Darkest Dungeon® II

Darkest Dungeon® II

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calderon Jan 26, 2024 @ 9:16am
Next Patch/DLC Wishlist
Owners and Developers of Red Hook please consider implementing the following suggestions after gathering suggestions from other sources on your own and your own reflections after gathering tones of complaints (mainly from DD1 players). Additionally please fix all bugs mentioned by players in this community asap.

Spent too many hours in the game. The most irritating mechanics I came across from the beginning is overwhelming grinding. Every run the same enemies, the same regions, the same moves. This is so boring like eating potatoes everyday. Candles? Please stop, such harassment should be banished.
DD2 still has no story. Just compare the first DD1 video on Steam. The further away the worse.

No beautiful visuals(DD2) can replace playability(DD1).
That's why so many people has been playing DD1 for years and ignore DD2.

What could be changed for the better if return to hamlet is not possible?

OVERALL
- Add the story to the intro and game itself. More narration after each completed confession
- Remove candles permanently after fulfilling the altar of hope. Maybe replace it with relics.
- Reduce number of candles required to fully unlock the altar of hope or replace it with relics.
- Add option to sell stuff at the inn, at the Hoarder's.
- Every alive hero after first complited confession: +1 combat item slot
every alive hero after two complited confessions in a row: + 1 positive quirk slot and +1 negative quirk slot
every alive hero after three complited confessions in a row: +1 possible permanent quirk and +1 possible permanent negative quirk
every alive hero after four complited confessions in a row:+1 trinket slot
OR it could it be +3 mastery points, save team relationships, save stress level of each hero if above initial level, trinkets
- There should be an information that nobody enter the mountain with valuables/all valuables will be lost or to exit valuables should be sacrificed.
- Add explanation why player can keep his candles but no other valuables (trinkets, items)
- Add an information why heroes will lost their equipment after beating each final confession boss
- Each completed confession should result in stronger enemies in the next one. Now this is messy.
- Add heart attack probability resulting in 2 turn loss.
- Range attack should be defined as an attack where an item/missile is thrown out of hand(s)/gun. Melee atack in every other case.
- If an enemy occupy 2, 3 or 4 rows then AoE attack should inflict like x1,5 x2 or x2,5 more damage to the foe not x1.

REGIONS:
- Particular regions more/less probable in certain confessions to bring the gameplay more closely to DD1
- Greater ones up to 80-100 miles each
- Make Valley and Sluice real regions with their own bosses Prophet, Hag, Wilbur, whatever
- Add Shroud and Foetor biomes possible to Act 1 (Denial).
- At least 2 encounters between the last inn and the mountain and in the mountain. Loot after each of won mountain and pre mountain battles.
- The Valley. Implement tutorial without stupid quick death after reaching first inn or the button to ignore it and continue the play

ADD NEW ENCOUNTERS
- Arena
One in confession (random region), differs in enemies(no mini bosses, wandering bosses or region boses), where heroes can compete up to 10 series of battles in a row, earn new trinkets, baubles, compulsory entry fee before each battle, special achievement, a bit healing hp and stress between fights. Player can make preparations to the next fight. Loot: relics and mastery points, candles(only at the beginning). Defeat results in random loss of equipment(items, trinkets, baubles, relics). Can quit after every stage and keep all the prizes.
- Ruins with real dungeons like from dd1, maybe in the Valley with Prophet boss, Gargoyles, Madmans, Torturer (from Vestal shrine) . Abomination, Necromancer could be a enemy/miniboss/wandering boss. No stagecoach riding, only icon to the next chamber.
- Abbey to heal stress, quirks and more
- Swamp, Copse, Nest of Adders, Hunting Grounds or whatsoever to use enemies from DD1 or their substitutes.
- Camp, randomly buyable camp wood item at the hoarder or at the inn (one in a confession) to set a camp fire and rest between inns or before the mountain. Possible ambushes.
- Particular regions more/less probable in certain confessions to bring the gameplay more closely to dd1

ENEMIES
- More visible diversity of enemies in regions and confessions.
- More human enemies (Warlord plot was a good move but the number of his thugs is insufficient. A few human enemies from hero story paths could be used in the future updates.
- Bosun sodden rigging attack should be melee not ranged.
- Add Bigger Carrion Devourer (it doesn’t become bigger after eating corpses)
- Collector with Heads, Death, Ghoul and maybe someone else must have its genre/type.
- Add boss and mini boss in Sluice and Valley like Prophet, Shrieker, Crocodilian or Vvulf from DD1
- Add mini boss to Den
- Add short cut-scenes like the one with Warlord to every mini boss
- Add longer cut-scenes for every region boss
- Add the wallpaper announcing the boss and mini boss fight not only enemies as it is.
- Add pets adults as enemies.( Orphan Wolf, Pygmy Pliskin, Unnatural Owlet, Reanimated Rabbit, Mucilaginous Slime, Crimson Tick

TOKENS
- Add 75% blind+, 75% strength+, Weak -75%
- Daze + Deaths Door on enemy should result in Stun.

