Darkest Dungeon® II

Darkest Dungeon® II

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MrEntity May 12, 2023 @ 12:31pm
Please, at the very least, speed up the coach
Driving the thing is about 1/3rd of the gameplay, and 0% fun beyond seeing an environment for the first time. I genuinely don't know why they decided to yoink Slay the Spire's pathing system but then add a time-sink to the idea. I think the game would be drastically improved by removing the driving altogether as the only thing it adds is some wonky driving controls being used to randomly get items and a picture of your surroundings. But given the sunk cost of developing the driving, it's likely here to stay. So please, at least speed it up.

If you're open to the idea of removing the coach sections, but want to keep the feel of a journey through environments in, then may I suggest throwing in a 2-3 second splash screen of the coach travelling between encounters.
And since the "running into obstacles to obtain items randomly" is really clunky, slow, and frankly a bit annoying, but you probably want to keep that idea of drops in, may I suggest just throwing some dice? Maybe toss a system or items/conditions in to improve or degrade your chances, but "you found x on your journey" is sufficient for the system.

Speeding up or removing the coach will drastically improve your game. It will reduce largely unnecessary but quite expansive down-time in the game, making runs faster, more enjoyable, and improving the gameplay : time spent in game ratio, which I consider quite out of balance currently.
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Showing 1-15 of 40 comments
SimplyGnome May 12, 2023 @ 12:36pm 
Also remove the "intro fight" at the start of the run, and just let us start in the Valley from the beginning. Its WAY too slow to start a new run.
Darken May 12, 2023 @ 1:32pm 
I don't know what is this fuzz about. I just push W once I have selected pth and then just Alt-tab to other game. In a minute I alt-tab back and - hey, we've arrived.
Thanks to this ♥♥♥♥♥♥ mechanic I can play two games at once!
Mister Sir May 12, 2023 @ 1:36pm 
People are acting as if in DD1 they had a group of 4 daredevils parkouring through the map. But no, it was just as "slow" as driving and you basically made similar choices of what to interact with and where to go. The only truly different thing about it all is that in DD1 you chose items to interact with curios while in DD2 you manage armor, wheels, and loathing with your choices.
Tengu May 12, 2023 @ 2:12pm 
Originally posted by Mister Sir:
People are acting as if in DD1 they had a group of 4 daredevils parkouring through the map
Nobody has ever acted like this. Walking in DD1 was painfully slow too, but thankfully there are plenty of mods that speed it way up.

Dragging out the engaging parts of game with mindless waiting only hurts the experience. Saying "well DD1 was like that too so it's fine here" is A) inaccurate due to the existence of mods, and B) stupid deflection even if there were no speed mods
Last edited by Tengu; May 12, 2023 @ 11:09pm
legendklaus33 May 12, 2023 @ 2:17pm 
Originally posted by Mister Sir:
People are acting as if in DD1 they had a group of 4 daredevils parkouring through the map. But no, it was just as "slow" as driving and you basically made similar choices of what to interact with and where to go. The only truly different thing about it all is that in DD1 you chose items to interact with curios while in DD2 you manage armor, wheels, and loathing with your choices.
in dd1 at least the curios were slightly engaging, managing food and random fights was far better the selecting a route in dd2 and hoping that unscouted halfway point isnt a armour/wheel breaker
SimplyGnome May 12, 2023 @ 2:21pm 
Originally posted by Darken:
I don't know what is this fuzz about. I just push W once I have selected pth and then just Alt-tab to other game. In a minute I alt-tab back and - hey, we've arrived.
Thanks to this ♥♥♥♥♥♥ mechanic I can play two games at once!

I think youve highlighted the exact problem. I dont want to be alt tabbing out of a game to make it engaging.
Kashra Fall May 12, 2023 @ 2:23pm 
Originally posted by legendklaus33:
Originally posted by Mister Sir:
People are acting as if in DD1 they had a group of 4 daredevils parkouring through the map. But no, it was just as "slow" as driving and you basically made similar choices of what to interact with and where to go. The only truly different thing about it all is that in DD1 you chose items to interact with curios while in DD2 you manage armor, wheels, and loathing with your choices.
in dd1 at least the curios were slightly engaging, managing food and random fights was far better the selecting a route in dd2 and hoping that unscouted halfway point isnt a armour/wheel breaker

Engaging how many times? Cause quite frankly, it got annoying "Oh, bandages again? Holy water this time? Damn, forgot the shovel, gotta use my hands." etc.
legendklaus33 May 12, 2023 @ 2:27pm 
Originally posted by Kashra Fall:
Originally posted by legendklaus33:
in dd1 at least the curios were slightly engaging, managing food and random fights was far better the selecting a route in dd2 and hoping that unscouted halfway point isnt a armour/wheel breaker

