4D Miner

4D Miner

Why isn't there a direct 4D view?
Why isn't there a function of the 4D glasses that allows us to see the hole world at once (like those tesseracts that, for us, they look like a cube inside another cube)? It would be a lot easier to find your house with that view (even if it looks weird, but experimental). If you are a 4D miner developer, please answer to my question and tell me if you can add it as soon as possible. If you can please add it!
Also, why is the hitbox of the player so small?
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Showing 1-15 of 62 comments
Finaryman Feb 8, 2023 @ 7:02am 
gimme ur self answer how would it appear on flat 2d space screen so, then u have answer.

imagine what pixel would be what color so it would show the whole space? (yeah it's possible but then picture would be black and white (not actually because colors are needed to display the 4th dimension, but technically))

even that might hit limitation of one block beyond current 4th dimension...
Last edited by Finaryman; Feb 11, 2023 @ 8:35am
LegitGamer3333 Feb 11, 2023 @ 7:56am 
A 2D projection of a 3D projection of a 4D world. That's what I mean. I know that it makes no sense, but it would be something experimental, something mathematical not physically logical.
I can explain how to do that using ray tracing:
Place a dot at 0,0,0,0. Place a 100*100*100 grid at 0,0,0,100. Trace a ray from the dot, through a voxel of the plane until it hits a surface of the 4D world. If it hits anything, that voxel will have the colour of the surface.
After you get the 3D image, ray trace the 3D image by placing a dot at 0,0,0. Place a 100*100 grid at 0,0,100. Trace a ray from the dot through a pixel of the plane until it hits a surface of the 3D image. If it hits anything, that pixel will have the colour of the surface.
The resoult:
If anything is farther into the 3rd dimension, it will get smaller. If anything is further into the 4th dimension then it will get smaller.
If you want to do it by rasterisation, make objects smaller if they are farther into the 3rd dimension and if they are farther into the 4th dimension. That tesseract looks like a cube inside a cube because the smaller cube is actually farther into the 4th dimension and it still looks like a cube because it keeps the 3D perpective, just like a cube that looks like a square inside a square.
LegitGamer3333 Feb 11, 2023 @ 7:58am 
Or you can squeeze the y axis to make place for the w axis.
Finaryman Feb 11, 2023 @ 8:22am 
Originally posted by Mars:
If anything is farther into the 3rd dimension, it will get smaller. If anything is further into the 4th dimension then it will get smaller.
that won't work, since 3rd dimension objects r already smaller, therefore entire screen is already filled.

Originally posted by Mars:
Or you can squeeze the y axis to make place for the w axis.

then it would work, but then u would not know when u r going to fall, u would be floating in 3d space all directions then anyway...
Last edited by Finaryman; Feb 11, 2023 @ 8:25am
LegitGamer3333 Feb 11, 2023 @ 8:57am 
what if you use wireframe objects? i did it already in my own program. just divide x and y by z and by w
Last edited by LegitGamer3333; Feb 11, 2023 @ 8:58am
LegitGamer3333 Feb 11, 2023 @ 9:02am 
also, why do you try denying my idea and not find a way to make it?
Finaryman Feb 11, 2023 @ 9:04am 
Originally posted by Mars:
also, why do you try denying my idea and not find a way to make it?
look my first post, i'm denying ones that don't work.

Originally posted by Mars:
what if you use wireframe objects? i did it already in my own program. just divide x and y by z and by w
it would become very messy with lot of 4th dimension objects.
Last edited by Finaryman; Feb 11, 2023 @ 9:08am
LegitGamer3333 Feb 11, 2023 @ 9:09am 
Originally posted by Finaryman:
even that might hit limitation of one block beyond current 4th dimension...
this one is true
Finaryman Feb 11, 2023 @ 9:10am 
Originally posted by Mars:
Originally posted by Finaryman:
even that might hit limitation of one block beyond current 4th dimension...
this one is true
then it look like our ideas were useless...
LegitGamer3333 Feb 11, 2023 @ 9:11am 
Originally posted by Finaryman:
it would become very messy with lot of 4th dimension objects.
i don't care about the fact that is gonna be messy
LegitGamer3333 Feb 11, 2023 @ 9:12am 
also, what about the 4D view?
LegitGamer3333 Feb 11, 2023 @ 9:12am 
why is that bad? i said "even if it looks weird, but experimental"
Last edited by LegitGamer3333; Feb 11, 2023 @ 9:13am
Finaryman Feb 11, 2023 @ 9:12am 
Originally posted by Mars:
Originally posted by Finaryman:
it would become very messy with lot of 4th dimension objects.
i don't care about the fact that is gonna be messy
i think u r going to change ur mind when u see at it working solution.

Originally posted by Mars:
also, what about the 4D view?
Originally posted by Mars:
why is that bad? i said "even if it looks weird, but experimental"
nothing wrong with it, i just don't see way to do it.
Last edited by Finaryman; Feb 11, 2023 @ 9:14am
LegitGamer3333 Feb 11, 2023 @ 9:14am 
Originally posted by Finaryman:
Originally posted by Mars:
also, what about the 4D view?
nothing wrong with it, i just don't see way to do it.
ah ok.
LegitGamer3333 Feb 11, 2023 @ 9:15am 
sorry man
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