QUIRKS
- Special positive quirk could give one more item slot and one more trinket slot
- Quirks should be replaced in accordance with the principle of fifo (first in first out)

HEROES
- Add Shieldbreaker, Arbalest/Musketeer and may be Houndmaster all with their own shrine of reflection paths or their substitutes.
- Bounty Hounter, add the possibility to hire him permanently (after accomplished all his shrines would be available at the crossroads). Only his first 5 skills available and the rest blocked to unlock in the shrines (add hero paths available at the crossroads). He should be hireable for 50 relics per region not candles. Available through two regions.
- Runaway, add burn healing to Cauterize skill, Run and Hide 3 stealth more
- Grave Robber shadow fade mastered add 3 stealth
- Leper. Chop, Hew and Break skills: lower the probability of blind token from 75% to 65% and from 60% to 50%(mastered)
Vestal (the weakiest hero). Chaplain path: +20% stun per Conviction token and +10% debuff. Add blind and blind+ token. Add possibility to remove
- Crusader. Holy Lance shouldn’t be range attack but melee.
Last edited by calderon; Jan 27, 2024 @ 9:20am
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Showing 1-15 of 19 comments
MKDS nikos Jan 26, 2024 @ 11:26pm 
You think they will make any complex changes? The only thing they could afford for two years was a dlc that should have been in the basic version. Red Hook think that they live in a world beyond dd1 players world but it's completely the other way around. They think that no final polishing of dd2 is the main issue. No, no, this whole game is a huge misconception and the intro alone indicates clearly that dd2 is a big misunderstanding. The deeper the worse. It's boring. I just get so sick of it.

This game is dead and nobody and nothing could change it for better. A waste of time on this one. They ruined the heritage of dd1 forever.
calderon Jan 27, 2024 @ 3:51am 
Originally posted by MKDS nikos:
This game is dead and nobody and nothing could change it for better. A waste of time on this one. They ruined the heritage of dd1 forever.

The most crucial sins of DD2 are:

- loss of character development (skills, items) after beating mountain bosses. No hamlet substitusion.
- boredom (continuous repetition of the same activities)

If RH eliminate these sins then DD1 players will migrate to DD2.
Last edited by calderon; Jan 28, 2024 @ 5:15am
pan1154 Jan 27, 2024 @ 2:17pm 
animation speed up button. This is the slowest roguelike game me and my friends have played.
Jinxedster Jan 27, 2024 @ 4:10pm 
A lot of your requested changes would make the game significantly easier. Why do you want to do that? What is the point? The game is easy enough as it is.

Why do you expect the missing DD1 characters to be added into DD2 for free as a patch and not a DLC? Complete pipedream.

Bringing in old characters is a lose-lose situation.
It takes a lot of work to create new models in the new engine, so to do it for free is a loss, but to ask money for an old one makes the players pissed off. I totally prefer new characters that we would pay for instead.
Raki Jan 28, 2024 @ 1:30am 
I agree with Jinxedster on that many of these changes would make the game quite a bit easier. It's hard to take this seriously when you throw game balance out of the window without a second thought. Would you e.g. add a third trinket slot to DD1 with the same nonchalance?

Also, to be honest, this looks like a mess. It is more like a compilation of every random idea someone on the forums ever had. There's no focus or coherence at all. Maybe there are quite a few useful ideas hidden inside, but like this its hard to find.

Finally, much of this looks like it could be implemented in a mod. Maybe just give it a try yourself?
Last edited by Raki; Jan 28, 2024 @ 1:30am
Gal Kraft Jan 28, 2024 @ 2:36am 
Originally posted by calderon:
- Remove candles permanently after fulfilling the altar of hope.
I agree with this and it's been a unanimous sentiment on this forum since I joined it last month. I imagine Red Hook is well aware of it too. But yeah, this is my #1 QoL issue.

Just about everything else mentioned, I don't necessarily agree. But then I'm not in that "make everything more like DD1" camp. Pet bosses are an interesting suggestion. I don't think that's the thing that will make the DD2 haters change their tune though.

I also don't agree that DD2 is grindy-er than DD1. I remember DD1 being grindy-er, with shorter but more repetitive runs, for enough currency to unlock things. In DD2, I can maybe understand runs focused on Hero Shrines and avoiding the Confession boss, while still not comfortable with the brand new skills, but I tend to not skip the boss, and I also don't think candle grinding is necessary either. I seem to recall by the time I unlocked all skills on most characters and messed with them, I had also unlocked most key elements in the Altar of Hope. To each their own, but be happy with your play-style or else change it up.

I hope Red Hook finds just the right spice for you to be more satisfied with the game. I wish for you to enjoy it like I do.
calderon Jan 28, 2024 @ 4:02am 
Originally posted by Jinxedster:
Why do you expect the missing DD1 characters to be added into DD2 for free as a patch and not a DLC? Complete pipedream.

