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By skipping combat you dimish the light, by dimishing the light the fights get harder and the mood of your people goes down. So you do this to yourself by your own decisions.
No one forces you to do a run in one go, you can just do one region and leave the game at the inn to play the next region the next day.
Edit: Also if I think about it you get less relics and trinkets by doing less fight, so this again rises the difficulty. This game is about doing fights to get and buy better equipment and build up your party for the boss fight this way.
Hello, i dont really have any problem with keeping the light up, so that is not an issue for me.
And i know you dont HAVE to try to get to the end, my point is when you try to get to and end boss, the runs are generally too long and a slog. But i see your point in leaving the game at an inn, and going again at another time. Personally i dont really enjoy leaving it hanging like that, but yeah.
Thanks for replying :)
Im not saying the game is too hard, as your answers suggest, its too LONG and sloggish at the end
With all respect back Darkest Dungeon always was a time consuming game with preparing your runs, equiping and training your party and fighting for hours through dungeons to finally and much too often get smashed by some boss. So I think the community doesn´t want to have a quick and easy match mode as basic mode of the game.
To the relics/ trinkets I don´t think you are right. You just can´t have enough relics with all the possibilities you can buy with it at the inn, the hoarder and at the hospital. And a lot of trinkets which are dropping are just bad or don´t fit your characters, so it is about to get the right trinkets. And with the number of drops the possibility of getting the right trinket increases.
Or you could just use the trinkets you get and not look for the ones you want :/ Hoarder trinkets can't be bought normally, indelible ones are simply too expensive (and they cost baubles, not relics).