Darkest Dungeon® II

Darkest Dungeon® II

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Regarding fatigue in Kingdoms
First of all: Love the game-mode, it is exceptionally fun. Took a while to get the hang of it but now I'm (red) hooked.
But I've noticed what I would consider a small oversight regarding fatigue, unless it's fully intentional. There's these upgrades at the inns, when you rest, you recover more fatigue, HP and stress.

But your team only recovers if you stay there and pass the day OR if you station the heroes who needs it. But when you travel from the inn, you "rest and journey on". So my logic tells me, that the upgrades would also benefit if you just stop by for one night and continue. But it doesn't seem to work that way.
It's a minor detail that would make fatigue easier to manage, but I also understand if it IS intentional and the poor souls wants a longer pitstop once in a while :)
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Pretty sure it's intentional Is it even possible to "pass" a day with your party at an inn? Up until now I've been relying on stationed heroes, but there's absolutely a ton I still don't understand, heh.
It's intended, but Rest is a poor choice of wording outside Confessions. But that's the name of the button in Confessions so they stuck with the button. I agree this is a worthy suggestion for the suggestion box to change the name of the button.

Meanwhile, buy/produce stitching kits, death resist concoctions and restoratives, smelling salts, and stim packs. Save baubles for hospitals to spend on fatigue healing as well.
Last edited by Gal Kraft; Feb 5 @ 1:39pm
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Date Posted: Feb 5 @ 10:41am
Posts: 2