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Are you saying that the Runaway was in a positive relationship with the Flagellant, and when the Flagellant was attacked, the Runaway took the attack for him and died in a single hit?
I don't recall that Runaway action as one of the possible effects of positive relationships but maybe I didn't see it yet.
In any case, unless there is a bug in the code, the characters cannot die on a single hit even if they are hit by a million damage UNLESS you had them equipped with a trinket that eliminates DB resist as hinted by Gal Kraft above...
Are you also saying that the Flagellant was then reduced to 10% health due to DOTs, and you made him attack (you could have chosen a different action, I guess) and the self-damage caused by that attack killed him?
Again, unless there is a trinket involved or a bug, if the attack from the Flagellant caused him selfharm and reduced him from 10% HP to 0 HP, he shouldn't die until he is damaged at least once more.
The trinket gal kraft speaks of hasnt worked like that in a long time. Currently it lowers your db resistance down to the game's current hard-cap of 33% while also dealing 1 dmg to you if you dont hit the 50% chance of getting an extra action
FYI the trinket is Temptation. Even without the change, it's a good trinket outside of boss fights for the most part.
I started playing since may last year and it was already working the way it is now so you must be having a similar level of misunderstandment
The trinket in question is great for heroes that you are confident will rarely reach death's door - especially tanks and those who can sustain themselves when nearing the danger zone. If you decide to use it on a squishy who is 1-2 hits away from a possible blow-out, then I wish you good fortune.
Beyond that, heroes will not insta-die without death's door, and I don't recall ever seeing a hero hurt themselves in all my years playing, so this all sounds like an exaggeration or lack of awareness. Even if they could, they'd need to hit themselves 'on' death's door to kill themselves.
Nah. This is the typical stance taken by those trying to lighten the load of their mishaps by believing the game can randomly decide their fate on a whim. It's not much different over in DD1, where people are quick to blame RNG or "game being scripted to kill me on a whim" before learning why the enemy always seems to go first, always seems to hit, and their heroes always seem to miss.