Brotato

Brotato

View Stats:
Nogan Nov 2, 2022 @ 7:51pm
Is Chunky even possible in the new patch?
Can't heal with life steal. Regen effectively pointless due to being halved. Can't even buff speed, so you're likely taking extra hits. Scaling buff that doesn't do much early and isn't particularly strong later. Scratching my head here.
< >
Showing 1-11 of 11 comments
Anhigen Nov 2, 2022 @ 9:09pm 
Some classes are about offsetting your handicaps and some classes are about going all in on your boosts--Chunky is an all in class.

My only win with Chunky is on the this patch and I imagine it was easier on earlier patches when hp regen scaled with health but for me the trick was not in using my health to become tanky but to use it create damage--the best defence is an offence sort of thing.

As you stack health, and thus damage, you have to think of your health pool not in terms of HP but how many "shots" you can get hit by. You have to kill AND avoid damage but getting trees and fruit (luck) is going to help. You can also snag healing from the monkey item.
One Man Army Nov 3, 2022 @ 12:24am 
Chunky is not hard if you understand what to focus on.
Just like Anhigen said he is all about maximising the hits you can take.

Primarily focus on damage output and later on you want to stack your health, armor and luck as much as you can.
Some extra healing from consumables is also very desirable.
Cute Monkey, Medical Turret and Wandering bot are your best friends, so if you see them pick them up. Play around your medical turrets when you need healing.
Ignore %Life steal, %Hp Regen, %Dodge and %Speed completely.

Early waves focus only on getting weapons, use rerolls until you get your 6 weapons as soon as possible so you can farm more income.

I recommend Slingshots or Sticks with Chunky because they are primitive and give extra hp as their set piece bonus and they scale very well. Spears are also good.
For slingshots, after wave 1 sell your first weapon and reroll until you get a slingshot.
If you don't get one just restart.

Primarily focus on increasing your damage and attack speed.
Get health, armor and luck as they come.

His passive "+1% Damage for every 3 Max HP you have" is not very useful so don't sacrifice your damage for it.
Killing faster means you don't need to worry about moving much around and your income will skyrocket. You also need it for horde waves.
If you play melee, don't even bother with the mini bosses, try to stay alive.
Wave 14-15 start focusing only on health and armor if your damage output feels good.
You should have around 150+ hp and 20+ armor by wave 20.

TL;DR Read bolded.
Last edited by One Man Army; Nov 3, 2022 @ 2:23am
thunda Nov 3, 2022 @ 2:13am 
You can heal with luck. At around 60-70 luck if you can kill mobs good the ground will be covered in consumables. Pick items boosting consumable healing. I've gone on several runs with little to no regen/life steal because you can heal that way too. And enjoy better items/level ups. If youre going melee then a few Cute Monkeys (+8% chance to heal 1hp when picking up material) is very good too.

Of course this means in wave 20 you wont have much healing until later in the wave when enough mobs are spawning, so be careful with that
Last edited by thunda; Nov 3, 2022 @ 2:16am
Bumc Nov 3, 2022 @ 2:22am 
Imo just spam shields, mob density and Luck. And pick up everything that increases healing from consumables.
You don't want to invest too heavily in damage when you cannot dodge stuff and you cannot meaningfully invest in lifesteal and regen.
Shields provide you with free defensive stats (12 hp, 6 armor, 6 dodge and you ignore -15% speed malus), have decent attack rate now and do AoE damage. You are probably not killing elites unless you highroll, but you have enough beef to focus on sidestepping them without getting destroyed by chargers and whatever the rest of the wave has in store for you.
ZeppMan217 Nov 3, 2022 @ 2:59am 
I did him with sticks, monkeys, healing from consumables, lots of trees, and luck. Armor is your friend.
MoonRyze Nov 3, 2022 @ 9:37am 
Bruh Chunky is 10x stronger/easier than last patch. Stack regain from consumables, armor and health and you win it's super easy
Meister_Ente Nov 3, 2022 @ 9:49am 
The build is everything. Chunky can be nearly indestructible with enough bulk from HP and heal from food. Go for extended reach, luck for food from enemies and buy so much trees as possible. And don't hesistate to do rerolls to get hp and armor for level up.
Nogan Nov 3, 2022 @ 9:20pm 
We're all talking about D5, right? I'm specifically wondering how you're supposed to outlast both bosses when your only healing comes from consumables.
thunda Nov 4, 2022 @ 2:57am 
Yeah after 4 failed runs with Chunky now I can say he is not easy, not a good class for sure. You really really need a good start with him. BUT you also need to keep getting lucky. I failed two runs because I wasnt getting more Sticks after wave 6 for some reason, thanks game. One run failed because I didnt get any +hp per consumable items in 14 waves. Last run failed because I didnt get enough Luck and thus not enough healing, also no +hp consumable items again.

Chunky is one of those classes that needs to get quite lucky to do anything. You need Trees, +hp consumable items, plenty of Luck stat, chance to heal when picking up material, plenty of Armor. So keep restarting until you get some good items on him for the first 10 waves or so. No chance of winning otherwise. Definitely not viable for D5, needs too much luck (not the stat) to get anywhere.

Edit: After a 5th failed run in a row again thanks to not enough the items Chunky needs, gonna recommend nobody plays sht class atleast at D5 until he gets some very much needed buffs. Thematically and logically it makes no sense why his HP regen is debuffed. It should be a buff, give him +5 HP regen to start with and +50% for all HP regen modifications. He eats a lot so he should be very robust.

I'm fairly certain the devs dont playtest their own game, there are way too many unviable classes for D5
Last edited by thunda; Nov 4, 2022 @ 3:30am
ZeppMan217 Nov 4, 2022 @ 3:35am 
Originally posted by Nogan:
We're all talking about D5, right? I'm specifically wondering how you're supposed to outlast both bosses when your only healing comes from consumables.
Enemies have a chance to drop a consumable on kill, and the chance is affected by luck. Monkey gives healing from materials, which is considered a consumable, too. The tongue and frog increase your pick up range, which helps with vacuuming up all the mats and fruits in the area.

In my D5 stick Chunky run, I killed both bosses with 35 seconds still left on the clock. The damage bonus from max HP, the damage bonus from 6 sticks, plus massive attack speed just annihilated the bosses. Chasing after them with 0 speed was the hardest part.
Bumc Nov 4, 2022 @ 3:38am 
Just had a "fun" D5 run with chunky where first monkey was wave 18 and first consumable effectiveness item was wave 19. Still won, because piggy bank and retromation hoodie is OP and Chunky can turn himself into bootleg Saver with a couple paddings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884166312
20 seconds to kill both bosses, but couldn't even come close to killing elite charger.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 2, 2022 @ 7:51pm
Posts: 11