Darkest Dungeon® II

Darkest Dungeon® II

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Why so many DOTs?
Seriously, why? I feel like damn near every enemy in this game applies DOTs with most of their moves.

It makes removing them from heroes feel really unsatisfying as they almost always get more on at the end of the round every round. It's like clockwork.

I just don't see why the devs would go so dot heavy with every single mob. Literally, it would be easier to list enemy moves that don't apply dots than to list all the ones that do.

I think maybe four or five deathblows have come from something other than a dot. Pretty much every time, it happens the same. Hero gets hit, drops to zero, simultaneously they get bleed, blight, or burn, before anything can be done, their turn comes up, and they fail the deathblow check.

It'd be cool if their were more enemies that just did damaging attacks once in a while. No dots, no blind or stuns. Just a health chunk and it's done.

Maybe that can be a new region at some point, like the savage lands or something where there's no grand strategy- all fights are slugfests where whoever can dish out the most raw damage the fastest is the winner because enemies don't apply dots there and have high resistances to them.

It would be a novel place in a game riddled with status effects with every attack.
Last edited by Gandrake; Jan 5 @ 8:53pm
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Showing 1-4 of 4 comments
ZexxCrine Jan 6 @ 12:54am 
Gonna be honest. I would much rather the game be where it is than be where it was in darkest dungeon 1

In the late game the enemies that actually caused issues could just roll the dice and say “lol ♥♥♥♥ you get CRIT from full health to deaths door. Hope the rng turn lineup rolls in your favor to fix that” was super “interactive”

Low damage with dots you have to manage is far more palatable than enemies that could just one shot you if deaths door wasn’t a mechanic and that’s the alternative. How would you die otherwise? The bosses that lean into that design philosophy are largely considered the worst bosses in the game being the focused fault and the seething sigh.
Last edited by ZexxCrine; Jan 6 @ 12:56am
Heroes have 1 "death armor" every time they leave death's door. DD2. This is why hero deaths are often from DoTs.
Last edited by Gal Kraft; Jan 6 @ 6:37am
Tokens and DoT is the heart of the combat in this game, the first game had tons of "slugfest" fights such as the Cove where you'd lose a hero before you could even get a turn if you didn't bring the speed and damage required to Alpha Strike.

Complaining that you get the opportunity to nullify their damage, and have more things to consider than simply "do damage, heal damage" is absurd. :dd2horror:
I believe this is what you want "A Hard Day's Work" memory 20% resistance to bleed, blight and burn. https://steamcommunity.com/sharedfiles/filedetails/?id=3356217208
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Showing 1-4 of 4 comments
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Date Posted: Jan 5 @ 8:03pm
Posts: 4