Darkest Dungeon® II

Darkest Dungeon® II

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Kingdoms and hunger of the beast clan bestiary
So they took months to drop a repetitive gamemode with like 5 different enemies including the boss ? It feels fun for like the first days but you end up doing the same thing over and over again. The events arent that impactful, i wonder why you cant manage multiple teams, you telling me the kingdom can only afford few horses and one diligence ? JFL. Also couldnt you send some horses and workers to level up an Inn ? I thought we would be able to defend inns without going ever to or sending heroes, it dont really feels like a kingdom if nobody is going to defend it


Sieges are disappoiting, you're fighting 2/4 enemies and thats it, you would expect war machines like cannons, catapults, towers on your side, more waves of enemies and instead of a doomclock it would have been an actual siege (do i really need to describe how it looks like ? lol)

Skills tree besides barracks isnt even new content, its basically heroes stats, abilities and inn items locked behind construction materials, i expected like new torch effects, exclusive quirks, heroes camp abilities.

There is little to no management except sending heroes back and forth around the kingdom, its not a relief from confessions and it doesnt even feels like DD1, its way too sluggish.

Winning doesnt even feel that rewarding tbh and it felt like more doing a chore than anything else, the boss fight was underwhelming
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Bryggel Feb 3 @ 12:45am 
who gave me that clown award? :steamfacepalm:
Last edited by Bryggel; Feb 3 @ 2:02am
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Date Posted: Jan 31 @ 3:38pm
Posts: 1