Darkest Dungeon® II

Darkest Dungeon® II

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AndiK Jun 8, 2024 @ 5:47am
I am not enjoying DD2. What is this insanly difficulty? help?

26 hours in, only achieved to win the first confession in the most random way once (Was extreme close). I dont even want to mention the second confession where i lose on the first boss without it even beeing close by far. Im much too weak.

So what do i have to do. In order to get stronger i have to grind the first confession 1 million times? Nice. here ist he next problem. I CANT WIN IT anymore. I ALWAYS lose vs the general with his plant, wich is trying to root my chars. So i attack the plant 2x in a round and go on the genaral with my 2 other characters. Yeah, still i loose. ALWAYS. I have tried various comps and strategys.

Besides that i dont even make it out of the first act in the first confession for i dont dont how long. I always die, without having a chance. I tried so many comps, did read tutorials and so on, i just cant beat the general after so long time. I mean, i even struggled with other bosses before.

It always feels, no it doesnt even only "feel", that my chars are way weaker then the enemys. They deal more dmg, take more dmg and so on. When watching good players on youtube, they have strong abilitys themselfes and seem to be much stronger overall.

Ist that whats the game is? Grind grind grind? Do i have to try it for the next 20 times to defeat the general once in order to get 4 candles each run?

Im about to loose motivation on this game. Im a casual player and cant even change the level of difficulty because there is only one.

For the "get good" posts: Sry, i have a life and gaming isnt my prio. So i want to enjoy my time when playing, not having to face this insanity of difficulty.

Yes, ofc im frustrated. So im looking for advice or something like that, lol.
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Showing 1-14 of 14 comments
Modragor Jun 8, 2024 @ 7:38am 
Take the easy light for your stagecoach in the first tavern, then play on unlocking shrines and candles to get more skills, trinkets and tavern items. Learn about the token system, it telegraphs incoming hard hits.

Start with a basic team comp 1 heal, 2 DDs, 1 tank and equip them with fitting trinkets like more heal for healer, more dmg/speed for DDs, more health and defense for the tank. Use combat items, they are there for consumption and make a difference, Choose skills to cover all areas like dot defence, moral, damage output and tanking/guarding. Learn different enemy types, possible combinations of them and boss behaviour.

Also you just need the head of one region boss, if you can´t win against the general try the 3 others. And prepare for the boss fight, don´t fight a boss in the first region. Hoard items for the boss fight, for example anti fire for the librarian, makes life much easier.

You need experience to win the game, as a beginner there is no way to power through all 5 mountain bosses. Enjoy the ride, part of the fun in this game is to learn and to try new combinations.
madracc00n Jun 8, 2024 @ 7:45am 
PLay with easy light or play easier game i guess
Doozie Jun 8, 2024 @ 8:05am 
Originally posted by AndiK:
26 hours in, only achieved to win the first confession in the most random way once (Was extreme close). I dont even want to mention the second confession where i lose on the first boss without it even beeing close by far. Im much too weak.

So what do i have to do. In order to get stronger i have to grind the first confession 1 million times? Nice. here ist he next problem. I CANT WIN IT anymore. I ALWAYS lose vs the general with his plant, wich is trying to root my chars. So i attack the plant 2x in a round and go on the genaral with my 2 other characters. Yeah, still i loose. ALWAYS. I have tried various comps and strategys.

Besides that i dont even make it out of the first act in the first confession for i dont dont how long. I always die, without having a chance. I tried so many comps, did read tutorials and so on, i just cant beat the general after so long time. I mean, i even struggled with other bosses before.

It always feels, no it doesnt even only "feel", that my chars are way weaker then the enemys. They deal more dmg, take more dmg and so on. When watching good players on youtube, they have strong abilitys themselfes and seem to be much stronger overall.

Ist that whats the game is? Grind grind grind? Do i have to try it for the next 20 times to defeat the general once in order to get 4 candles each run?

Im about to loose motivation on this game. Im a casual player and cant even change the level of difficulty because there is only one.

For the "get good" posts: Sry, i have a life and gaming isnt my prio. So i want to enjoy my time when playing, not having to face this insanity of difficulty.

