Darkest Dungeon® II

Darkest Dungeon® II

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calderon Feb 3, 2024 @ 4:38am
2
More infernal flames? What for?
RH, what purpose is served by multiplying the degrees of difficulty in the last update?
10 levels of difficulty?
Who vote it? A couple of bored yt streamers?
Why are you making such a fuss?

Don't waste your time on it. You could remove many old bugs instead of it.
Last edited by calderon; Feb 3, 2024 @ 4:41am
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Showing 1-15 of 37 comments
Loyal Cygnaran Feb 3, 2024 @ 5:50am 
I really love the new flames! Huge replayability. Now I gotta slam them all. Bastards beacon is my favorite. Super hard mode. Exactly what I always wanted. Thanks red hook
Gal Kraft Feb 3, 2024 @ 8:45am 
Why have infernal flames at all? Why not make Radiant Flame just a permanent automatic buff? Why do Act V enemies scale in difficulty from Act II? Why are there Ordained versions of enemies? Why do negative relationships force a specific skill on your bar? Why does 10 stress usually take away most of your health....

Most bugs don't stop people from playing. Lack of challenge usually does.
Aria Kawa Feb 3, 2024 @ 9:44am 
The easiest way to give something more to the infernal flames would be in forms of extra upgrades, buffs or trinkets for the heroes with each confession boss that is defeated while using a flame. That way, each flame would have 5 unlockables. This would add an INSANE amount of replayability and solid reasons to use the flames and challenge yourself. The second thing would be unlockables by using the different paths to beat the bosses.

Problem is, the devs are not listening to feedback and are deadhead on making DD2 "the hardest game", instead of making it "the most FUN hardest game".

All that they need to do is to give more to the endgame instead of candles that are used for nothing once you have upgraded everything.
Gal Kraft Feb 3, 2024 @ 10:37am 
Originally posted by Aria Kawa:
The easiest way to give something more to the infernal flames would be in forms of extra upgrades, buffs or trinkets for the heroes with each confession boss that is defeated while using a flame. That way, each flame would have 5 unlockables. This would add an INSANE amount of replayability and solid reasons to use the flames and challenge yourself. The second thing would be unlockables by using the different paths to beat the bosses.
I like those two ideas a lot.
MKDS nikos Feb 4, 2024 @ 10:07am 
Originally posted by Loyal Cygnaran:
I really love the new flames! Huge replayability. Now I gotta slam them all. Bastards beacon is my favorite. Super hard mode. Exactly what I always wanted. Thanks red hook
Are you being paid to write this nonsense? I've read your other posts and I've a sneaking suspicion.
Jinxedster Feb 4, 2024 @ 12:46pm 
Originally posted by Loyal Cygnaran:
I really love the new flames! Huge replayability. Now I gotta slam them all. Bastards beacon is my favorite. Super hard mode. Exactly what I always wanted. Thanks red hook

The issue I have with the flames is that there is too much RNG involved to make things fun. For example the despairing flare... Cool, it makes sense to use the sluice trinkets with it, normally I don't because I keep the flame high. Then you don't even get the sluice on your playthrough or don't get any trinket drops when you get there. This is just frustrating.

The bastard beacon is just ridiculous, I really doubt a single person will finish anything other than denial with it without cheating/save scumming.
Last edited by Jinxedster; Feb 4, 2024 @ 12:47pm
Aria Kawa Feb 4, 2024 @ 1:39pm 
2
The game is already hard enough even without the torches. The problem is that you don't have proper countermeasures to poor RNG and bad situations like you had in DD1. You can't even abandon a run halfway or run outside of the inn, since this is considered a loss. You can't camp or use items outside of the combat. Too many management aspects were striped out of the game, so you can't even accept a loss because there aren't proper rewards and the runs are too long.

If there were more meta buffs to acquire by challeging the game, more decisions to be made, paths on the map, events, more variety, etc, I would have more enthusiasm for the DD2. But in the way that everything is currently, I don't see any of these in the list of things the devs are planning to improve.

It feels pointless to complain. For example, ever since the beta test EVERYONE seems to agree that the carriage sections pad the lenght of runs way too much, but the devs have stubbornedly refused to do anything or even comment about it. There's simple stuff that would improve this game by a ton, like faster animations, skip of the carriage travel between nodes... and all of this seems to have been relegated to "nah, let the modders do our job" but they couldn't even BOTHER with releasing the game on steam with workshop support.

