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First of all thanks for clarifying that mate. But now I got the question, what's the reason to pick the Harvesting feature then?
Np. Harvesting adds extra mats/xp at the end of each wave on top of what you already gained. It adds 1 of each for every point. It isn't a priority stat imo, just kind of a nice little extra
So the first time theyre worth 2x, the next 4x, then 8x?
It could be a viable strategy to just not pick up materials at the end, and then hope you get lucky with the items that have a % chance to give extra materials on pick up.
As far as I've noticed in the Demo and now in early access no; when being "picked up and counted" to go in the bank for next round they count the individual coins, not the multiplier.
If you ever have gotten a huge coin on the field that means multiple coins have merged together; I bet to save on entity amounts on the field and thus reducing lag. These collections of coins get counted as their individual worth, also without multiplier(x2, x4, x8).
Someone please correct me if I'm wrong as I didn't do any hardcore testing with big numbers, this is just what I've noticed over my hours of playing.
No not at all.
Basically if you miss 10 materials then you will get them back at 1x rate in the next mission.
Specifically the first 10 materials you pick up with be worth the normal 1, +1 extra to get you caught up on the 10 you missed.
Maybe you are saying the same thing, if you do find a specific item it might not even work since there are not more drops, just the drops are worth +1.
Better off buying a piggy bank if you want to save up stuff for future value.
Goes up by +5% every turn.
So if you invest 20 on turn 1, the stat goes up to 21 next turn, etc.
Agreed that it isn't very useful, I sometimes but it on turn 1-2 but luck helps so much more than this.