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its fun to unlock stuff and try out different team comps each run. I guess the question would be if you like rogue-likes and tactical turn based combat where each moves matters
It's an okayish roguelite and a bad Darkest Dungeon. There is no stake or pressure because there is no permadeath, no characters levels, they're sorta pawns that you send dying to collect currencies.
It has no management, party comp is irrelevant because you can't focus on a single biome.
Good stuff is the art (music and animation), and the tacticals fights are well thought.
If you want a good strategy game with intricate layers and a panic-inducing team management, go DD1
If you want a currency grind with gorgeous art style and nice tactical battles go DD2
This unfortunately is a correct description.
It's very good in my opinion. Much of the reason it's not rated as highly, is because it was so much different, and many super fans prefer a sequel that's more of a direct upgrade and continuation.
That being said, saying it's "completely different is an exaggeration. The core gameplay is the same, it's just the over all meta progression is more roguelite, instead of persistent roster/town management. The new free Kingdoms update coming out with the new DLC, will have more of that persistent management feel.
Personally I like DD2 more because of all the differences.
To answer the original question, just watch a YouTuber. Britishbrat is a fun one. You'll be able to see instead of read comments.
Meanwhile a playthrough of DD1 is almost entirely governed by currency grinding. Most of the time any reason you have for doing a dungeon run is purely for currency. Not only do you have the standard money that is always lower than you would like, but there are also busts, crests, portraits, and deeds which are all needed in staggering quantity. That’s just base game too. Crimson court adds 2 new currencies being blueprints and blood(fight me if you disagree. I know I had to do dungeon runs purely for blood) and color of madness adds shards which are not integral to the main game but are a currency you can majorly benefit from if you take the time to get it. I personally don’t know if butchers circus added currency but I would be surprised to hear it didn’t. I mean there is even a class purely designed to acquire more currency.
I loved DD1 and I love DD2. Combat is better. Art is better. Modability and playtime lenght is lower though. I got burned by repetition after 200 hours with DD2 while I have 800 hours in DD1. You may check the new game mode "Kingdoms" if playtime is your concern.
Yes, but the currencies in DD1 serve a purpose: increasing the survivability of your team. You don’t venture out just to return with gold; your primary goal is to return alive and gain some XP. The Hamlet exists to help offset your failures.
In DD2, you can’t truly lose—and, dare I say, you barely win either. In this general feeling of apathy, the only thing left to do is collect Candles (and beat a few poorly designed bosses).
DD2 is a stress-free experience, in contrast to DD1, which can be absolutely rage-inducing but also incredibly tense and exciting.
Yes it is. Combat is better in this one.
It's not a bad game, and if you haven't had time to beat the first game this might be up your alley since you can complete a run in a day easily. This game caters to more short playtimes rather than overall strategy like the first game.
"I agree with this so it has to be correct"
I don’t see how any of that matters in this argument. By the same token darkest dungeon 2 is not about a currency grind it simply has a currency you will happen to accumulate. I’ve never fired up darkest dungeon 2 thinking “man I really need to grind candles on this run and make sure to take every option that maximizes candle gain” meanwhile I’d say over 90% of darkest dungeon decision making is “I need this in order to upgrade this” I’m sure at some point most players have also done pure money runs tossing out heirlooms to make more room for money. Outside of blood moon and whatever it’s non dlc counterpart as well as crimson court in general you don’t really lose in darkest dungeon either and most people have never finished it. I fail to see how pointing out that darkest dungeon has a definitive win condition somehow means it’s less of a currency grind when I accomplished what can be considered a win condition for DD2 long before i unlocked every character and inn item let alone maxed out the alter.
DD2 has the same drive to be played as most rougelikes. Really just because you want to or because you have an arbitrary self set goal to accomplish. Run diversity is the reason to play, not candles. Unfortunately I’d argue that dd2 has a real problem in the area of run diversity. I feel like each region should have multiple lair bosses you are warned about before picking a region(because we all know the new bosses will be designed horribly and require a specific answer to beat) and there should be someway to randomize which confession boss you get and how many regions you need to travel to in order to get there. As of now runs tend to feel pretty similar and I think that’s a big problem with the replayability of the game. Once I beat it I didn’t have much want to keep playing even though I did enjoy(for the most part) everything up to that point.