Yes, ofc im frustrated. So im looking for advice or something like that, lol.

Its not you. Its the game. I'm presuming that the studio got cocky after DD1 success and now they won't listen to feedback. Apparently, the first 1 was more accident than genius. I'm hoping the modding tools are powerful enough for us to this this ♥♥♥♥♥♥♥♥.
Exaxis Jun 8, 2024 @ 11:34am 
me has 105 hours and 0 wipes so far :DealWithFat:
Polyurethane Jun 8, 2024 @ 10:57pm 
For the Seething Sigh, I would try to build a comp around a Gravedigger in rank 3, and Hellion in rank 1. The Deadeye should have an upgraded Dagger Toss and Pick to the Face, and the Hellion should have upgraded Normal Cleaver ability and Iron Swan. This will give you two characters that can attack the front and back rank and easily meet the minimum damage required to break the attack.

You'll need a tank and a healer to round out the team - I would recommend Plague Doctor and Man-at-Arms. Plague Doctor is great at taking out the back line and providing clutch heals. Also remember to equip a self-heal on both the Gravedigger and Hellion (they both have a couple of good options here). Vestal/Crusader is also a great filler if you have enough unlocks.

The Flagellant is probably the single strongest character in the game right now, but he also runs the risk of fighting Death, and if you're already struggling, it can be a total run killer.

Also if you want to make the game easy, equip the Carrion Eater pet. It provides a metric ♥♥♥♥♥♥♥ of healing to damage heavy comps.
bibron Jun 9, 2024 @ 7:47am 
You don't have to attack the root. Just buy 2 stacks or 3 stacks of cheap throwing items (they don't have to deal dmg) and throw 2 of them at the root.
Now all your team is free to attack / heal.

What group are you running?
And the game ist not to hard. It's fine.
I've lost my first 5 runs too.
After that I tock the easy mode torch, beat every confession once to see the bosses and unlock the skills, and switched after that to the normal and infernal torches.
Now it's rare to lose a run. It still happens, but most of the time it's just one character that dies thanks to unlucky dots or what ever.
Polyurethane Jun 9, 2024 @ 10:55am 
Also worth pointing out - you don't HAVE to fight the lair boss in the first region. You just have to beat one lair boss before the mountain. I avoid fighting the lair boss in the first act unless I know I'm bringing enough to the table. If you aren't familiar with the fights, I would avoid fighting the Lair boss in the first region altogether.

Generally what you want in the first region is trinkets and mastery points. Things that will set your run up for success. You want to avoid difficult prolonged fights because they're going to leave you weak and stack up the stress.

Also as mentioned before, with the Dreaming General fight, it's not about whether you damage the roots, it's whether you hit them. Abilities like Tracking Shot and Bellow will still remove the roots. Items also work, but they tend to run out pretty quickly here and I would always always always recommend carrying a good restorative on one of your members.
Ivan "Coyote" Jun 9, 2024 @ 12:25pm 
If you aren't confident in your team composition, do not fight the Area Bosss (like the General) on region 2/4 or 3/4.

It is important to get your team's general strengths and weaknesses. For example, for General, you must have at least 2 heroes which can damage rank 4 at least once per round. It is recommended to have a 3rd hero to damage rank 4 due to the massive damage he does.

Advice: Positive/Negative tokens are a MASSIVE game changer. Vulnerability, Blind, Strength etc. are always going to bring you closer to victory.

You're not supposed to grind, but the game basically is build around the grinding. When you unlock everything, it actually becomes enjoyable and fun to do challenge runs.

Finally, use the Radiant Flame when you start a new run during the first Inn. It slightly makes your game easier, but not by a whole lot. It does reduce your final candle gain, but it helps you learn the game.
Tyberos Jun 9, 2024 @ 6:32pm 
I just went on expeditions and quit on the last inn before the seething sigh boss until I unlocked enough character abilities via the shrines and upgrades via candles.

The party I used to beat the Seething Sigh was a Hellion, Highwayman, Cleric, and Plague Doctor. Focus on the body and only attack the lungs when they are inflated.

