Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most bugs don't stop people from playing. Lack of challenge usually does.
Problem is, the devs are not listening to feedback and are deadhead on making DD2 "the hardest game", instead of making it "the most FUN hardest game".
All that they need to do is to give more to the endgame instead of candles that are used for nothing once you have upgraded everything.
The issue I have with the flames is that there is too much RNG involved to make things fun. For example the despairing flare... Cool, it makes sense to use the sluice trinkets with it, normally I don't because I keep the flame high. Then you don't even get the sluice on your playthrough or don't get any trinket drops when you get there. This is just frustrating.
The bastard beacon is just ridiculous, I really doubt a single person will finish anything other than denial with it without cheating/save scumming.
If there were more meta buffs to acquire by challeging the game, more decisions to be made, paths on the map, events, more variety, etc, I would have more enthusiasm for the DD2. But in the way that everything is currently, I don't see any of these in the list of things the devs are planning to improve.
It feels pointless to complain. For example, ever since the beta test EVERYONE seems to agree that the carriage sections pad the lenght of runs way too much, but the devs have stubbornedly refused to do anything or even comment about it. There's simple stuff that would improve this game by a ton, like faster animations, skip of the carriage travel between nodes... and all of this seems to have been relegated to "nah, let the modders do our job" but they couldn't even BOTHER with releasing the game on steam with workshop support.
Had a run with a Jester, Occ, Runaway, BH. Got bad luck and faced the antiquarian party with the ELITE buff, my party got destroyed in a matter of a few turns without being capable of even acting, lost all the memories that took me hours of grind. I've spent nearly 200 hours in DD2 and even got the Grand Slam trophy, but I finally decided to unninstall it.
There's a lot of good things to be said about DD2, but at the end of the day I feel like I'm trying my hardest to have a fun with a game that barely rewards me for the time I've spent on it.
I never had anything to be said about the devs releasing first on the Epic Store, and I could care less about it, but now that I'm taking the time to think, it seems like the decision to not listen to the steam playerbase and only listen to fanatics on discord unfortunately had way too much impact on how DD2, and this is clear as the day.
Also, why do you think that RH is not fixing bugs because they are adding new content? Of course they do. For instance, I never got the 25% and 50% Altar of Hove achievements for some reason (despite having the 100% one) - now they were finally unlocked.
If you witnessed any bugs, especially ones that make the game unplayable for you, it's better to report them if you want to get them fixed, instead of some vague general complaint.
Stop this madness and start to implement proven and tested features from DD1. That's the only way to keep this product afloat.
- Loyal Cygnaran
- Gal Kraft
- Aria Kawa
- Jinxedster
- Connatic
- Myself
Harsh Criticism from:
- calderon
- MKDS nikos
5 out of 6 people favoring infernal flames own the game.
0 out of 2 people against infernal flames own the game.
Let a member of RH listen to the majority of the players, especially if they actually play and pay for the game. That's the only way to keep this product afloat.
Look at the problem from the position of the elephant and not from the position of the ant.
DD1 steam rating of 91%
DD2 steam rating of 64%. See the difference?
The one and only feature that raised players' satisfaction was Crusader from DD1. Was paid so you were forced to buy him to get a better replayability. No flames or other empty content. Just Crusader.
The key word is simplicity. DD2 chars have got over 1000 parameters while DD1 only over 100. It's a madness like in Circus Electrique.
DD2 doesn't exist without DD1 content and its heritage.
Also, you act as if it's a fact that the rating would go up if RH followed your suggestions. But I argue it's the opposite, most of the happy 75% (the long-term happiness) would be extremely unhappy if we had to e.g. go back to the annoying Hamlet management again.
Neither of us can prove their predictions, but the feedback in this thread is leaning heavily against your proposition.