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My only win with Chunky is on the this patch and I imagine it was easier on earlier patches when hp regen scaled with health but for me the trick was not in using my health to become tanky but to use it create damage--the best defence is an offence sort of thing.
As you stack health, and thus damage, you have to think of your health pool not in terms of HP but how many "shots" you can get hit by. You have to kill AND avoid damage but getting trees and fruit (luck) is going to help. You can also snag healing from the monkey item.
Just like Anhigen said he is all about maximising the hits you can take.
Primarily focus on damage output and later on you want to stack your health, armor and luck as much as you can.
Some extra healing from consumables is also very desirable.
Cute Monkey, Medical Turret and Wandering bot are your best friends, so if you see them pick them up. Play around your medical turrets when you need healing.
Ignore %Life steal, %Hp Regen, %Dodge and %Speed completely.
Early waves focus only on getting weapons, use rerolls until you get your 6 weapons as soon as possible so you can farm more income.
I recommend Slingshots or Sticks with Chunky because they are primitive and give extra hp as their set piece bonus and they scale very well. Spears are also good.
For slingshots, after wave 1 sell your first weapon and reroll until you get a slingshot.
If you don't get one just restart.
Primarily focus on increasing your damage and attack speed.
Get health, armor and luck as they come.
His passive "+1% Damage for every 3 Max HP you have" is not very useful so don't sacrifice your damage for it.
Killing faster means you don't need to worry about moving much around and your income will skyrocket. You also need it for horde waves.
If you play melee, don't even bother with the mini bosses, try to stay alive.
Wave 14-15 start focusing only on health and armor if your damage output feels good.
You should have around 150+ hp and 20+ armor by wave 20.
TL;DR Read bolded.
Of course this means in wave 20 you wont have much healing until later in the wave when enough mobs are spawning, so be careful with that
You don't want to invest too heavily in damage when you cannot dodge stuff and you cannot meaningfully invest in lifesteal and regen.
Shields provide you with free defensive stats (12 hp, 6 armor, 6 dodge and you ignore -15% speed malus), have decent attack rate now and do AoE damage. You are probably not killing elites unless you highroll, but you have enough beef to focus on sidestepping them without getting destroyed by chargers and whatever the rest of the wave has in store for you.
Chunky is one of those classes that needs to get quite lucky to do anything. You need Trees, +hp consumable items, plenty of Luck stat, chance to heal when picking up material, plenty of Armor. So keep restarting until you get some good items on him for the first 10 waves or so. No chance of winning otherwise. Definitely not viable for D5, needs too much luck (not the stat) to get anywhere.
Edit: After a 5th failed run in a row again thanks to not enough the items Chunky needs, gonna recommend nobody plays sht class atleast at D5 until he gets some very much needed buffs. Thematically and logically it makes no sense why his HP regen is debuffed. It should be a buff, give him +5 HP regen to start with and +50% for all HP regen modifications. He eats a lot so he should be very robust.
I'm fairly certain the devs dont playtest their own game, there are way too many unviable classes for D5
In my D5 stick Chunky run, I killed both bosses with 35 seconds still left on the clock. The damage bonus from max HP, the damage bonus from 6 sticks, plus massive attack speed just annihilated the bosses. Chasing after them with 0 speed was the hardest part.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884166312
20 seconds to kill both bosses, but couldn't even come close to killing elite charger.