Darkest Dungeon® II

Darkest Dungeon® II

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ItsJ- 3 Oca 2024 @ 12:02
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Darkest Dungeon 2 is better than DD1
I want to start this by saying that both games are great and have their own identity.

However in my opinion Darkest Dungeon 2 brings much more of a challenge, adds more variety, has a more interesting story/lore, better graphics, better combat, and creates a more re-playable game with its new rogue-like identity.

For me darkest dungeon 1 was such a predictable game once you got a few hours into it. You would be able to memorize what gear to bring for each area, predict what enemies were in each area, and just build super teams that would snowball to the end of the game. The combat was simple and not very balanced, the game being impressive for its time is visually dated, and the challenge just isn't there once you learn each area of the game. The main pros for darkest dungeon was its mod support and the relationship you made with your characters it ends at that when compared to DD2.

Darkest dungeon 2 is just a better successor to the first game. It took the fun elements of darkest dungeon 1 and created one of the best turn based rogue-likes by keeping its old identity, but evolving to not feel like just a re-skin of the last game. Cant wait to see where this game goes. I hope to see something like a endless mode for darkest dungeon 2 eventually to be able to compete on a leader board and feel more attached to my characters in a longer form run.
En son ItsJ- tarafından düzenlendi; 3 Oca 2024 @ 12:37
İlk olarak gönderen kişi: SlantedRhetoric:
İlk olarak ItsJ- tarafından gönderildi:
All my opinion and i respect that you like DD1 more but

DD2 is far more challenging imo. You have a much more limited window to try and make what you have work and far less time and funds to prepare for each surprise that you can encounter. Every single run of DD1 is so soft balled. You can over prepare insanely for every challenge.

Because it's a campaign with runs in it, rather than a campaign that is comprised of one long run.

You're comparing a resource management/dungeon crawler hybrid to an adventure game. The comparisons don't really match up in a cogent enough way for it to make sense to call one better at any aspect in particular way.

Even the art style and theme of the games are each better suited for their respective sub-genre. You don't need or even want fully 3d rendered characters in a game where the characters are what amounts to hired muscle that the player is neither expected nor encouraged to have any deeper understanding of other than their class, whereas in a character-focused adventure game like this, it makes more sense to figuratively and literally flesh out each class as they're distinct characters with in-game, distinct backstories.

Consider for a moment how you'd view this comparison if this wasn't titled "Darkest Dungeon 2" and didn't actually have anything to do with the original game, but was a standalone title. The mismatch in trying to make a comparison between the two becomes rather clear in doing so.

For what it's worth I think both are better than the other in their sub-genres. Because DD1 isn't an adventure game with a strong narrative component whilst DD2, from what I've played so far, is a pretty straightforward point A to point B adventure roguelite with a bit of variety. Out of the games in my library that are tagged "roguelite" DD1 is more like Loop Hero while this is more like Across the Obelisk, though both are card games, I think you get the idea.
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İlk olarak ItsJ- tarafından gönderildi:
İlk olarak squat_instructor tarafından gönderildi:
100% accurate statement
I think most people are hung up on nostalgia tbh. I recently went back and tried DD1 again its night and day. I will say the strategy game community hates innovation and change though. So not surprised stil have some people begrudged that game 2 wasn't just a copy paste

I did the same actually after playing through DD2 initially, just to make sure I remember it accurately. The combat system in DD1 is very rudimentary and if you know a few widely known strategies you can trivialize it to the point of ridicule. Runs are repetitive, boss mechanics are basic, town upgrades are tedious and so on. All of it is of course fine for a first game in the series as those were all original concepts. RH did a great job at recognizing and improving things that matter and trimming or removing things that didn't in DD2.

I will give one thing to DD1 and it's the fact that you don't need to go through Hero Shrines to unlock abilities, that is the only real issue I have with DD2
En son squat_instructor tarafından düzenlendi; 10 Oca 2024 @ 8:38
İlk olarak squat_instructor tarafından gönderildi:
I did the same actually after playing through DD2 initially, just to make sure I remember it accurately. The combat system in DD1 is very rudimentary and if you know a few widely known strategies you can trivialize it to the point of ridicule. Runs are repetitive, boss mechanics are basic, town upgrades are tedious and so on.

