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Later I hope we would get some new adequate means of stalling and other defensive approaches.
The changes were still needed, because before that update you could quite reliably build some characters to just STAND there, effectively sidestepping all gameplay. Now, it's much harder to get to that mark, in most cases you still have to actually play - move through the crowd efficiently, prioritize enemies, etc.
Well "increase x by xx% while standing" items are quite common. Not to mention a character build around this entirely. So I doubt that standing is the actual problem.
I would be ok with just 1 out of those 3 changes, but when all 3 came together, it felt like Dev is showing the playerbase the middle finger lol. Not that I care, I already finished every possible achievement, character in hard difficulties etc within 2-3 days. But was just wondering, since I still enjoy the game, finding new builds and such.
There's 2 purple items with "standing still" bonuses, and both are pretty bad as they are, their only value lies with synergy with the couch legendary.
There's also one character that has the gimmick with "standing still" and can use one of the abovementioned purple items (the other one - not necessarily).
That's not "common" by any measure.
Saver for example has only 1 such item (Padding), and most other builds has 1 for them as well.
That's pretty "common" by all measures of this game's build system. Not to mention after class specific item drop chances had been increased like this.
Anyway, that's not even the point of the topic. No need to move to other topics.
Is there some broken strategy here I'm missing? Or are they just balancing for edge cases and low danger levels?
Difficulty 5 was already a real struggle.
And now, nerf every defensive stat and most characters.... Like wut.
I have quite a number of chars (played in beta, e.g. with the changes) where I won D5 first try. Masochist, Pacifist, Demon, Loud, Explorer. It's really not a "real struggle" if you can win first try. Not to mention that I really suck at dodging and win most of the runs by being tanky enough,
Not to mention that update did not *only* nerfed survivability. Now you're also getting +1hp for lvlup for free. That's a lot of difference.
What does that even mean; "by default put to use" lol. All 3 of them are extremely important items for Soldier, and with around a dozen more perfectly suitable other drops, items for standing still build is quite common "as compared to other builds", especially with the addition of "class specific item drop chance increase", dont make me repeat myself over and over again mate. It is pretty simple stuff, so lets get back to the topic.
Stop gaslighting people, what do you expect? Everyone to worship you and think you are the best player in the World with these comments? They are telling their opinions about the changes. That's why we are writing here, not for your amusement and definitely not for you to fill your ego by trying to have the last word over everyone else.
I don't have trouble in harder difficulties too, yes sometimes I get lose streaks sometimes win streaks. The point of the topic is what is the reason Dev made this change, and how people feel about it. Stop gaslighting people for a minute so people can speak their minds, tell their opinions and what they feel about the change.
When people make carpet statements such as "X is bad", and you answer them "but in my case X was pretty good" - it's not gaslighting.
Furthermore, even if people say "in my case X was bad" and you answer with "but in my case it was good" - it's still not.
Gaslighting starts where people say "in my case X was bad" and you answer "no, you're wrong, in your case X must've been good!".
You might want to check your definitions before applying them.
No.
He said what he believes in, that it was a struggle for him, and others apparently think the same.
And your reply was;
That it is "not a struggle". That is gaslighting.
After that you proceed to explain how amazingly super awesome you are. I don't really have to mention that last part, but it is super funny lol
You'd buy them, of course, if your run is at a point where you really can stand still pretty much all the time after buying these items. However, my couple of runs with a Soldier never even reached that point (and I eventually won while still not being tanky enough to just stand). Hence, I put those in "situational" - you might use them, but they're far from instant buy.
Exactly. And I don't think the same, and I have specific examples as to why.
That's all.
It is harder to make a build that can just facetank everything, but on the other hand you also don't need to invest as much money/upgrades into defensive stuff to have an adequate amount of survivability for later waves.
It is not situational either, unless your situation is going Glass Cannon on a Knight and not stacking any Armor for some reason, it is the same with Soldier and those items.
That's not all actually. You might not think the same, but your wording was different. That's the difference between opinions and gaslighting people in the first place.
He said: - D5 was already a struggle
You said: - It really wasnt. (and than again.. you proceed to explain your superiority to us lol)
If you like to repeat the same things go ahead, I can repeat the same things again and again too mate.