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That "cart" IS the game friend
If you played Iron Oath, you might as well ask why you can traverse the overworld or dungeon map there instead of just going from combat to combat.
Otherwise it provides opportunity cost, events, choices, party buffs and the like.
It's insignificant in so far that you press forward, choose a junction FTL style and then do combat or event choices.
Like it's a medium to literally transport the things mentioned above, it crawls you through the 'dungeon', it ain't that deep : D
EDIT: oh navigation-wise it has more if an FTL point to point instead of DD1 with backtrack capability.
but i thought it was a fun challenge. A lot of dd1 people didn’t like dd2 and the other way around I wouldn’t really judge them the same.
Oh and dd1 is on sale for like 2 or 3 bucks all the time, which is a pretty wild hour/dollar ratio.
At any rate, I tried the first Darkest Dungeon and didn't care for it. Didn't *hate* it either, so I was hoping the sequel would improve it enough to enjoy. But cart driving isn't something that would improve it for me.
It's not like you have to actually control it and stay on track Mario Kart Style
The FTL comparison just emerges from the same style of 'choose junction at a crossroads - stick to your decision since the only way is forward' and FTL became a shorthand for that over the years ¯\_(ツ)_/¯
Nostalgia types sure are grating.
It represents a significant investment of time/resources/advertisement that could have been spent elsewhere. And suggests that the sequel did not improve upon the first game in ways that I would have liked.
You can downplay it all you want, but it's only one negative factor among many here... just the most baffling one. The store page mentions it early in the description and makes it sound important, then does not explain anything about it at all. The creators themselves seem as conflicted/confused about its importance as the "community" is.
For what it's worth, many reviews describe the cart as "awful downtime between meaningful decisions" or "the awful cart on rails" which I suspect sums it up: travel simply isn't interesting, carriage or not. I play games like this to fight.
If you mean me, you can see that I don't own the game.