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Its bad. Refund while you can, and then go to the discord and reviews to let the devs know where their experiment didnt hit the mark.
That's when you heal.
you'll be healing less frequently this way and spending more time damaging which will keep combat shorter.
It's like in TTRPGs, it's better to have your support classes prevent damage than heal it.
Also have dot abilities for persistent damage on boss/mobs. The game is very manageable when you use every move and support type available.
Have a dot source, combo point setter, buff/debuff cleanser, and a healer and you are essentially set. Also basically use combat items liberally.
Bellow and mag rain are great token clearers, for example
Little hyperbolic. Not being able to tailor make a specific team for a specific biome or boss fight doesn't mean 80% of the planning is gone. Plus I dare say they removed way more RNG compared to DD1. Especially when it comes to combat.
These kind of complaints are very similar to the ones DD1 got in early access and release.
Combination of things actually, protection skills, shielding skills, dodging, healing, blinding the enemy, stunning the enemy, dazing the enemy etc and don't sleep on weakening the enemy both to a hit, and to dull their damage. You "Can" just tank and spank, I beat act 1 and 2 that way with the usual suspects all on their 1st path choices, but it won't be as easy as running stronger team compositions. The reason these fellas work so well together is they have natural synergy and I think the devs knew it.