Had a run with a Jester, Occ, Runaway, BH. Got bad luck and faced the antiquarian party with the ELITE buff, my party got destroyed in a matter of a few turns without being capable of even acting, lost all the memories that took me hours of grind. I've spent nearly 200 hours in DD2 and even got the Grand Slam trophy, but I finally decided to unninstall it.

There's a lot of good things to be said about DD2, but at the end of the day I feel like I'm trying my hardest to have a fun with a game that barely rewards me for the time I've spent on it.

I never had anything to be said about the devs releasing first on the Epic Store, and I could care less about it, but now that I'm taking the time to think, it seems like the decision to not listen to the steam playerbase and only listen to fanatics on discord unfortunately had way too much impact on how DD2, and this is clear as the day.
Loyal Cygnaran Feb 4, 2024 @ 3:32pm 
Originally posted by MKDS nikos:
Originally posted by Loyal Cygnaran:
I really love the new flames! Huge replayability. Now I gotta slam them all. Bastards beacon is my favorite. Super hard mode. Exactly what I always wanted. Thanks red hook
Are you being paid to write this nonsense? I've read your other posts and I've a sneaking suspicion.
No? I'm just genuinely enjoying what's going on. I wish I was paid to enjoy it lol
Connatic Feb 4, 2024 @ 9:38pm 
People did torchless runs for the challenge in DD1. So in DD2 they decided to develop it more and make it varied to help add more challenges and replayability.
Raki Feb 5, 2024 @ 1:18am 
The new flames are a great addition. I've used every single one of them at least once already. I was running mostly on Stygian Blaze over the last couple of months, but the new candles offer some great new challenges.

Also, why do you think that RH is not fixing bugs because they are adding new content? Of course they do. For instance, I never got the 25% and 50% Altar of Hove achievements for some reason (despite having the 100% one) - now they were finally unlocked.

If you witnessed any bugs, especially ones that make the game unplayable for you, it's better to report them if you want to get them fixed, instead of some vague general complaint.
Last edited by Raki; Feb 5, 2024 @ 1:20am
Jinxedster Feb 5, 2024 @ 3:17pm 
I just wish they added some torch related unique quirks after finishing a run using them, much like the Prismatic or Shrieker related ones in part 1. You are risking it all putting your memory filled characters on the line with the best quirks and all you get is some broken bones and a bloody lip at the end for your trouble even if you win.
calderon Feb 6, 2024 @ 12:53am 
Let a member of RH present the real numbers which flames and how often are used by players. Such features are the last in the row to add. It's redundant. It's a madness.

Stop this madness and start to implement proven and tested features from DD1. That's the only way to keep this product afloat.
Last edited by calderon; Feb 6, 2024 @ 1:18am
Raki Feb 6, 2024 @ 3:44am 
Showing support for the Infernal flames, or for further improving the concept:
- Loyal Cygnaran
- Gal Kraft
- Aria Kawa
- Jinxedster
- Connatic
- Myself

Harsh Criticism from:
- calderon
- MKDS nikos

5 out of 6 people favoring infernal flames own the game.
0 out of 2 people against infernal flames own the game.

Let a member of RH listen to the majority of the players, especially if they actually play and pay for the game. That's the only way to keep this product afloat.
calderon Feb 6, 2024 @ 4:17am 
You manifest wrong approach to the problem.

Look at the problem from the position of the elephant and not from the position of the ant.

DD1 steam rating of 91%
DD2 steam rating of 64%. See the difference?

The one and only feature that raised players' satisfaction was Crusader from DD1. Was paid so you were forced to buy him to get a better replayability. No flames or other empty content. Just Crusader.

The key word is simplicity. DD2 chars have got over 1000 parameters while DD1 only over 100. It's a madness like in Circus Electrique.

DD2 doesn't exist without DD1 content and its heritage.
Last edited by calderon; Feb 6, 2024 @ 4:29am
Raki Feb 6, 2024 @ 4:53am 
The 64% is a short-term result from the rework of HWM. RH has already announced that they will take a look at the feedback.

Also, you act as if it's a fact that the rating would go up if RH followed your suggestions. But I argue it's the opposite, most of the happy 75% (the long-term happiness) would be extremely unhappy if we had to e.g. go back to the annoying Hamlet management again.

Neither of us can prove their predictions, but the feedback in this thread is leaning heavily against your proposition.
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Date Posted: Feb 3, 2024 @ 4:38am
Posts: 37