Darkest Dungeon® II

Darkest Dungeon® II

View Stats:
Just discovered that normal enemies can kill you instantly from full health, SOMEHOW
this game just decides how an encounter will go and pretend that there is math behind it. I clear death, leviathan, baby, collector...all nothing. blazed through them. my team was really high-powered because they all had good quirks and trinkets. And then my FULL HEALTH RUNAWAY DECIDES THAT TODAY THEY WILL TAKE THE BULLET FOR MY HALF-HEALTH FLAGELLANT AND DIE INSTANTLY, AND THE VERY NEXT TURN DOTS REDUCE HIM TO 10% AND HE KILLS HIMSELF WITH AN ATTACK
< >
Showing 1-15 of 18 comments
I genuinely want. in my heart of hearts. to enjoy this game. to love this game. but why. why do you have so little control over anything. nothing you do matters. things happen around you.
Gal Kraft Sep 13, 2024 @ 3:37am 
There is a cultist trinket that completely removes deathblow resist, in exchange for a 50% chance of a free turn. No deaths door check. Just an instant death at 0 hp. No RNG. I never use it.
Last edited by Gal Kraft; Sep 13, 2024 @ 3:38am
pitiflauticus Sep 13, 2024 @ 3:47am 
I don't understand.

Are you saying that the Runaway was in a positive relationship with the Flagellant, and when the Flagellant was attacked, the Runaway took the attack for him and died in a single hit?

I don't recall that Runaway action as one of the possible effects of positive relationships but maybe I didn't see it yet.

In any case, unless there is a bug in the code, the characters cannot die on a single hit even if they are hit by a million damage UNLESS you had them equipped with a trinket that eliminates DB resist as hinted by Gal Kraft above...

Are you also saying that the Flagellant was then reduced to 10% health due to DOTs, and you made him attack (you could have chosen a different action, I guess) and the self-damage caused by that attack killed him?

Again, unless there is a trinket involved or a bug, if the attack from the Flagellant caused him selfharm and reduced him from 10% HP to 0 HP, he shouldn't die until he is damaged at least once more.
Shiku Sep 13, 2024 @ 4:33am 
There's a lot of information missing here. RW taking a hit for Flag means she and Flag had amorous. Then, you describe RW hitting herself for the remaining 10%?! Did you attack into a riposte or how is this possible? If your RW is low on health, you should take defensive measures unless you can secure a kill on the next enemy in action order and the character after is a team member.
Butter Bot Sep 13, 2024 @ 5:15am 
Originally posted by Gal Kraft:
There is a cultist trinket that completely removes deathblow resist, in exchange for a 50% chance of a free turn. No deaths door check. Just an instant death at 0 hp. No RNG. I never use it.
I jsut got it, I am gonna have a blast playing with death
Rookie Sep 13, 2024 @ 10:12am 
Originally posted by Gal Kraft:
There is a cultist trinket that completely removes deathblow resist, in exchange for a 50% chance of a free turn. No deaths door check. Just an instant death at 0 hp. No RNG. I never use it.

The trinket gal kraft speaks of hasnt worked like that in a long time. Currently it lowers your db resistance down to the game's current hard-cap of 33% while also dealing 1 dmg to you if you dont hit the 50% chance of getting an extra action
Rookie Sep 13, 2024 @ 10:16am 
having lots of experience in this game i can condifently say that you simply misuderstood what happened. It is impossible for heroes to die outright without ever entering deaths door first, though what could've happened was that if a hero has a quirk/disease/trinket that makes you take damage when they get stressed, you get hit and brought to death's door, which stresses you, which then procs that trinket/quirk/disease and that damage procs is what kills you. There are also some other mechanics similar to this like DOTs and the one cultist trinkets people talked about here but the real conclusion is you simply misunderstood what happened / you missed something. that or you have mods
Gal Kraft Sep 13, 2024 @ 10:28am 
Originally posted by Rookie:
The trinket gal kraft speaks of hasnt worked like that in a long time. Currently it lowers your db resistance down to the game's current hard-cap of 33% while also dealing 1 dmg to you if you dont hit the 50% chance of getting an extra action
How long ago are you referring to? I discovered the penalty of the trinket the hard way, in early 2024 (nothing about it in the description). Maybe I'll give it another go if the change was recent enough.

FYI the trinket is Temptation. Even without the change, it's a good trinket outside of boss fights for the most part.
Last edited by Gal Kraft; Sep 13, 2024 @ 10:32am
Rookie Sep 13, 2024 @ 10:50am 
Originally posted by Gal Kraft:
Originally posted by Rookie:
The trinket gal kraft speaks of hasnt worked like that in a long time. Currently it lowers your db resistance down to the game's current hard-cap of 33% while also dealing 1 dmg to you if you dont hit the 50% chance of getting an extra action
How long ago are you referring to? I discovered the penalty of the trinket the hard way, in early 2024 (nothing about it in the description). Maybe I'll give it another go if the change was recent enough.

FYI the trinket is Temptation. Even without the change, it's a good trinket outside of boss fights for the most part.


I started playing since may last year and it was already working the way it is now so you must be having a similar level of misunderstandment
runaway did not have any quirks, trinkets, or trophy items that caused her to take additional damage. She simply died on the spot.
Rookie Sep 13, 2024 @ 11:19am 
yeah i dont believe you on the account of knowing this is impossible
Shiku Sep 13, 2024 @ 11:50am 
I don't even think there is a negative relationship that causes the hero to hit himself. I think there is a relationship that makes the other hero hit the first one.
RopeDrink Sep 13, 2024 @ 12:13pm 
Without more than mere words to show for it, this looks like someone had the extra-turn (or) damage trinket equipped, resulting in a squishy being blown up without the usual death's door check.

The trinket in question is great for heroes that you are confident will rarely reach death's door - especially tanks and those who can sustain themselves when nearing the danger zone. If you decide to use it on a squishy who is 1-2 hits away from a possible blow-out, then I wish you good fortune.

Beyond that, heroes will not insta-die without death's door, and I don't recall ever seeing a hero hurt themselves in all my years playing, so this all sounds like an exaggeration or lack of awareness. Even if they could, they'd need to hit themselves 'on' death's door to kill themselves.

this game just decides how an encounter will go and pretend that there is math behind it.

Nah. This is the typical stance taken by those trying to lighten the load of their mishaps by believing the game can randomly decide their fate on a whim. It's not much different over in DD1, where people are quick to blame RNG or "game being scripted to kill me on a whim" before learning why the enemy always seems to go first, always seems to hit, and their heroes always seem to miss.
you don't have to believe me. this was never about getting other people to believe me. I saw what I thought was impossible happen in my run and ruin it. I just wanted to speak my frustrations somewhere
to elaborate though, I DID have bumper crop enabled, but nothing else that reduced death blow resistance was in play (no debuff from damage, no other trinkets, no quirks)- she still had 25% resist or so. But she died instantly, during the act out where her relationship made her decide to take a hit for my flag. DEATHBLOW! text and everything, with the special relationship background thing and all. I really wish I had recorded it.
Last edited by Breakleg Bonesnapper; Sep 13, 2024 @ 12:28pm
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Sep 13, 2024 @ 12:09am
Posts: 18