4D Miner

4D Miner

KingTaltia May 14, 2022 @ 4:27pm
4d Rotation? And scroll Speed
I might be wrong, I don't understand the 4th dimension much, as most don't, but I think rotating in the W doesn't actually rotate based on your camera, and it leads to it felling weird.

Also, I totally agree with the current base speed, but could we get the option to increase the speed past this? Rotating makes sense to my brain so I don't have much issue, but it's really slow as someone who's used to knee-jerk rotation in games.
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Showing 1-7 of 7 comments
Lota May 14, 2022 @ 7:12pm 
it is based on your camera, but in a kinda weird way, use the compass and look at the yellow line on the plane. scrolling up rotates the plane such that the yellow line rises, and the yellow line is based on where you're looking
KingTaltia May 14, 2022 @ 7:44pm 
Is it not that the yellow line is the left of your vision, while the pale yellow is the right of your vision? That's what it seemed like to me.
In 4D you do not rotate around an axis, it's impossible. It's like rotating around a point in 3D. Around a point you can rotate only in 2D.
Here the rotation is done around XZ plane if i'm not mistaken. Rotating around any plane involving W would not reveal 4D properties of the world only simply rotate in 3D. Like rotating "around a point in 2D" = "around axis perpendicular to the 2D plain in 3D"
4D plain involving W axis (WX, WY, WZ) is always perpendicular to our 3D world.

Edit: The rotation is probably around a Y and looking direction plane.
https://steamcommunity.com/app/1941640/discussions/0/5913806367101360083/#c5913806367103126981
Last edited by DATA.cz (1€ ≠ 1$); Jul 15, 2022 @ 3:47pm
Erhannis Jul 7, 2022 @ 8:54pm 
@DATA Yeah, I believe rotation in a plane is the "true" form of rotation, functional in every number of dimensions from 2D up. In 2D you rotate in the only plane that exists. In 3D, if you rotate around the Z axis you're actually rotating in the XY plane. In 4D there are 6 planes in which you can rotate. (And side note, in >= 4D you can rotate in two planes at once, unlike 3D, though I think the planes have to be perpendicular.)
Erhannis Jul 7, 2022 @ 8:54pm 
Also @KingTaltia yes, I agree there should be a way to increase turn speed
@Erhannis, Yes "in a plane" and around something that is perpendicular to that plane is the same thing.
Just today I've read about double rotation. I'ts not really a rotation. It's a kind of wierd transition that our 3D brain can't grasp and in 4D it's done around a point (all dimensions are used for rotating). There is sure a triple rotation in 6D, quadruple rotation in 8D etc...
gonegahgah Jan 16, 2023 @ 1:40am 
Just an easier explanation for people new to this... It appears the rotation is done between the front view and the W view. If you turn 180 degrees into the W direction from the forward direction you will be facing backwards. Look for some interesting results when you do this if it becomes multiplayer! It is also possible in 4D to rotate between your sideways view and the W view but I don't know if that is supported in this game? It is not possible to rotate between upwards and the W dimension unless the finished game incorporates cart wheels!!!
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