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All in all the increase in difficulty is in reverse. I ran 5,4,3,2,1 and it got harder each time
The reason being mostly what you described, you have to craft a team able to function in peak condition right from the get go. But I like to experiment a lot, which does not mesh too well.
I have only tried (and killed) Confession 1 boss with Bastard's Beacon so far.
Honestly, if you are looking at pure Win Percentage, I imagine skipping the first Lair is probably the better move. (Of course, custom challenge counts separately)
Personally, I think Bastard's Beacon provides a bigger challenge than Stygian Blaze overall. You're right it diminishes in the latter regions, but with the ordained bosses, the final battles are more challenging again. Overall, I would not call Bastard's Beacon easier, at all. :)
P.S. I fully agree regarding Carcass. Someone recently called her Poop Tier in another thread a few weeks ago, and I could not disagree more. Carcass is a strong pick, nice to see you also have a good impression of her.
EDIT @Gal Kraft: I'd imagine Confession 5 being a lot harder than 1. Am I missing something?
I guess the most run ending things on Beacon is a Collector or Death region 1. And then there are the Confession which deal RIDICULOUS dmg. What's interesting about beacon is that more defensive strategies that are usually not great become a bit better. I'm not a fan of Carcass but she might be okay for Beacon + region 1 boss. MAA is still obviously better though.
The thing about Carcass is that she does not pretend to be able to do anything else than just run around and put out fires. While her tanky colleagues has a fire extinguisher on standby, Carcass obsessively hoses all around her at all times regardless of what's going on.
Turns out that is a pretty useful idiosyncrasy in an environment where ♥♥♥♥ is on fire all the ordained time.
She is pretty handy with that hose.
My pretty heads have been shanghai'd a few too many times by now, he demands respect.
Toxic Giant, thanks for the hint with discarding the lair 1 drop. Though I think I'd only need it if Bounty Hunter appears in the first Region. :)
One question, are you consistently killing the Lair 1 boss. Or is it more like it doesn't matter yet, because you're not heavily invested at that point?
In region 1, I get past Tangle about 70% of the time, Sprawl about 50% and Foetor and Shroud about 10-15%. The overwhelming majority of losses are in either the lair or the first battle right after it.
Note that the samples sizes are all below 20, so it's still regressing to the mean, wherever that is.
So, well, the past weekend I just rolled region 1 and abandoned coach whatever the result. Feels kind of wrong to enjoy the game in that way.
I'm thinking that a better way to do the "hard mode" torch would be to use the Stygian as base, and then add ordainment to all the enemies EXCEPT the region 1 boss. Inelegant, but I think necessary to flatten the extreme disparity in difficulty. Ideally you are on the verge of death at all times, not just in region 1. And let's face it, region 1 boss is overtuned IMO.