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Handcuffs being the most situational of all of them. It feels like getting it anytime before wave 18 feels odd. and if you aren't taking advantage of the other 2 damage types, you are paying a hefty material cost for 8 damage in your specialized damage. It definitely isn't worth it for melee where 8 damage can come by at a lot less without the HP cap penalty. But if you are going range and elemental, 8 damage is essentially two red upgrades. (or was it 6?) Still, I would rather buy damage specific items than handcuffs.
Blood Bag is interesting, the -1HP isn't as bad as I made it out to be, however, Blood Bag is a bit expensive material wise. It has to earn back its own cost and then more for it to actually be worth it. I haven't done the math, but I sometimes wonder if it is worth it to buy, even in earlier waves.
Ugh all engineering item penalties should just be removed, and all other items with engineering penalties should just be removed.
The Bloodbag is awesome with the exploding dude and in the current patch when you got enouth regeneration. The problem begins in the next patch where the regeneration mechanic changes.