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Leper then got crit down to death's door and blight, died the very next turn to first death blow check.
Flag thankfully does on his 3rd death blow check, even though he has 90% resist and he only had a slightly over 30% chance of dying on his 3rd check... but it's better than first time.
I think the best way to avoid stuff like this is having a tank (or even a normal frontliner) with Breacher. With two Taunt + two Block at the start of battle, it's way harder to get oneshot like this.
Also, how many HP did you Jester have, and which Rank was he positioned? I usually position my Jester in R3, especially if he's Soloist (which has less HP). On R2, Virtuoso (+HP and +speed) is almost mandatory for me.
I understand that losing a character like this is very frustrating in the moment, but frankly, your plans with Death Armor are way overboard. That would mess with the game balance on a very fundamental level, requiring all kinds of rebalancing. It would also reward risky playstyles more, and I'd personally rather see the opposite.
I lost my favorite Hellion a while ago. She had 5 memories and had survived for half a year. (Which is a pretty long time in DD2, I dare say!) It was a sad day indeed, but that's the way it goes. And to be honest, it was my own mistake, which in a way made it even more sad. (Because I could have prevented it if I hadn't been stupid greedy)
Jester was virtuoso and had the stout quirk and had eaten apples and cheese I think, so I'm pretty sure his hp was somewhere around 44, and he was in rank 3. He didn't have any speed trinkets or poultice because he's virtuoso. But 4 ordained foetor enemies, 2 of which crit, where able to bring him down and kill him even still. I had the highest tier speed trinket on occultist, and everyone else just had poultice to bring up their speed, even leper, though I was running tempest leper so the minus speed from that still made him slow. My flagellant actually had breacher, but I was considering not locking it in because it broke some team comps with hellion or leper or even man at arms where flag had to be in rank 1 now because of breacher, but before I could properly consider locking it in he lost it. I guess that's a bit of a lesson to me, breacher is too good to pass up.
Overall, I agree with your opinion on that my suggestions for dbr or death armor are overboard, but it just feels like in dd1 I could throw together a decent team that at least somewhat covered my bases and It'd be fine if I played well, but in dd2 I feel like your team has to be a lot stronger and more watertight, and I feel like the game punishes you more for trying new things and new team comps that are slightly sub optimal than dd1 did... It's still fun of course, but I just wish I could do more than what felt 'meta'. Maybe that will come with time, but I do have like 150 hours in this game I think so far, not counting leaving the game open.
I guess I should be glad to have my 5 memory pd, man at arms, and highwayman still, especially with the locked in jinx on highwayman, it works very well with the riposte playstyle.
Also, I should mention, my team for this was: Rank 4, Ritualist Occultist with weakening curse, vuln hex, wyrd, deamon's pull, and binding shadows. Rank 3, Virtuoso Jester with encore, inspiring tune, fade to black, razor's wit, and harvest. Rank 2, Maniac Flagellant with lash's gift, deathless, punish, sepsis, and more MORE. Rank 1, Tempest Leper with solemnity, chop, ruin, withstand, and bash.
Additional note: why the heck does that guy have 2 actions per round
Also, if you just want a normal run of the game, what's your go to confession? Because I always do cowardice when I'm just running a normal team, because I think resentment is too specialized to prefer back rank damage, and obsession and ambition are just too difficult if I'm not building a really good team, and denial is too short. I almost wish there was a way to choose your confession *after* you choose your party, not before, so you can select the act that will best fit this new team comp you want to try, but as it is now I have to reset if I want to change the confession after I have selected it
Breacher is probably my most valued quirk. I insta-lock it on tanks, and even on other characters it can be surprisingly fun. I once had this crazy Plague Doctor Surgeon, who'd jump to front every battle and oneshot enemies. :)
Anyway, other than Breacher, I also cannot think of many options to prevent a case like that. On the plus side, maybe you used up the bad luck for a decade with this. ^^
Regarding confession, I sometimes use Denial to check if some plan actually works, but as you say, it's too short. I think the boss I've killed the least is Act4. I don't think I've ever died to it yet, and I've only killed it like 3 times or something (one of those was on Stygian Blaze, at least) I should probably play it more often, now that I think of it.
I usually stick with Act 2 and 3 I guess. Act 5 takes so long, and as you mentioned, you also have to cover a lot of bases when building your team. For a few months I was running Stygian Blaze exclusively, but now I'm it up a bit more.
I agree that being able to change the confession in the Crossroads would be nice. Sometimes I log out there, and compeltely forget which Act I'm picking my team for. :D