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However, it looks like your front-line is even more fun, I imagine duelist and highwayman were having the time of their life. :)
How did you engage Seething Sigh in Act 2? Did you switch HWM to Sharpshot, or keep him as Rogue?
P.S. the dreaming general trophy that locks you comp in place allows you to use fleche and point blank shot every turn. It's a nice strategy for Act 3 dps race. Stack otherworldy fragments or other trap items to nuke the big ole eye.
Alchemist PD can hit for around 4+ damage with Plague Grenade by herself (up to 9+ crits), while applying DoTs to the bulk. Back it up with a CRU Lance or even a non-specialized Pistol Shot and you will easily pop the 9HP threshold on back lungs.
Seething Sigh isn't all that difficult, provided you have more than a few options (in the event of debuffs or wanting to use turns for something else).
Here's a non-challenge run from this morning with 3/4 heroes you've mentioned present.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116906019
Lance, Acid Rain (instead of Plague Grenade), Judgement, etc, are quite sufficient - being challenged only by Blind+Weak tokens, which you can counter with items and/or acquire debuff resistances for.
Vestal - PD - crusader - HWM
Confessor - Surgeon - wanderer - Rogue
vestal/PD/Crusader all have heals
PD uses mostly incision
HWM stars with point blank shot
Crusader either smacks with smite or heals stress
Vestal removes buffs from enemies with illumination
Jester turn one due to speed uses fade to black to grant blind tokens, pushing hellion into spot one for howling end or something else. Crusader obviously uses Holy lance to push into 3rd while PD grenades the back line. Jester can keep pushing crusader back into 3rd rank while granting combo tokens. Crusader goes into rank 1-2 when needed, using smite, heal and tenacity for defence tokens. This allows Jester while in rank 3 to stress heal/encore. Hell he can still use fade to black and push himself into 4th and grant more blind tokens. Hellion of course stays in the front setting up for howling end and iron swan for back line snipes.
I beat every lair boss, some even on the first area, I had never beaten acts 3-4-5 before and beat each one first time with this crew. They truly feel unbeatable, you have healing, defence, taunt, damage and can dance around so being shuffled isn't a big deal. Actually amazing definitely recommend.
Which skills exactly did you use for this comp? I don't have Hellion at the moment