Darkest Dungeon® II

Darkest Dungeon® II

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Anti-Death Flagellant party
My personal goal right now is to apply 5 memories to every hero. I'm making steady progress, working through Ambition now, and I feel pretty confident in my strategies... but I've benched Flag after back-to-back-to-back heartbreaks of runs being ended by Death.

So when I get around to running our boy Damien through all the Confessions, what would a dedicated anti-Death setup look like? Just focus on pulls (Occultist, Jester maybe?) or is there something more nuanced I should be considering?
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More More and Endure (to gain Toxic) do pretty well. I find the most successful teams against strong bosses are ones with Jinx on most or all party members. Between Jinx and Toxic the tide turns quite a bit.

Alhazred and Sarmenti are nice ideas. Alhazred with weaken and pull, personally I'd go Ritualist for stronger curses including Malediction (combined with Toxic). Sarmenti is the best counter to Trample's shuffle (move allies), and can throw in blinds, and both of them supply plenty of combo opportunities for a Scourge or Examinate to take advantage of. I'd only pick one of these two squishy fellows though. Memories are on the line here. I'd say...

Alhazred (Ritualist), Audrey (alternate taunts with Damien, very self-sustainable, and can go the Poison Dart route if running that form of Sepsis, in which case Venomdrop might be better for not hogging combos), and probably Barristan to guard Alhazred and stress heal, perhaps Bulwark since taunt is already taken care of, and again eats up less combos. While you don't get Sarmenti's un-shuffle abilities, Ritualist hardly cares what rank he's in and Audrey and Baristan can dance around the blundering Flagellant.

Again though, any team with more Jinx is probably even better. Imagine not needing Smokescreen or Weakening Curse or Vulnerability Hex.
Last edited by Gal Kraft; Feb 7 @ 10:12pm
Shiku Feb 8 @ 2:00am 
Originally posted by Frosty Velocity:
My personal goal right now is to apply 5 memories to every hero. I'm making steady progress, working through Ambition now, and I feel pretty confident in my strategies... but I've benched Flag after back-to-back-to-back heartbreaks of runs being ended by Death.

So when I get around to running our boy Damien through all the Confessions, what would a dedicated anti-Death setup look like? Just focus on pulls (Occultist, Jester maybe?) or is there something more nuanced I should be considering?
I'd suggest a team that is good at recovery and sustain so you to finish the road fights as healthy as possible. Something like
Alchemist - MAA (Wanderer) - Arsonist - Flag (Wanderer)

Between MAA and Flag you should have more than enough taunt to keep the attention on your tanks while you dot up the boss.
The way I found best for me was to take a Jester on the hero path that adds bleed to his songs. Then you can use Echoing march, which applies bleed when moving, after that Death will just shuffle herself to death.
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