Darkest Dungeon® II

Darkest Dungeon® II

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Should I buy?
The last darkest dungeon was a crazy game which I have still not finished yet. It’s been a while since this game was released and I’m wondering if I should buy this when the new dlc comes out but I’m fairly hesitant in buying any game that has a mostly positive rating. Should I ignore the rating and buy it or wait and see if they can bump this game up to positive in the future.
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Showing 1-15 of 57 comments
Nihil Jan 26 @ 4:25pm 
This isn't Darkest Dungeon 1 at all, it's a roguelike more so than a rogue-lite, so if you like Darkest Dungeon 1 a lot, this isn't gonna be like it at all.
NoiseMan Jan 26 @ 4:48pm 
Originally posted by Nihil:
This isn't Darkest Dungeon 1 at all, it's a roguelike more so than a rogue-lite, so if you like Darkest Dungeon 1 a lot, this isn't gonna be like it at all.
But is it a good game overall?
Turbo Jan 26 @ 5:40pm 
Originally posted by NoiseMan:
Originally posted by Nihil:
This isn't Darkest Dungeon 1 at all, it's a roguelike more so than a rogue-lite, so if you like Darkest Dungeon 1 a lot, this isn't gonna be like it at all.
But is it a good game overall?
its super good. some prefer dd1 over 2 and vice versa. I like 2 better because i enjoy the roguelike structure more than the campaign of dd1. Although the new mode tomorrow seems to be a campaign-like game mode so you may get a bit of both

its fun to unlock stuff and try out different team comps each run. I guess the question would be if you like rogue-likes and tactical turn based combat where each moves matters
Last edited by Turbo; Jan 26 @ 5:42pm
Personally I think it's fun and prefer that it's run based instead of a long campaign, I got bored/overwhelmed managing the hamlet. The combat is a lot easier to understand imo too, but if you're really on the fence you could try watching gameplay on YouTube, it shouldn't spoil much because every playthrough is different and the story is pretty sparse 👍 overall I enjoy it as a casual way to spend time and flex my brain a little, biggest problem is the boss fights require guides to really understand, but they're easily accessible. Hope you have fun if you do buy it!
Kob.X Jan 27 @ 4:57am 
Originally posted by NoiseMan:
Originally posted by Nihil:
This isn't Darkest Dungeon 1 at all, it's a roguelike more so than a rogue-lite, so if you like Darkest Dungeon 1 a lot, this isn't gonna be like it at all.
But is it a good game overall?

It's an okayish roguelite and a bad Darkest Dungeon. There is no stake or pressure because there is no permadeath, no characters levels, they're sorta pawns that you send dying to collect currencies.
It has no management, party comp is irrelevant because you can't focus on a single biome.

Good stuff is the art (music and animation), and the tacticals fights are well thought.

If you want a good strategy game with intricate layers and a panic-inducing team management, go DD1
If you want a currency grind with gorgeous art style and nice tactical battles go DD2
Originally posted by Kob.X:
Originally posted by NoiseMan:
But is it a good game overall?

It's an okayish roguelite and a bad Darkest Dungeon. There is no stake or pressure because there is no permadeath, no characters levels, they're sorta pawns that you send dying to collect currencies.
It has no management, party comp is irrelevant because you can't focus on a single biome.

Good stuff is the art (music and animation), and the tacticals fights are well thought.

If you want a good strategy game with intricate layers and a panic-inducing team management, go DD1
If you want a currency grind with gorgeous art style and nice tactical battles go DD2

This unfortunately is a correct description.
Connatic Jan 27 @ 5:49am 
Originally posted by NoiseMan:
Originally posted by Nihil:
This isn't Darkest Dungeon 1 at all, it's a roguelike more so than a rogue-lite, so if you like Darkest Dungeon 1 a lot, this isn't gonna be like it at all.
But is it a good game overall?

