, the more dodge you have the better it gets.
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Date Posted: Jan 20, 2023 @ 9:15am
Posts: 18