Darkest Dungeon® II

Darkest Dungeon® II

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Do the mods make this game playable?
I haven't bought it but I've seen the reviews and I know that I will not want to play this game unless I can download a mod that severely tailor's the rougelite mechanic. I don't want to spend more than half the game leveling up the same 5 characters. That is not fun. Are there mods that help transform this game into something that does not force you to do this?
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Beiträge 18 von 8
Guzu 5. Apr. 2024 um 11:07 
Short answer: No

Long answer: there won't be anything like there is in DD1 simply because of the Unity engine. So only numbers tweaks and skill reworks at most.

Also, currently there are barely any mods as mod support still isn't there and you need to have DD2 on Steam to really make it work later on.
Zuletzt bearbeitet von Guzu; 9. Apr. 2024 um 6:13
Veiju 5. Apr. 2024 um 14:02 
I think you have been misinformed. The game isn't about leveling characters, yes you can do that but it's done through the currency you get through runs and believe me you will buff all your characters.

To actually answer you question, no. Only mods currently are through nexus and their are simple character additions and number tweaks. If you don't like the roguelike gameplay isnt for you then the game isn't either. Just like if roster handling and dungeon crawling isnt for you then neither is the first game.
Zaxori 5. Apr. 2024 um 14:22 
Oh I liked the first game, just some things I think should be balanced differently. I don't like the first 20 hours of the game filled with no progression. There are plenty of rougelites that give you progression, and some that don't. It seems this one does? So you keep all your upgrades each run, so rather than leveling the character, it's upgrading their base form?
Ursprünglich geschrieben von Zaxori:
Oh I liked the first game, just some things I think should be balanced differently. I don't like the first 20 hours of the game filled with no progression. There are plenty of rougelites that give you progression, and some that don't. It seems this one does? So you keep all your upgrades each run, so rather than leveling the character, it's upgrading their base form?
If we count the first 5 skills (yes, DD2 equips 5 skills instead of 4) as base line, then the biggest progression is unlocking the remaining 6 skills (and witness their backstory). The next biggest is unlocking the 3 other paths and class trinkets/inn items. The rest is some resists and HP here and there. But upgrading the stagecoach, income, and variety of trinkets/combat/inn/stagecoach items really boosts your strength as well. Oh and pets. So yes, each run is a little more powerful. End game, the focus is on cosmetics, deathless grand slams, and infernal flame runs.

The only "grind" I experienced was having to do multiple runs to unlock heroes' skills. But it felt like the right amount of time to me, in learning skill synergy, and enemy counters.

EDIT: each hero in a victorious run keeps their quirks, one of which can be locked at a hospital. There are also "memories", which grant a unique buff, for example +10% DMG, which is more of an endgame thing. So technically there's a reason to not want your hero to fail/die, but they're generally strong enough after a fresh death, without those Perks, by the time you're spending currency on memories.
Zuletzt bearbeitet von Gal Kraft; 5. Apr. 2024 um 15:25
just for reference, the achievement for leveling every character in the game, is rarer than beating the entire game, trust me when i say you really dont need to, and when you do ´level´a character, you are simply stopping at a single location for either a cinematic fight sequence, or a short narrative about their past, which takes all of about 2minutes for the fights and 30 seconds for the cutscenes, at which point you get 1-2 new skills. As far as increasing stats, when you finish a run you get to invest points into your characters....which by the time you have finished half the game, all of them will be pretty much fully leveled up, it is a seriously miniscule part of the progression.
gonzo 9. Apr. 2024 um 6:02 
Ursprünglich geschrieben von Zeeky:
Short answer: No

Long answer: there won't be anything like there is in DD1 simply because of the unreal engine. So only numbers tweaks and skill reworks at most.

DD2 runs on Unity. Not that the engine necessarily determines mod capabilities. That's up to developers to establish how modular their games are made.
Guzu 9. Apr. 2024 um 6:24 
Ursprünglich geschrieben von gonzo:
Ursprünglich geschrieben von Zeeky:
Short answer: No

Long answer: there won't be anything like there is in DD1 simply because of the unreal engine. So only numbers tweaks and skill reworks at most.

DD2 runs on Unity. Not that the engine necessarily determines mod capabilities. That's up to developers to establish how modular their games are made.

You're right it's Unity. The current design models can already be reused as seen by some mods. The issue is that nobody wants to sit down and design new areas, models, animation etc. in Unity. It takes the DD2 devs a very long time to do it (judging from their interview) and it certainly would take even longer for modders. So it's unlikely we ever see sophisticated mods like Black Reliquary for DD2. Most mods will be reusing the assets already present and just tinker with the csv files - so not that much different than what we already have.
Digan 11. Apr. 2024 um 5:12 
Ursprünglich geschrieben von Zeeky:
Ursprünglich geschrieben von gonzo:

DD2 runs on Unity. Not that the engine necessarily determines mod capabilities. That's up to developers to establish how modular their games are made.

You're right it's Unity. The current design models can already be reused as seen by some mods. The issue is that nobody wants to sit down and design new areas, models, animation etc. in Unity. It takes the DD2 devs a very long time to do it (judging from their interview) and it certainly would take even longer for modders. So it's unlikely we ever see sophisticated mods like Black Reliquary for DD2. Most mods will be reusing the assets already present and just tinker with the csv files - so not that much different than what we already have.
I wouldnt be so sure on that......Risk of Rain 2, which has pretty substantial mods and with totally new characters,skills,vfx so on IS on Unity , This game could be even more powerful in that scenario for making mods, while bit harder (potentially) it could prove to be better for modding than 1st game, all depends on how they design Mod Tools for the game :O
I hope to see some crazy things in this game BUT for that to happen, imo DD2 needs to bring back SOME at least Systems from the first game, such as what Kingdoms is tryin to do with dungeon Crawls potentially?

Thats something im looking forward to, i guess well have to wait and see :O
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