Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If I keep the hand alive, the boss attacks a hundred times per round. The head itself and the hand. No amount of heal can keep up with this.
If I kill the hand, I have no damage left for the head.
:\
RNGs man devs love it! Like dreaming general deathdoor till teamwipe(which recently a lof of monster got deathdoor nerfed.)
I always hit the hand, and bleed the head, basically have a DoT character always focus on the head, and the rest deal with whatever's around, a guard characters to protect the DoT at all cost is also a plus.
Then you weren't ready to fight him yet.
Some dage with dot, keep hitting head. It is a fight that will wallop your team, so planning is needed
how can you not be ready when you literally fight him at the same point in the game every time?
Yeah I fought him on the first dungeon and first node and won with no memory characters. It's not about whether you're "READY" it's about RNGs and knowing exactly what to do.......after a horrible death run.
You don't?
All lair bosses are optional, save 1 if you want to fight the final boss of act 2 and onwards.
All regions can appear at any inn, so the Leviathan can be fought at any point if RNG favours you.
I was ready. I had everyone on 60 move res, and Leper in front with 80 move res. And it was region 3, so many skills were leveled.
But my Leper got submerged 3 times in a row. And that's that.
Incision, noxious blast, open vein, controlled burn, harvest, slice off, bleed out are some moves that come to mind.