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My honest opinion is that Illusion Engine is still the best engine for mafia games. Specially if take a look at Mafia Definite edition and how well the engine works there. I think we have nothing to worry about.
Unreal Engine 5 is not magic word that fixes everything. You can still make ♥♥♥♥♥♥♥ with Unreal. And actually you are even more at risk to give everything the classic "unreal look" (More like fortnite copy pasta look). Thou if done correctly it can look awesome.
But that said the Illusion Engine is more than capable these days to be used to tell good mafia story.
...
I'd be not suprised if that is the fact as these days any game coming out someone will shout at some point it must/will be at unreal engine even that could be further from the truth.
Another thing is that we need to take also look how many games in history and upcoming. That are published by 2K and rockstars are made with unreal engine?
2K has multiple inhouse engines that are as good as or even better than unreal that they can use. This includes Rage engine from GTA-series. That would be more no brainer to implement over Unreal. Also you have to remember unreal engine takes licensing fees which with inhouse are non.
I'm still 100% sure its Illusion and not Unreal and the website is only speculating without solid proof.
bro no offense but its unreal engine 5 its announced 2 years ago just google and many other magazines saying its unreal engine 5 :)
im happy and unhappy with this engine. i really hope the npcs have better visuals now i mean watch mafia 3 and the remake this faces looks really flat
There is no official announcement nor any developer party member has said anything regarding the use of unreal engine 5. And yes i know this controversial talk but there is still no solid proof of this.
That said. Sure unreal engine can be good clean slate but if you follow discussion that is going on over unreal engine. The solution as if lets just to switch to unreal isn't that simple. The experience and customization varies quite much what type of game you are going to make. Sure Unreal excels at the moment easily for 3rd person fps etc type of titles (no wonder due to fortnite being Epic main focus) But multiple other titles/games need to still code/make their own modification to the code even closer to hardware level to optimize it and make it work. Meaning unreal engine itself still isn't some magic trick that will make everything work and glorious by just dumping it over everything.
Unreal engine in that extend is very heavy engine depending the size of you project/game and can be as task consuming to work with as any other engine.
This doesn't take to an account the thing that if you have already team and people that has been working with your in-house engine and knows its caveats and tricks how to make it work upgrade it to work best possible way.
Over making your team learn new engine sometimes from ground up and or recruiting new people who have not previously probably ever worked with game title you are making but know the engine somewhat. Meaning the is always learning curve switching engine too even if you start with clean slate.
There is reason why unreal asset flip meme exists
https://www.youtube.com/watch?v=GHCEYLShDXU