4D Miner

4D Miner

Tonikins2000 May 13, 2022 @ 6:32pm
suggestion
I've only really got two suggestions at the moment, and it's that I think that this game could benefit from having a creative mode, and option for superflat worlds. I tend to just muck around with blocks and what counts as a physics engine when playing minecraft, and two things that put a hamper on that in this game is scarcity/limitedness of blocks I can place, and obstacles blocking my egress (hard to be able to account for things you can't easily see, and as others have mentioned the current scroll method is... not the best).

btw the fact that there's a cliff next to you in the fourth dimension at coord 0,0, which ostensibly looks somewhat like a plains area, is kinda dickish in a way that is completely necessary and I'd hate to be removed.

oh yeah also the current tool progression system is impossible to progress beyond just sticks, because to my knowledge you only get hypersilk from hyperspiders, ergo theres no way to obtain that in peaceful mode. also, the midnight blocks do not have any functionality beyond being pallet swaps of their basic forms, the sole exception being deadly ore, which isn't technically a midnight block but I count it as such because it's a pallet swap of the iron ore.

but I did have a good time though! (<- that's supposed to be an exclamation mark but it doesn't look like an exclamation point on my monitor). While this game is still understandably bare bones it was able to keep me engaged and interested in it while I played it, and the spatial mechanics were fun to explore. I'm still not quite sure what the stripe effect is when tilted into higher dimensions, because ostensibly if each represents a different layer of the additional dimension, then the way blocks are broken should only affect something within a single slice of dimension stripe.

Another thing that will be my last here for this specific post, I do agree that the current way that thrown items arc isn't the best idea. I do think that having the item go in a random hyperdimensional direction is a fine and dandy idea and all, but a thrown item should have that same randomness attached when thrown. It should simply go in the direction you're throwing it, which would likely very much align with your current dimension slice when you throw it.

good game and I hope I didn't come off as too negative.