Darkest Dungeon® II

Darkest Dungeon® II

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Dbrn Dec 16, 2023 @ 10:42pm
Do people like Barricade fights?
I don't... But if you do, what's the strategy? They tend to be awful for me, grueling and damaging to the team.
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Showing 1-14 of 14 comments
dispellado Dec 17, 2023 @ 12:30am 
They're super annoying and take forever. I normally tackle them with multi hit skills. Grape shot and reap together can make some decent headway on the first two rows. If you have PD you can blight the back 2 and kill that guy with dot. guard whoever is hitting the barrier, or just taunt with flagellant to reduce their crazy high damage.
Nate Dec 17, 2023 @ 12:39am 
i was expecting it to only show up during the quest, i find them a chore to deal with
kotamine Dec 17, 2023 @ 2:12am 
I don't necessarily like them (the enemy variety within them is hilariously poor), but they're easier compared to bandits and faction roadfights, and they give you free combat items, so I don't mind them.
Raki Dec 17, 2023 @ 4:27am 
The fight is much easier if you have at least one of the following capabilities in your party:
- Fire Damage to clear the barricades quickly (Runaway's Controlled Burn works wonders)
- Ignore Guard tokens (e.g. GraveRobbers Thrown Dagger)
- Area Damage to bypass Guard (e.g. Highwayman's Grapeshot Blast, Leper's Hew)
- Heavy Melee Damage to crush a barricade quickly (E.g. Jester's Finale)
- Ability to hit position 4 (in many cases, the 2nd barrricade provides offensive instead of guard tokens, or there's only one barricade to begin with)
- Provide Strength tokens (to buff melee damage)

On the other hand, the barricade punishes:
- Teams relying too much on bleed and blight damage
- Teams relying too much on ranged damage
- Teams relying too much on debuffs

I usually do a full stop with my coach if I see a barricade coming up and adjust the equipped skills accordingly. You can even use the new "Skill Loadout"-Feature to quickly switch back afterwards. The fact that you know pretty much EXACTLY what is coming is a huge bonus for your side - use it.

Many characters can provide at least one kind of help. E.g. it can make sense to switch in Emboldening Vapors (provides strength token) with Plague Doctor, even if the skill is not stellar in general.
Last edited by Raki; Dec 17, 2023 @ 4:32am
Originally posted by Raki124:
- Teams relying too much on bleed and blight damage

Yeah, no. Blight damage are plague grenade / venomdrop flashing dagger / flag acid rain - all will easily damage both barricade and whatever's beneath it. No problem at all.

Bleed teams have Jester's harvest or Occultist's Anamnesis (which follow the same logic) or they have the solid core damage of Surgeon, He-man or Hellion.

The only issue I have with barricade fights is that they tend to be clustered in 2-3 fights in a row and, given they all are the same encounter, it's not that fun. They really should improve their RNG so you're not encountering the same fight twice per biome. Well, twice rarely is ok, but certainly not 3-4 times per biome.
calderon Dec 17, 2023 @ 7:34am 
Originally posted by kotamine:
I don't necessarily like them (the enemy variety within them is hilariously poor), but they're easier compared to bandits and faction roadfights, and they give you free combat items, so I don't mind them.
I have the same feeling. A small variety of enemies and relatively easy to defeat.

I would add two more points.
-There's a bug regarding the lack of their type (Warlord, Spearman, Swordsman). We do not know who they are. The Warlord is very similar to the Bone Bearer from DD1 but much bigger.
The same bug concerns Ghoul, Death, Collector and his Heads.
-Red Hook did not inform that DLC introduces two new enemies (Swordsman and Spearman). They only mentioned the Warlord.
Last edited by calderon; Dec 17, 2023 @ 7:34am
thorin.hannahs Dec 17, 2023 @ 7:48am 
They are alright. Once I accepted that I was going to bleed no matter what I just went in on the barricades, solved most of my problems.
TheVampire100 Dec 17, 2023 @ 9:23am 
They are only here to give the illusion that there is some value to the carriage riding minigame.
"Look, we have obstacles that stop you!"
Just add more fight encounters to the map and remove barricades. But then the carriage ride would feel even more pointless than now.
KlinkKlink Dec 17, 2023 @ 11:11am 
They're fine. You have the tools. Ranged cleaves (plague grenade, rain of sorrows, zealous accusation, etc, etc, etc,), moves that ignore guard (thrown dagger, vestal bonk), brute forcing the barricades with nukes (howling end, burning stars, finale, etc. etc.)
The Face Dec 17, 2023 @ 11:28am 
Originally posted by TheVampire100:
They are only here to give the illusion that there is some value to the carriage riding minigame.
"Look, we have obstacles that stop you!"
Just add more fight encounters to the map and remove barricades. But then the carriage ride would feel even more pointless than now.

Wow someone just wanted to complain
TheVampire100 Dec 17, 2023 @ 11:33am 
Originally posted by The Face:
Originally posted by TheVampire100:
They are only here to give the illusion that there is some value to the carriage riding minigame.
"Look, we have obstacles that stop you!"
Just add more fight encounters to the map and remove barricades. But then the carriage ride would feel even more pointless than now.

Wow someone just wanted to complain
It's just as it is. I would rather have more nodes and less "between nodes". The meat of the game is the actual gameplay around the nodes, that's why I think that barricades are overall a bad idea since it distracts you from said meat. Not to be confused with the Foetor, which has a different kind of meat.
The Face Dec 17, 2023 @ 11:34am 
Originally posted by TheVampire100:
Originally posted by The Face:

Wow someone just wanted to complain
It's just as it is. I would rather have more nodes and less "between nodes". The meat of the game is the actual gameplay around the nodes, that's why I think that barricades are overall a bad idea since it distracts you from said meat. Not to be confused with the Foetor, which has a different kind of meat.

And walking between rooms never happened in the first game :O
TheVampire100 Dec 17, 2023 @ 11:41am 
Originally posted by The Face:
Originally posted by TheVampire100:
It's just as it is. I would rather have more nodes and less "between nodes". The meat of the game is the actual gameplay around the nodes, that's why I think that barricades are overall a bad idea since it distracts you from said meat. Not to be confused with the Foetor, which has a different kind of meat.

And walking between rooms never happened in the first game :O
We are talking about the second game though. No one said something about "this is why DD1 is better".
Dbrn Dec 17, 2023 @ 12:22pm 
Thanks for the tips. I see that there are ways to get through them faster now. However, I do just think they do a little too much damage overall for no reason. Oh well. :steamthumbsup:
Last edited by Dbrn; Dec 17, 2023 @ 12:22pm
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Date Posted: Dec 16, 2023 @ 10:42pm
Posts: 14