It's very good in my opinion. Much of the reason it's not rated as highly, is because it was so much different, and many super fans prefer a sequel that's more of a direct upgrade and continuation.

That being said, saying it's "completely different is an exaggeration. The core gameplay is the same, it's just the over all meta progression is more roguelite, instead of persistent roster/town management. The new free Kingdoms update coming out with the new DLC, will have more of that persistent management feel.

Personally I like DD2 more because of all the differences.
Umm, DD1 is the currency grind. DD2 Confessions mode is not meant to be approached the same way. A run is a run, which you have 5 chapters of, and then several torch variations. Hence if your party dies, you can select them again next time because it's a new run. They will however lose any quirks and memories. The point of the singular but lengthier runs in DD2 is that you master skills and loot your uber trinkets and quirks along the way. No room to grind.

To answer the original question, just watch a YouTuber. Britishbrat is a fun one. You'll be able to see instead of read comments.
The idea that dd2 as opposed to dd1 is a currency grind is an insane assertion. Yes candles are a large part of dd2 but you don’t need all the meta upgrades to progress nor are there any currencies other than candles to really worry about collecting.

Meanwhile a playthrough of DD1 is almost entirely governed by currency grinding. Most of the time any reason you have for doing a dungeon run is purely for currency. Not only do you have the standard money that is always lower than you would like, but there are also busts, crests, portraits, and deeds which are all needed in staggering quantity. That’s just base game too. Crimson court adds 2 new currencies being blueprints and blood(fight me if you disagree. I know I had to do dungeon runs purely for blood) and color of madness adds shards which are not integral to the main game but are a currency you can majorly benefit from if you take the time to get it. I personally don’t know if butchers circus added currency but I would be surprised to hear it didn’t. I mean there is even a class purely designed to acquire more currency.
Loren Jan 27 @ 7:24am 
Negative reviews are there because this is not DD1. DD2 is very good yet don't expect more of the same.

I loved DD1 and I love DD2. Combat is better. Art is better. Modability and playtime lenght is lower though. I got burned by repetition after 200 hours with DD2 while I have 800 hours in DD1. You may check the new game mode "Kingdoms" if playtime is your concern.
Kob.X Jan 27 @ 7:32am 
Originally posted by ZexxCrine:
The idea that dd2 as opposed to dd1 is a currency grind is an insane assertion. Yes candles are a large part of dd2 but you don’t need all the meta upgrades to progress nor are there any currencies other than candles to really worry about collecting.

Meanwhile a playthrough of DD1 is almost entirely governed by currency grinding. Most of the time any reason you have for doing a dungeon run is purely for currency. Not only do you have the standard money that is always lower than you would like, but there are also busts, crests, portraits, and deeds which are all needed in staggering quantity. That’s just base game too. Crimson court adds 2 new currencies being blueprints and blood(fight me if you disagree. I know I had to do dungeon runs purely for blood) and color of madness adds shards which are not integral to the main game but are a currency you can majorly benefit from if you take the time to get it. I personally don’t know if butchers circus added currency but I would be surprised to hear it didn’t. I mean there is even a class purely designed to acquire more currency.

Yes, but the currencies in DD1 serve a purpose: increasing the survivability of your team. You don’t venture out just to return with gold; your primary goal is to return alive and gain some XP. The Hamlet exists to help offset your failures.

In DD2, you can’t truly lose—and, dare I say, you barely win either. In this general feeling of apathy, the only thing left to do is collect Candles (and beat a few poorly designed bosses).

DD2 is a stress-free experience, in contrast to DD1, which can be absolutely rage-inducing but also incredibly tense and exciting.
Originally posted by NoiseMan:
Originally posted by Nihil:
This isn't Darkest Dungeon 1 at all, it's a roguelike more so than a rogue-lite, so if you like Darkest Dungeon 1 a lot, this isn't gonna be like it at all.
But is it a good game overall?

