Darkest Dungeon® II

Darkest Dungeon® II

View Stats:
HostileGroove May 13, 2023 @ 1:00am
Why no random trinkets at the start?
When you unlock trinkets at the altar you get to try them out
I've unlocked everything in the altar and my reward is to have 0 trinkets when starting a run
What is the logic behind this design
< >
Showing 1-15 of 36 comments
Mister Sir May 13, 2023 @ 1:05am 
I got to agree, once you unlock everything, you basically make it worse for yourself, kinda.

I wish they either did not give those items at all or allowed some sort of trinket buy, which would make candles not pointless later. It don't need to be anything crazy and some better ones should cost a lot. Also be nice to preselect what trinket you wanna find or maybe have random hero trinket tied to their goal.
The Face May 13, 2023 @ 1:08am 
I mean when unlocked, you start with a decent amount of baubles. Get your starter stuff at the valley inn
Mister Sir May 13, 2023 @ 1:10am 
maybe if first inn had bigger options, idk. I don't mind it as it is now but I do kinda wonder wtf will I spend candles on once I unlock everything, which is quite soon.
The Face May 13, 2023 @ 1:13am 
Originally posted by Mister Sir:
maybe if first inn had bigger options, idk. I don't mind it as it is now but I do kinda wonder wtf will I spend candles on once I unlock everything, which is quite soon.

I mean it has meh things, but it's the start of the run. Starting with some of the end things would be pretty crazy
HostileGroove May 13, 2023 @ 1:13am 
Originally posted by The Face:
I mean when unlocked, you start with a decent amount of baubles. Get your starter stuff at the valley inn

I don't know about you, but I always get the same horrendous trinkets first inn...
Last edited by HostileGroove; May 13, 2023 @ 1:13am
The Face May 13, 2023 @ 1:18am 
Originally posted by HostileGroove:
Originally posted by The Face:
I mean when unlocked, you start with a decent amount of baubles. Get your starter stuff at the valley inn

I don't know about you, but I always get the same horrendous trinkets first inn...

Yeah it's always the minor ones. But you can get bonus damage or healing with a downside early. Think of it like how you had to get to like level 3 dungeons in 1 to find not trash trinkets :P
skill issue May 13, 2023 @ 2:25am 
the most common source of trinkets is killing lair boss and hoarder
i have never seen good trinket in inn
Capt. Jp May 13, 2023 @ 3:06am 
or maybe like, u buy some randomized stuff with candles from the unlocked pool
Ignosius May 13, 2023 @ 3:33am 
Originally posted by The Face:
Originally posted by Mister Sir:
maybe if first inn had bigger options, idk. I don't mind it as it is now but I do kinda wonder wtf will I spend candles on once I unlock everything, which is quite soon.

I mean it has meh things, but it's the start of the run. Starting with some of the end things would be pretty crazy
Yeah, but when you initially buy the stuff with candles at the altar, you do get to start with the endgame stuff at the start of your run.

You're objectively better off while still unlocking the lategame items than you are after you've finished. It's a really odd design choice.
HighLanderPony May 13, 2023 @ 3:44am 
You get to try stuff out as you unlock it so you learn a little about it and the item pool.

Once you've unlocked everything you should have learned enough that you'll do okay without such a boost.

That said, I can see being able to pick some items to start with as a cool mechanic.
HostileGroove May 13, 2023 @ 6:02am 
Originally posted by Ignosius:
Originally posted by The Face:

I mean it has meh things, but it's the start of the run. Starting with some of the end things would be pretty crazy
Yeah, but when you initially buy the stuff with candles at the altar, you do get to start with the endgame stuff at the start of your run.

You're objectively better off while still unlocking the lategame items than you are after you've finished. It's a really odd design choice.

yeah this is exactly the problem.
You should have the options to buy a bag of 2-3 trinkets to start the game with, with candles.
Give it something like 60% chance of trash, 35% of decent and 5% of good stuff. It would not be gamebreaking and would improve replayability in the long run imo.
a small rabbit May 13, 2023 @ 7:00am 
Absolutely needs to be more like Slay the spire since they are using the paths etc anyways. Once everything is unlocked, give an option of a few trinkets/combat items/stage coach items to start with every run.
Valravn May 13, 2023 @ 7:12am 
Originally posted by HostileGroove:
Originally posted by Ignosius:
Yeah, but when you initially buy the stuff with candles at the altar, you do get to start with the endgame stuff at the start of your run.

You're objectively better off while still unlocking the lategame items than you are after you've finished. It's a really odd design choice.

yeah this is exactly the problem.
You should have the options to buy a bag of 2-3 trinkets to start the game with, with candles.
Give it something like 60% chance of trash, 35% of decent and 5% of good stuff. It would not be gamebreaking and would improve replayability in the long run imo.

What happens to collecting candles once everything is unlocked? Your idea sounds like a great candle sink for people who've unlocked everything
Brain May 13, 2023 @ 8:59am 
So there's really nothing to spend candles on after you unlock all stuff?

Like wtf, game supposes it's endless runs and they didn't make you can spend candles on trinkets etc.?

Like wtf are devs kinda mentally r3tarded?
DasBolt Mar 18, 2024 @ 3:53pm 
Absolutely surprised I haven't found this forum before.

I RUSHED to unlock every Trinket with candles THINKING that once all were unlocked I could spend them to start a run with ones I picked or at least some random ones.

But NO. It completely leaves out a mechanic that made the post game for DD1 so replayable. Which was on-demand builds for endgame.
It is absolutely RIDICULOUS we have nothing to spend candles on when and endgame option is soooooooo obvious. DD2 is such a disappointing game. The only reason I still play it sometimes is in hopes that I can find SOMETHING enjoyable I have missed thus far.

They STILL can't figure out how to many torches any fun. They have no answer for candles. The ability unlock forced minigames are, no exaggeration, the least fun part of any videogame I have every played. No Abomination. Runaway STILL sucks.

At least other people have thought of candles for trinkets idea. May the devs will figure it out in 2028
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: May 13, 2023 @ 1:00am
Posts: 36