Create a new safe, Select Bloodmoon and see how long it takes until you have your first death. There is no "trivializing" in DD1 because the game has so many rng elements that minor things can totally screw you over. It only takes a turn or two of some unlucky focus fire, maybe a crit and one character is gone from existence if dbr didn't work in your favor. Hence, the narrator always reminds you that "overconfidence is a ...".
İlk olarak Shalai tarafından gönderildi:
İlk olarak squat_instructor tarafından gönderildi:
I did the same actually after playing through DD2 initially, just to make sure I remember it accurately. The combat system in DD1 is very rudimentary and if you know a few widely known strategies you can trivialize it to the point of ridicule. Runs are repetitive, boss mechanics are basic, town upgrades are tedious and so on.

Create a new safe, Select Bloodmoon and see how long it takes until you have your first death. There is no "trivializing" in DD1 because the game has so many rng elements that minor things can totally screw you over. It only takes a turn or two of some unlucky focus fire, maybe a crit and one character is gone from existence if dbr didn't work in your favor. Hence, the narrator always reminds you that "overconfidence is a ...".

I never liked the saying overconfidence is a slow and insidious killer. A much better quote would be that Arrogance destroys the footholds of victory.

Despite that though i have to agree with the guy above. I really dont think the game is very difficult and to a point becomes pretty formulaic. Sure unlucky rolls wills screw you sometimes but its never so much to where its any different from DD2. Difficulty doesnt matter when the combat itself just is samey. I only beat DD1 on normal and hard the 3 base difficulties given. I didnt play any dlc besides characters either.
İlk olarak Shalai tarafından gönderildi:
. There is no "trivializing" in DD1 because the game has so many rng elements that minor things can totally screw you over.
https://steamcommunity.com/sharedfiles/filedetails/?id=2065003292

There's definitely an utterly busted party for DD2, analogous to VES-PD-JES-MAA.
It's probably PD-JES-HWM-FLG. Same principle: just add together the four most OP heroes.
Though I'm also interested in the analogies to PD-JES-ABM-OCC and HM-PD-CRU-FLG.
What's the OP no HP team? What's the OP no healer team?
En son No One tarafından düzenlendi; 10 Oca 2024 @ 10:59
İlk olarak calderon tarafından gönderildi:
İlk olarak The Face tarafından gönderildi:

You failing basic understanding does not mean a lack of story. Like it has to be spoon fed to you.
You think I didn't confront my thoughts with thoughts of other players from many sources before exteriorize myself?

You need to have thorough experience in DD2 to understand the arguments of both sides (dozens of hours, finish all bosses and unlock all altar of hope). Do you have one? Or you're some grungy player-wannabee searching for existentialism through a haze of bong-smoke?

RH wanted to monetize their idea quickly via egs. So quickly that they forgot to refine and polish unfinished product before release.

DD1 players are discerning and not stupid and quickly caught on that by paying x times more for DD2 they received x time less of successor to DD1.

Btw making a thread with a bunch of private accounts complaining with you isn't talking to the community lol. And ur profile is private we have no idea what you've done in this game
İlk olarak ItsJ- tarafından gönderildi:
...And ur profile is private we have no idea what you've done in this game
Go to headquarters of RH and tell them Show me your statements! Good luck.
En son calderon tarafından düzenlendi; 29 Oca 2024 @ 4:42
İlk olarak ItsJ- tarafından gönderildi:
İlk olarak goobie snoobert tarafından gönderildi:
while it's true that there's more variety within each individual character, you can't pick the same character twice or more, which really gimps party composition variety


no. the ancestor being a ♥♥♥♥ and reaping what he has sown is far more interesting


no. the removal of accuracy, dodge, and protection stats made the game less exciting and unpredictable. in DD1, nothing is certain


idk about you but the runs last way too long for me to be like "hm, i might as well do a DD2 run just for the sake of it". a StS run takes like what, 30 minutes on average? very easy to fit into your day. whereas a DD2 run takes over 2 hours due to all the downtime
a DD1 playthrough obviously takes far longer to complete, but it's easy to enjoy it in short bursts by just doing a few dungeons

obviously this is all really subjective. i don't think DD2 did any of these things poorly necessarily; it's still a really good game, i just don't think it pulled them off as well as the first game