Yes it is. Combat is better in this one.
Brad Jan 27 @ 8:31am 
Most of the negative reviews are due to people preferring the first game over this one. This game keeps the fighting roll pretty much the same, but progression is completely different.

It's not a bad game, and if you haven't had time to beat the first game this might be up your alley since you can complete a run in a day easily. This game caters to more short playtimes rather than overall strategy like the first game.
The Face Jan 27 @ 8:38am 
Originally posted by Unembellished Genius:
Originally posted by Kob.X:

It's an okayish roguelite and a bad Darkest Dungeon. There is no stake or pressure because there is no permadeath, no characters levels, they're sorta pawns that you send dying to collect currencies.
It has no management, party comp is irrelevant because you can't focus on a single biome.

Good stuff is the art (music and animation), and the tacticals fights are well thought.

If you want a good strategy game with intricate layers and a panic-inducing team management, go DD1
If you want a currency grind with gorgeous art style and nice tactical battles go DD2

This unfortunately is a correct description.

"I agree with this so it has to be correct"
Originally posted by Kob.X:
Originally posted by ZexxCrine:
The idea that dd2 as opposed to dd1 is a currency grind is an insane assertion. Yes candles are a large part of dd2 but you don’t need all the meta upgrades to progress nor are there any currencies other than candles to really worry about collecting.

Meanwhile a playthrough of DD1 is almost entirely governed by currency grinding. Most of the time any reason you have for doing a dungeon run is purely for currency. Not only do you have the standard money that is always lower than you would like, but there are also busts, crests, portraits, and deeds which are all needed in staggering quantity. That’s just base game too. Crimson court adds 2 new currencies being blueprints and blood(fight me if you disagree. I know I had to do dungeon runs purely for blood) and color of madness adds shards which are not integral to the main game but are a currency you can majorly benefit from if you take the time to get it. I personally don’t know if butchers circus added currency but I would be surprised to hear it didn’t. I mean there is even a class purely designed to acquire more currency.

Yes, but the currencies in DD1 serve a purpose: increasing the survivability of your team. You don’t venture out just to return with gold; your primary goal is to return alive and gain some XP. The Hamlet exists to help offset your failures.

In DD2, you can’t truly lose—and, dare I say, you barely win either. In this general feeling of apathy, the only thing left to do is collect Candles (and beat a few poorly designed bosses).

DD2 is a stress-free experience, in contrast to DD1, which can be absolutely rage-inducing but also incredibly tense and exciting.

I don’t see how any of that matters in this argument. By the same token darkest dungeon 2 is not about a currency grind it simply has a currency you will happen to accumulate. I’ve never fired up darkest dungeon 2 thinking “man I really need to grind candles on this run and make sure to take every option that maximizes candle gain” meanwhile I’d say over 90% of darkest dungeon decision making is “I need this in order to upgrade this” I’m sure at some point most players have also done pure money runs tossing out heirlooms to make more room for money. Outside of blood moon and whatever it’s non dlc counterpart as well as crimson court in general you don’t really lose in darkest dungeon either and most people have never finished it. I fail to see how pointing out that darkest dungeon has a definitive win condition somehow means it’s less of a currency grind when I accomplished what can be considered a win condition for DD2 long before i unlocked every character and inn item let alone maxed out the alter.

DD2 has the same drive to be played as most rougelikes. Really just because you want to or because you have an arbitrary self set goal to accomplish. Run diversity is the reason to play, not candles. Unfortunately I’d argue that dd2 has a real problem in the area of run diversity. I feel like each region should have multiple lair bosses you are warned about before picking a region(because we all know the new bosses will be designed horribly and require a specific answer to beat) and there should be someway to randomize which confession boss you get and how many regions you need to travel to in order to get there. As of now runs tend to feel pretty similar and I think that’s a big problem with the replayability of the game. Once I beat it I didn’t have much want to keep playing even though I did enjoy(for the most part) everything up to that point.
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