4D Miner

4D Miner

Potential through the roof
I don't remember exactly where I first saw this, but I immediately wanted to try it. I know it's still a demo, but here are a few things I would like to see in the future, if possible of course.

- A different "mode of intersection." I don't know how to phrase this well, but I think rotating the 3D slice is more confusing than just sliding it on the w axis. It could honestly just be a per world setting in case the two aren't easily interoperable.

- Jumping should not be 2 blocks high, it makes movement a bit annoying. It should be just enough to clear one block, that's enough.

- Builds for Linux and macOS. The game honestly runs flawlessly on proton, but a native build would be ideal. I know it's a ton of work, so if it's not planned, at least keep the game proton-friendly.

That's all I have to say, and good luck with everything.
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tmo97 Mar 18, 2023 @ 2:49am 
who still paying $5 for this dev to add 1 graphical effect every 6 months
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