İlk olarak goobie snoobert tarafından gönderildi:
while it's true that there's more variety within each individual character, you can't pick the same character twice or more, which really gimps party composition variety


no. the ancestor being a ♥♥♥♥ and reaping what he has sown is far more interesting


no. the removal of accuracy, dodge, and protection stats made the game less exciting and unpredictable. in DD1, nothing is certain


idk about you but the runs last way too long for me to be like "hm, i might as well do a DD2 run just for the sake of it". a StS run takes like what, 30 minutes on average? very easy to fit into your day. whereas a DD2 run takes over 2 hours due to all the downtime
a DD1 playthrough obviously takes far longer to complete, but it's easy to enjoy it in short bursts by just doing a few dungeons

obviously this is all really subjective. i don't think DD2 did any of these things poorly necessarily; it's still a really good game, i just don't think it pulled them off as well as the first game

All my opinion and i respect that you like DD1 more but...

Being able to use the same character more than once created a lot of broken teams its better to only be allowed to play one character each imo

i couldn't be bothered to even pay attention to the story in DD1 i didn't even notice it was there tbh

The combat in DD1 is so over simplified its nothing but spam stun/daze and do big dmg combos. The randomness of stats was just to try and balance the brokenness you can do in that game. Saying nothing was certain is very extreme considering how much prep time you get.

That in my opinion is the problem with DD1 your run is much longer and you can over prepare like crazy for everything making the game substantially easier imo.

All that you mention are just choices. Usually, having a cloned party means defeat, you have to keep a balance. Stun is an important mechanic, but like cloned heroes, you can totally play without it.

What i do enjoy of DD1 that i do not of DD2 is how intuitive everything is. And the variety of builds you can do only to one hero, giving them tools and some spice that makes them more fun to play. DD2 has, potentially, more sinergy between heroes, yes, but their role is way more marked and the individual variety is lessened, not every path is useful. And its way harder to understand, above all, because you have to unlock the moves of each character. That means you have to play with a base kit that sometimes is awful, like Hellion or PD(you will not use some moves at all, until you unlock more) which feels like a downgrade from DD1.
En son Halls de coca tarafından düzenlendi; 28 Ara 2024 @ 22:44
Isn’t this like saying football is better than baseball? Or apples are better than oranges?
And I often see people say “Nostalgia is the only reason to like dd1”.

People can prefer different things. Saying someone is wrong or incorrect for having different preferences doesn’t really work and it’s a tad insulting tbh. It’s assuming the other person didn’t come to their own decision through thinking and logic and just randomly decided to like/dislike something.

Being as polite as humanly possible here so just in case this goes south rapidly- for the record I feel there is nothing in what I said that is insulting to anyone on this earth.
En son clarkeveritas tarafından düzenlendi; 29 Oca @ 1:14
I genuinely just don't find it as enjoyable as the first unfortunately, I'm glad other people like what it offers but this one just isn't for me.
167.7 Hours in and i can say no DD2 is not better.
Games are diffrent.Dd1 is more "hardcore" and grindy and has alot of mods to keep it fresh.This one looks better and is more modern and less grindy,so i like dd2 better,but it lacks replay value for now.
I just lost one of my saves with this new update!!!
The game clearly sold less then its predecessor and likely damaged the appeal of any DD game moving forward.

the studio will likely close down if they keep this sorta behaviour up, and they'll have earned it.
En son Mellowfungus tarafından düzenlendi; 29 Oca @ 7:07
I’ll be curious to see what their next game looks like- do they try to get back dd1 people, keep the dd2 people (and there should be enough of them as long as they are still a very small studio), or make neither an rpg-crawler or a rogue-lite-ish game.
There are SO many games out there that’s it’s rare for a company to have dd1 success or even dd2 success. But they’ve also shown that they don’t necessarily care about going for crazy sales numbers (nobody get riled up- I think it’s safe to say a dd2 that was essentially an expanded and better dd1 would have been a safer sales route).
5 million sales roughly vs 600k sales roughly
97% positive reviews vs 76% positive reviews.
10 year old game with 5k active players vs Almost 2 year old game with 1.5k active players
Yes buddy, DD2 is the better game............
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