Darkest Dungeon® II

Darkest Dungeon® II

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Roy May 12, 2023 @ 2:47pm
3
2
The game is not difficult.
It's just a gigantic pile of BS RNG mechanics stacked on each other. Winning doesn't feel good, it's just "I guess I rolled good." while loosing always feels bad and frustrating because of unfair dice rolls. Calling DD2 difficult is like calling Yahtzee difficult.

There's no "gitting gud" against a mob winning initiative roll and critical hitting you for 80% health and stun before you can act.
Nor against failing your first Death Door's roll instantly.
Nor against the AI deciding every mob will target that one guy on your team for no reason.
Nor against your whole ♥♥♥♥♥♥♥ team hating each other, even the guy you literally just got from the inn (man at arms in the screenshot)
( https://i.gyazo.com/thumb/1200/85a84e7a4e9a4d93b3c4a93ddd128a9c-png.jpg )
Nor against that one mob that resists 6 death door in a row.
Nor against that random ambush that puts your Lepper in 4th position.
Nor against that random critical stress skill that gives 5 stresses instantly into meltdown.

I could go on and on. And that's just covering combat. The travel part of the game is a pure RNG fest too, loosing relationships and gaining stress for no reason, praying you don't get 2-3 loathing on that unscout road etc.

While Lair bosses just feel untested. Spamming 10+ dmg skill on the whole team each turn is not balanced when healers are so bad in this game. Not even talking about all the bosses invoking adds with way too much HP that you can't ignore because they'll wreck you but also you have to focus the boss otherwise it's a race you can't win.

Just as with DD 1, the game looks and sounds amazing with really cool lore and atmosphere, but the gameplay is a chore. Half the roster is useless with gimmicks to nerf them (why does Lepper blind itself? Why does vestal need to wait 2 turns to deal normal damage? Why is she the worst healer? Why does Helion still debuff herself while she still deals half the damage of Highwayman while being not half as flexible? ), the travel part of the game is boring, controls like ♥♥♥♥, just pads playtime while ruining your characters relationships and stress behind dice rolls and bosses are just pathetically overturned.

The gigantic pile of things to unlock feels very grindy too while also adding more RNG by diluting the item pool even further.

I want to like this game but it makes everything it can to be a miserable experience all around.
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Showing 1-15 of 33 comments
Connatic May 12, 2023 @ 2:51pm 
2
:stress: Overconfidence is a slow and insidious killer. :stress:
Last edited by Connatic; May 12, 2023 @ 2:51pm
SimplyGnome May 12, 2023 @ 2:53pm 
To make it a proper roguelite, they had to remove 80% of the planning, and add in more and more RNG.

Its bad. Refund while you can, and then go to the discord and reviews to let the devs know where their experiment didnt hit the mark.
Sliscus May 12, 2023 @ 2:58pm 
Dodge buffs are more important than healing.
legendklaus33 May 12, 2023 @ 3:03pm 
Originally posted by Sliscus:
Dodge buffs are more important than healing.
Still rng, still out of your control if they crit your 75% dodge token. skill issue i guess
Sliscus May 12, 2023 @ 4:00pm 
Originally posted by legendklaus33:
Originally posted by Sliscus:
Dodge buffs are more important than healing.
Still rng, still out of your control if they crit your 75% dodge token. skill issue i guess

That's when you heal.

you'll be healing less frequently this way and spending more time damaging which will keep combat shorter.

It's like in TTRPGs, it's better to have your support classes prevent damage than heal it.
CitrusC May 12, 2023 @ 4:50pm 
Drink whiskey to get relationship up. Also very few of the relationships are debilitating enough to ruin a run. It generally helps to focus so that the party hatred is focused to few members as to not disrupt move selections.

Also have dot abilities for persistent damage on boss/mobs. The game is very manageable when you use every move and support type available.

Have a dot source, combo point setter, buff/debuff cleanser, and a healer and you are essentially set. Also basically use combat items liberally.
The Face May 12, 2023 @ 4:52pm 
"i am attacking dodge token with large single target attacks and am sad"

Bellow and mag rain are great token clearers, for example
Asylum May 12, 2023 @ 4:59pm 
u can beat most bosses with no trinkets at all until you unlock hard mode. u put too much thought into trinkets when only a few of them are actually very good and most are meh at best, your Path u choose when u make the character will do more then any trinket will do for your character
Connatic May 12, 2023 @ 5:10pm 
Originally posted by SimplyGnome:
To make it a proper roguelite, they had to remove 80% of the planning, and add in more and more RNG.

Little hyperbolic. Not being able to tailor make a specific team for a specific biome or boss fight doesn't mean 80% of the planning is gone. Plus I dare say they removed way more RNG compared to DD1. Especially when it comes to combat.

These kind of complaints are very similar to the ones DD1 got in early access and release.
Last edited by Connatic; May 12, 2023 @ 5:11pm
poppindancers May 12, 2023 @ 5:12pm 
It always has been?
ska.one May 12, 2023 @ 5:15pm 
I bought backgammon and want to play chess. Backgammon sounds more fun but when I get ♥♥♥♥ dice I don't know how to deal with it. I mean, sure, you can actually be great at backgammon because you understand how probability works, and sure, sometimes you still lose, but why can't backgammon just be chess with backgammon pieces?
Connatic May 12, 2023 @ 5:33pm 
Originally posted by ska.one:
I bought backgammon and want to play chess. Backgammon sounds more fun but when I get ♥♥♥♥ dice I don't know how to deal with it. I mean, sure, you can actually be great at backgammon because you understand how probability works, and sure, sometimes you still lose, but why can't backgammon just be chess with backgammon pieces?
:resmile:
Kashra Fall May 12, 2023 @ 5:46pm 
Originally posted by Sliscus:
Dodge buffs are more important than healing.

Combination of things actually, protection skills, shielding skills, dodging, healing, blinding the enemy, stunning the enemy, dazing the enemy etc and don't sleep on weakening the enemy both to a hit, and to dull their damage. You "Can" just tank and spank, I beat act 1 and 2 that way with the usual suspects all on their 1st path choices, but it won't be as easy as running stronger team compositions. The reason these fellas work so well together is they have natural synergy and I think the devs knew it.
Guy May 12, 2023 @ 5:47pm 
People that can't play well are now crying.
HighLanderPony May 12, 2023 @ 7:12pm 
It's like Blood Bowl: Hope for the best, prepare for the worst.
Last edited by HighLanderPony; May 12, 2023 @ 7:13pm
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Date Posted: May 12, 2023 @ 2:47pm
Posts: 33