Engaging how many times? Cause quite frankly, it got annoying "Oh, bandages again? Holy water this time? Damn, forgot the shovel, gotta use my hands." etc.
forcing you to manage resources properly, having multiple outcomes for multiple different curios. unique per region, etc. being able to go down a hallway and get 1 backpack or 5 seperate hunger checks. it made it interactive, if there werent curios literally the hallways would be horrible. just walking with nothing really happening, oh that sounds like somthing in this game
Kashra Fall May 12, 2023 @ 2:28pm 
Originally posted by legendklaus33:
Originally posted by Kashra Fall:

Engaging how many times? Cause quite frankly, it got annoying "Oh, bandages again? Holy water this time? Damn, forgot the shovel, gotta use my hands." etc.
forcing you to manage resources properly, having multiple outcomes for multiple different curios. unique per region, etc. being able to go down a hallway and get 1 backpack or 5 seperate hunger checks. it made it interactive, if there werent curios literally the hallways would be horrible. just walking with nothing really happening, oh that sounds like somthing in this game

Forcing you to manage resources you had to guess you had to bring without prior knowledge? You know DD2 does something similar, right? Bring the right stage ooach items and there will be no region guessing, much like DD1 with bringing the right item for the right situation.
legendklaus33 May 12, 2023 @ 2:29pm 
Originally posted by Kashra Fall:
Originally posted by legendklaus33:
in dd1 at least the curios were slightly engaging, managing food and random fights was far better the selecting a route in dd2 and hoping that unscouted halfway point isnt a armour/wheel breaker

Engaging how many times? Cause quite frankly, it got annoying "Oh, bandages again? Holy water this time? Damn, forgot the shovel, gotta use my hands." etc.
also you have 40 hours on dd1, you obviously dont understand
legendklaus33 May 12, 2023 @ 2:31pm 
Originally posted by Kashra Fall:
Originally posted by legendklaus33:
forcing you to manage resources properly, having multiple outcomes for multiple different curios. unique per region, etc. being able to go down a hallway and get 1 backpack or 5 seperate hunger checks. it made it interactive, if there werent curios literally the hallways would be horrible. just walking with nothing really happening, oh that sounds like somthing in this game

Forcing you to manage resources you had to guess you had to bring without prior knowledge? You know DD2 does something similar, right? Bring the right stage ooach items and there will be no region guessing, much like DD1 with bringing the right item for the right situation.
you cant just get the right stage coach items, in dd1 there was no reason to skimp out on resources. dd2 starts you with nothing and expects you to get said stage coach items randomly. dd1 is more interactive and more thorough with its between room progression. each region had a theme of what you should bring more of, and if you didnt have the item you can just skip it, unlike dd2
Kashra Fall May 12, 2023 @ 2:33pm 
Originally posted by legendklaus33:
Originally posted by Kashra Fall:

Engaging how many times? Cause quite frankly, it got annoying "Oh, bandages again? Holy water this time? Damn, forgot the shovel, gotta use my hands." etc.
also you have 40 hours on dd1, you obviously dont understand

I don't understand what, exactly? That the game was a literal slog to walk through multiple dungeons and have encounters based around "How many times will I miss today since my character isn't level "X" or I don't have the right trinket?" No, I fully understand. I like both games, but DD2 is more fun to "Me" and less tedious than the first. You don't have to agree.
Stone May 12, 2023 @ 2:33pm 
I love that the horses can drift.
legendklaus33 May 12, 2023 @ 2:36pm 
Originally posted by Kashra Fall:
Originally posted by legendklaus33:
also you have 40 hours on dd1, you obviously dont understand

I don't understand what, exactly? That the game was a literal slog to walk through multiple dungeons and have encounters based around "How many times will I miss today since my character isn't level "X" or I don't have the right trinket?" No, I fully understand. I like both games, but DD2 is more fun to "Me" and less tedious than the first. You don't have to agree.
dd2 has far more issues with missing attacks and getting ♥♥♥♥♥♥ due to trinkits. dd1 has a build up for you to get the levels and trinkets unlike the second game. the dungeons are all relatively fun and the leveling of heros and such are what made the game so revolutionary and beloved
legendklaus33 May 12, 2023 @ 2:37pm 
Originally posted by Stone:
I love that the horses can drift.
when it slows down for dialogue you can do it the best
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Date Posted: May 12, 2023 @ 12:31pm
Posts: 40