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So it's supposed to just ♥♥♥♥ my build over and swap to some random skill I have to use?
Bingo
Well the negative relationship thing is a punishment to you for not fulfilling the affinity portion of the game (Numbers over their head during actions or interactions, blue/white.) If you have higher numbers = positive chance. Lower= negative chance. So yes, it is indeed suppose to screw with you, as a punishment for letting relationships dwindled between the people you're suppose to be working with.
Hover over where it says "neutral" and such to see the actual percentages. This is what determines if you get a +/- relation ship when leaving the inn.
E.g. 8+ but lower than 14 results in 5% +/-. However, at 7 this jumps to 35% negative. I don't know the rest of the numbers exactly but monitoring this screen should help.
If there's a possibility for a negative relationship upon leaving the Inn, could we manipulate the RNG by deliberately not taking skills we actually want and therefore hoping that a negative relationship actually gives us back the skills we want to use for that region?
So in the OP's case, we deliberately give the Plague Doctor Emboldening Vapours before she leaves the Inn, and therefore if and when the negative relationship occurs it locks in the skill we just took out?
Or are we still ultimately at the mercy of RNG and could get a skill we already have active? Just seems as though negative relationships always seem to activate in-active skills, and therefore this behaviour can be manipulated.
Problem is, the game just snowballs relatiunships out of control after they go down to lower values.
I was fighting the dreaming general, and all my hearoes had a meltdown, before I killed him. And from this point on they were just talking ♥♥♥♥ about each other non stop and their relatioship quickly went to 0 or close to it until the end of the run.
There were no way for me to avoid negative relatioship regardless of how much brandy I poured down their throats (I even had a stagecoat item that generates booze).
The downside from negative relatioship can be managed. But what annoys me is snowballing out of control once they start insulting each other, and that the game swapped my skills to useless emboldening vapors twice :\
Well the way you'd avoid bad relationships there, is to avoid letting them have meltdowns in the first place. Stress management is as important as affinity management in DD2. It's not easy, but it's doable =P. Try, try again.