Darkest Dungeon® II

Darkest Dungeon® II

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Any way to turn off Fatigue?
It's right there next to weapon degradation and motion blur on the list of most fun ingame mechanics. "Oh, player might want to keep playing his favorite setup, can't allow them that!!!"

Yay, we got a mode that has more permanency to it than 1.5 hours, would be nice if it was also not trying to ♥♥♥♥ with us at every opportunity for no other reason than to make the game "challenging" (though it actually just makes it less fun when I'm forced to swap out characters for the ones I don't want)
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Showing 1-8 of 8 comments
Agreus Jan 28 @ 9:29am 
You don´t have to swap characters as long as you rest for a day every once in a while.
Obviously this takes time and I don´t know how good that option is in the hardest difficulty.
Ragna Jan 28 @ 11:35pm 
Fatigue would be less annoying if you could just swap party members easily. It's an pain in the ass to micromanage everyone position of all 10+ character literally every turn.
Chester Jan 29 @ 1:54am 
That just makes the Physician upgrade more valuable then no?
Originally posted by Chester:
That just makes the Physician upgrade more valuable then no?
The fact that you can unlock something that makes the mechanic less annoying is irrelevant, it's still an annoying mechanic.
Shiku Jan 29 @ 3:59am 
Finished my first Kingdoms run on "normal" and I didn't have any issues with fatigue. Inn upgrades, passing days in these inns, not letting your heroes reaching deathsdoor and some combat items were more than enough to combat that. I didn't use heroes for rotation, basically just went with the same 4-man crew around the map all the time.
Last edited by Shiku; Jan 29 @ 3:59am
Jevmen Jan 29 @ 5:11am 
bro just skip a single day, upgrade for better replenishment at inns, pay hospitals for fatigue heal, leave without a full party and use a flare to spawn reinfoecements (they are quite good), level heroes up so fatigue caps at 25% instead of 40%, unlock fatigue heal at inns or just change party members.
you dont have to go full on with the same party every day

wdym the characters you dont want? the appeal of this gamemode is to slowly build a full roster of heroes to switch between and protect the realm, you cant be everywhere at once, at one point you have like 4 sieges at the same time in diferent sides of the map you wont even have enough to make teams of 4 and need to manage peasents asisting with strong heroes or a full party of not leveled up heroes

DD1 literally didnt let you reuse party members for the final fights at all, and heroes couldnt go two quests in a row without being too stressed
Last edited by Jevmen; Jan 29 @ 5:15am
Bastian Jan 29 @ 5:47am 
I just finished my run on normal and played my starting comp from beginning to end all the way through. I only played the other 8 heroes for siege defenses, never had to use peasant defenders, nobody got killed, and no inns were ever lost.

Physician, item selection upgrades, and hero stat upgrades at the inn are key. Buy every inn item and combat item you see that reduces fatigue, and just immediately use them for that purpose. Don't forget to upgrade the hero stats, as all of them have nodes that increase the minimum threshold for fatigue. You probably won't ever need to waste a day resting at an inn, or at least I never needed to.

By about escalation 2, I was keeping my main party completely unfatigued at all times, and it stayed that way until the end. I was running (from front to back): Templar Crusader, Wanderer Flagellant, Sharpshot HWM, Alchemist PD.

Kind of an annoying mechanic to deal with I do agree, but I take it as a tradeoff for my personal inability to really focus on more than one comp at a time. That was a big reason I liked DD1 less than this game.
Last edited by Bastian; Jan 29 @ 5:50am
Connatic Jan 29 @ 1:07pm 
Originally posted by Remove Sniper from TF2:
Originally posted by Chester:
That just makes the Physician upgrade more valuable then no?
The fact that you can unlock something that makes the mechanic less annoying is irrelevant, it's still an annoying mechanic.

I mean this is more akin to how DD1 worked. If you kept bringing your favorite teams on runs over and over, you wouldn't be able to keep up with the stress. They would need to rest for some stress relief eventually.

Wasn't that supposed to be one of the features of Kingdoms? To bring back some of the longer term management and persistence from DD1
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Date Posted: Jan 28 @ 9:06am
Posts: 8