Darkest Dungeon® II

Darkest Dungeon® II

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Veragoot May 15, 2023 @ 12:24pm
bolster sometimes doesnt stress heal
anyone notice this bug?
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Showing 1-15 of 16 comments
TripSin May 15, 2023 @ 12:25pm 
it only stress heals if they have 5 or more stress
Last edited by TripSin; May 15, 2023 @ 12:28pm
Overeagerdragon May 15, 2023 @ 12:26pm 
it only stress heals if you're at 5+ stress; the skill literally says that
HighLanderPony May 15, 2023 @ 12:34pm 
Yeah, no more spamming bolster to be immune to stress. lol
Veragoot May 15, 2023 @ 12:44pm 
oh tru it does say that. idk how I glossed over it. Their keyword highlighting choices really puzzle me sometimes.
HighLanderPony May 15, 2023 @ 1:38pm 
Originally posted by Veragoot:
oh tru it does say that. idk how I glossed over it. Their keyword highlighting choices really puzzle me sometimes.
Yeah, it takes getting used to.
gonzo May 15, 2023 @ 1:52pm 
Unfortunately this was one of the ways Red Hook got around making it "too easy" due to their own questionable game design decisions. Crippling your skills so that you have thresholds means that your character can get stress healed to near negligible stress if they have 5 stress, but not 4. This in turn can snowball and turn that 4 stress into a meltdown.

Same goes for healing, already had instances where I couldn't heal someone that was about to get piled on because they were >1% HP off the min threshold.

When you're thinking to yourself "man, I wish I had taken more damage so that I could use my heals", you know something's not right.

This takes away agency from the player, adds layers of RNG and just frustrates players. This already felt absolutely awful to plan around, but then they decide that some heals should have added cooldowns on top of HP thresholds? Wank.
Veragoot May 15, 2023 @ 2:29pm 
yeah my complaints with the game design of 2 just keep piling up. I actually just uninstalled it tbh.

This is so so disappointing after loving one so much.

I guess lightning really doesn't strike twice.
ffase May 15, 2023 @ 2:48pm 
the goal of the healing/stress caps seems to be to prevent you from just healing to full with one weak enemy remaining

I hated it at first but after playing more I'm kind of ok with it as a design decision. it means the game is balanced around you not having to sit around healing at the end of each fight
Veragoot May 15, 2023 @ 2:50pm 
I just uninstalled it, so w/e,

20 hours in and still stuck on Denial. It's not gonna happen for me I don't think. This game just makes no sense to me. I guess 10/10 theming, because I feel like I'm losing my mind.
Blockhead May 15, 2023 @ 3:01pm 
Originally posted by ffase:
the goal of the healing/stress caps seems to be to prevent you from just healing to full with one weak enemy remaining

I hated it at first but after playing more I'm kind of ok with it as a design decision. it means the game is balanced around you not having to sit around healing at the end of each fight

This was somewhat balanced in DD1 by your Heroes getting stressed if they lingered, and also running the risk of additional enemy reinforcements appearing.

But then again, in DD2, you always heal up to 10% after every fight (if you're on Death's Door for example) and your Heroes auto-heal on the road; so I guess that's DD2's balance.
Son of Satan May 15, 2023 @ 3:06pm 
Originally posted by Blockhead:
Originally posted by ffase:
the goal of the healing/stress caps seems to be to prevent you from just healing to full with one weak enemy remaining

I hated it at first but after playing more I'm kind of ok with it as a design decision. it means the game is balanced around you not having to sit around healing at the end of each fight

This was somewhat balanced in DD1 by your Heroes getting stressed if they lingered, and also running the risk of additional enemy reinforcements appearing.

But then again, in DD2, you always heal up to 10% after every fight (if you're on Death's Door for example) and your Heroes auto-heal on the road; so I guess that's DD2's balance.

Yes exactly, I rarely heal in battle (even tho heals are more powerful than in DD1), cuz travelling heal is enough most of the time.
The Face May 15, 2023 @ 6:33pm 
Originally posted by gonzo:
Unfortunately this was one of the ways Red Hook got around making it "too easy" due to their own questionable game design decisions. Crippling your skills so that you have thresholds means that your character can get stress healed to near negligible stress if they have 5 stress, but not 4. This in turn can snowball and turn that 4 stress into a meltdown.

Same goes for healing, already had instances where I couldn't heal someone that was about to get piled on because they were >1% HP off the min threshold.

When you're thinking to yourself "man, I wish I had taken more damage so that I could use my heals", you know something's not right.

This takes away agency from the player, adds layers of RNG and just frustrates players. This already felt absolutely awful to plan around, but then they decide that some heals should have added cooldowns on top of HP thresholds? Wank.

"Oh no I can't cheese the game anymore"
Last edited by The Face; May 15, 2023 @ 6:33pm
MagnusGrey May 15, 2023 @ 6:43pm 
Allowing the party full heal/destress at the end of every fight while they chain stun the single remaining enemy would basically remove the cumulative consequences for making bad plays that the game is defined by.
Yerc2 May 15, 2023 @ 6:53pm 
Since they made Darkest Dungeon 2 noticeably easier than DD1, and also made it so players aren't punished as heavily for bad plays, it makes sense that they would also nerf the player's strength and options as well.

If this game still allowed for the same strategic play and fine-tuning of parties that was possible in DD1, then this game would have like no difficulty.
Last edited by Yerc2; May 15, 2023 @ 6:55pm
narutotoro666 Jul 3, 2023 @ 5:26pm 
I was sooo hoping that someone had an answer for this weird mechanic. This was very helpful. The wiki didn't have that very important detail.
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Date Posted: May 15, 2023 @ 12:24pm
Posts: 16