Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm hoping they change their minds and just add a special node for beast men (similar to creature dens or chirurgeon's table) along with special rewards.
I think they're only in Kingdoms because I've beaten Confessions chapters 1, 2, 3, 4 and 5 since the update (I wanted full memories on the Abomination) and didn't see any of the Beast faction during those runs.
At the very least harder to balance. A whole other faction with strengths and weaknesses, would make it harder or impossible to prepare for.
Special nodes sounds like a great idea to add a little variety, without breaking anything.
That would add a bit variety to the runs and could be done with future kingdom factions too.
Sure it probably is a lot of work becourse of the enviroment but on the technical side its just copying of the other regions + a different boss with trophys maaaaaaybe 1 or 2 extra enemys to flesh out their roster but I havent finished a kingdom run so I don´t know if they have more than the 3 enemys you can see in the early part of the run.