Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Fire Damage to clear the barricades quickly (Runaway's Controlled Burn works wonders)
- Ignore Guard tokens (e.g. GraveRobbers Thrown Dagger)
- Area Damage to bypass Guard (e.g. Highwayman's Grapeshot Blast, Leper's Hew)
- Heavy Melee Damage to crush a barricade quickly (E.g. Jester's Finale)
- Ability to hit position 4 (in many cases, the 2nd barrricade provides offensive instead of guard tokens, or there's only one barricade to begin with)
- Provide Strength tokens (to buff melee damage)
On the other hand, the barricade punishes:
- Teams relying too much on bleed and blight damage
- Teams relying too much on ranged damage
- Teams relying too much on debuffs
I usually do a full stop with my coach if I see a barricade coming up and adjust the equipped skills accordingly. You can even use the new "Skill Loadout"-Feature to quickly switch back afterwards. The fact that you know pretty much EXACTLY what is coming is a huge bonus for your side - use it.
Many characters can provide at least one kind of help. E.g. it can make sense to switch in Emboldening Vapors (provides strength token) with Plague Doctor, even if the skill is not stellar in general.
Yeah, no. Blight damage are plague grenade / venomdrop flashing dagger / flag acid rain - all will easily damage both barricade and whatever's beneath it. No problem at all.
Bleed teams have Jester's harvest or Occultist's Anamnesis (which follow the same logic) or they have the solid core damage of Surgeon, He-man or Hellion.
The only issue I have with barricade fights is that they tend to be clustered in 2-3 fights in a row and, given they all are the same encounter, it's not that fun. They really should improve their RNG so you're not encountering the same fight twice per biome. Well, twice rarely is ok, but certainly not 3-4 times per biome.
I would add two more points.
-There's a bug regarding the lack of their type (Warlord, Spearman, Swordsman). We do not know who they are. The Warlord is very similar to the Bone Bearer from DD1 but much bigger.
The same bug concerns Ghoul, Death, Collector and his Heads.
-Red Hook did not inform that DLC introduces two new enemies (Swordsman and Spearman). They only mentioned the Warlord.
"Look, we have obstacles that stop you!"
Just add more fight encounters to the map and remove barricades. But then the carriage ride would feel even more pointless than now.
Wow someone just wanted to complain
And walking between rooms never happened in the first game :O