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Obviously this takes time and I don´t know how good that option is in the hardest difficulty.
you dont have to go full on with the same party every day
wdym the characters you dont want? the appeal of this gamemode is to slowly build a full roster of heroes to switch between and protect the realm, you cant be everywhere at once, at one point you have like 4 sieges at the same time in diferent sides of the map you wont even have enough to make teams of 4 and need to manage peasents asisting with strong heroes or a full party of not leveled up heroes
DD1 literally didnt let you reuse party members for the final fights at all, and heroes couldnt go two quests in a row without being too stressed
Physician, item selection upgrades, and hero stat upgrades at the inn are key. Buy every inn item and combat item you see that reduces fatigue, and just immediately use them for that purpose. Don't forget to upgrade the hero stats, as all of them have nodes that increase the minimum threshold for fatigue. You probably won't ever need to waste a day resting at an inn, or at least I never needed to.
By about escalation 2, I was keeping my main party completely unfatigued at all times, and it stayed that way until the end. I was running (from front to back): Templar Crusader, Wanderer Flagellant, Sharpshot HWM, Alchemist PD.
Kind of an annoying mechanic to deal with I do agree, but I take it as a tradeoff for my personal inability to really focus on more than one comp at a time. That was a big reason I liked DD1 less than this game.
I mean this is more akin to how DD1 worked. If you kept bringing your favorite teams on runs over and over, you wouldn't be able to keep up with the stress. They would need to rest for some stress relief eventually.
Wasn't that supposed to be one of the features of Kingdoms? To bring back some of the longer term management and persistence from DD1