Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's unlikely they'll shift focus off the narrative aspect, since it's kinda expected at this point, by adding in a system like that into the main story mode.
free ride from 1:classic, if it would've continued and evolved, would've been something like that. which makes me feel like that's where something like this would most likely appear.
i think if they tried to replicate the nemesis system with npcs in the main story mode, we'll end up disappointed.
edit: in retrospect, it's unfortunate that both series ditched these modes after 1.