Bringing in old characters is a lose-lose situation.
It takes a lot of work to create new models in the new engine, so to do it for free is a loss, but to ask money for an old one makes the players pissed off. I totally prefer new characters that we would pay for instead.
I don't expect anything from you just read and understand the lyrics. I wrote it clear as a day "... or their substitutes." and where the ♥♥♥♥ I wrote that it must be for free?

Originally posted by Raki124:
I agree with Jinxedster on that many of these changes would make the game quite a bit easier. It's hard to take this seriously when you throw game balance out of the window without a second thought. Would you e.g. add a third trinket slot to DD1 with the same nonchalance?

Also, to be honest, this looks like a mess. It is more like a compilation of every random idea someone on the forums ever had. There's no focus or coherence at all. Maybe there are quite a few useful ideas hidden inside, but like this its hard to find.

Finally, much of this looks like it could be implemented in a mod. Maybe just give it a try yourself?
Do you expect me to do all the job instead of RH devs? Maybe pro bono? I paid for bare version and dlc. Let them balance the game. They are paid for it, aren't they? Additionally I give solutions. All I hear from you guys is whining and denying. Where are your solutions, proposals?

Originally posted by Raki124:
Would you e.g. add a third trinket slot to DD1 with the same nonchalance?
That's why BH in the roster, more item and quirk slots are the most popular mods on nexus platform.
Do you use all the items in the game? Definitely not, but they are implemented within it. Why? Because not only you two guys in the world are playing it. Diverse players have diverse tastes.

BTW this product exists on the market only thanks to DD badge and heroes from DD1. Nothing more and nothing less.
Last edited by calderon; Jan 28, 2024 @ 4:21am
Raki Jan 28, 2024 @ 4:51am 
Originally posted by calderon:
That's why BH in the roster, more item and quirk slots are the most popular mods on nexus platform. (...) Diverse players have diverse tastes.

So there even are existing mods for that already? I guess at least some people really did "give solutions" instead of just "whining and denying"...

The way I see it, players who want to have an easier playthrough or want to powerstomp the enemy for a change can just use these mods. Everyone else can enjoy a well-balanced, challenging game. Everyone's happy, everyone wins, no?
calderon Jan 28, 2024 @ 5:04am 
Originally posted by Raki124:
The way I see it, players who want to have an easier playthrough or want to powerstomp the enemy for a change can just use these mods. Everyone else can enjoy a well-balanced, challenging game. Everyone's happy, everyone wins, no?
I assume that you are a casual player and don't understand the problem with mods.

Mods destroy the balance of the game and only devs can reverse and control this process. That's why only devs should do the changes via dlc&updates to maintain the stability of the game. I used nexus mods as an example, so don't trip me up.
Last edited by calderon; Jan 28, 2024 @ 5:13am
Jinxedster Jan 28, 2024 @ 8:01am 
Originally posted by calderon:
I don't expect anything from you just read and understand the lyrics. I wrote it clear as a day "... or their substitutes." and where the ♥♥♥♥ I wrote that it must be for free?

Temper temper. You did not specify which changes are to be a patch and which to be a dlc. I am already familiar with your position on this game and you don't need a crystal ball to know that you aren't happy with it and expected more, especially bringing in the old characters.
Last edited by Jinxedster; Jan 28, 2024 @ 8:34am
calderon Jan 29, 2024 @ 5:03am 
I am cool. What you wrote was not my intesion. My only intension (and many other players) is to help RH to understand why they lost milions of sales units and how to change it for better.
I have listed a streak of proposals. I believe I have done my duty as a DD1 fan. That's all.
Last edited by calderon; Jan 29, 2024 @ 5:06am
The Face Jan 29, 2024 @ 7:19am 
Man you can tell the people that played dd1 on radiance with some requested changes huh
MKDS nikos Jan 30, 2024 @ 5:11am 
Dialogues and monologues make no sense.
-6 months of waiting for Crusader and finally on this occasion the price of the game was increased by $10
-2 months of waiting for higher probability of Warlord presence in the first confession which probably required increasing one number in the game code

Many meaningful changes posted in dd2 threads haven't been introduced and probably never will be.
Last edited by MKDS nikos; Jan 30, 2024 @ 5:16am
Raki Jan 30, 2024 @ 9:35am 
I'm not sure why the dialogues and monologues make no sense to you, but maybe this retelling in a more linear fashion can help you make sense of it:
https://www.youtube.com/watch?v=P4EwwKWvovI (Warning: Spoilers)
MKDS nikos Feb 4, 2024 @ 9:57am 
Dude, read between the lines. I was talking about dialogues and monologues in the dd2 community on steam. People make suggestions what to change for better but it's like banging your head against the wall. Red Hook had peaked with dd1 with a huge help from players community and after that nobody wanted to help them to create the successor for free. dd2 is a crap. Look at players reviews. dd2 after last patch reached a trash level.
Last edited by MKDS nikos; Feb 4, 2024 @ 9:58am
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Date Posted: Jan 26, 2024 @ 9:16am
Posts: 19