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There's either a mob cap or they're on timer since they definitely despawn after a while.
If you have 50 carry over material, you generate 100 (counter goes down until you have no carry material any more) in the upcoming next run and you get more exp. Maybe a mechanic for people to link to certain items and make strong late game builds possible?
This is how I perceived it at least. might be wrong
You are correct.
But that's not my question :)
My carry over stopped dropping being stuck at 71(or something) even though I was killing enemies.
My question was if there is a maximum amount of material that can be on the screen at once. or somthing like that.
When I became op in earlier in the run than normal, I would just sit in the middle of the map seeing how long I could last without moving. When I did that, I ended up only getting like 100-200 materials, usually collected right before round ended for spending money so I know it's not a cap on carry over material, when in prior round(s) when I was actively picking up 350+ easy.
So dont camp, you gotta keep moving even a little bit and pulling material
As I said in earlier.
This is an AMAZING way to keep you from corner camping.
didnt see any differences between difficulties or levels, so it should be 50 Stacks as a static max :)
Basicaly like in Vampire Survivors, Godot engine isn't very great so they had to do like VS do.