The Librarian in the burning city was the easiest lair boss to get the trophy for. Also save healing items for the last boss and as many inn buffs as you can.
Gal Kraft Jun 10, 2024 @ 4:15pm 
1. The first confession boss does not require a trophy. Avoid the lair altogether if you're not ready to take it on, and get to the end quicker.
2. The only grind needed is going for hero shrines. By the time you have a few heroes with all skills, you're going to also have plenty of candle unlocks like new hero paths, bounty Hunter, better inn items, better stagecoach, etc.
3. Try pushing for the lair boss if you have the bounty Hunter available. I don't think he's available in the first confession. I recommend unlocking his altar of hope skills up to Finish Him at least.
4. Grinding for hero shrines is better in confession 2, with more regions to explore, and bounty Hunter and also Sluice region (more opportunity for candles and loot). Just end the expedition at the final inn if you managed to collect a bunch of candles and didn't want to fight the boss. Push on to the boss otherwise though, the loss isn't bad and use each failure to better learn the fight.
5. For tough flights like lair bosses, read up on wiki, make a plan including combat items, and switch to the planned team composition and combat items just before entering the lair. I NEVER stick to one set of skills through an entire region. Swap skills and items as you learn how each fight works and know which fight to expect.
Last edited by Gal Kraft; Jun 10, 2024 @ 4:16pm
The Boss Design and the Grind System for New Player is it's Biggest Flaw.
alssassin Jun 18, 2024 @ 3:29pm 
The game has been ruined, its SIGNIFICANTLY more difficult on the 2nd level and you ALWAYS lose one or two people every boss fight even following guides and making all the correct choices in the fight. The only thing you can do is grind the first level to ♥♥♥♥ to get the candles to upgrade (if you dont have a life) terrible game design, stupidly impossible rng. when its more important to give dodge then heal..... the first game was much better.........
Last edited by alssassin; Jun 18, 2024 @ 3:29pm
🦉 Jun 18, 2024 @ 6:10pm 
The starting party (Plague Doctor, Grave Robber, Highwayman, Man-at-Arms) is very strong after you unlock everything for those classes. Focus on those four classes instead of unlocking additional ones at first. Then once you can reliably take down at least one lair boss and get to the Mountain (even if you can't reliably take down the final boss) you'll start accumulating candles more quickly.

Always go into the Sluice if you can. Its (almost) free loot and mastery points.

Pick your regions carefully. I find the starting comp is good against the Sprawl and Shroud lair bosses but not so good against the other two.

Take the Radiant Flame if you aren't doing so already.

Be bold. Pick fights. You'll get loot and mastery points which you can use to make your party stronger and the rest of the run easier. Personally I find assistance encounters seldom worth taking and the hoarder only useful in the last region when I've built up enough relics to afford indelible trinkets. (I don't recommend fighting the first lair boss if it shows up toward the start of the region, though.)

Pay attention to which stagecoach items synergize with your pet. For example: if you took the Reanimated Rabbit pet then focus on food gear. (You should still take other stagecoach items if they're useful, though.)

Negative relationships make a run go downhill quickly. Avoid them if at all possible. Use the big affinity items at each inn first and then fall back on whiskey to handle any remaining negative affinities. You should aim to have no negative relationships and multiple positive relationships at the Mountain.

Originally posted by alssassin:
its SIGNIFICANTLY more difficult on the 2nd level and you ALWAYS lose one or two people every boss fight

Not true. I just beat Seething Sigh with no casualties or even Death's Doors using the Crimson Court party (Warlock Occultist, Virtuoso Jester, Scourge Flagellant, Tempest Leper). I've also done a Grand Slam with The Unusual Suspects.
Last edited by 🦉; Jun 18, 2024 @ 6:10pm
MoreEvilSquid Jun 22, 2024 @ 12:03am 
The thing that made me stop playing this was once I discovered that triggering a breakdown set that character's health to 1 for some reason. Not primarily due to the difficulty, but because that doesn't make any bloody sense, and it's such an incredibly stupid design decision my brain can't get past it to get into the rest of the game.

Also the first one was better in many ways.
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Date Posted: Jun 8, 2024 @ 5:47am
Posts: 14