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With Bounty Hunter in a roster the needed variety would be much wider.
However his absence in DD2 as a regular hero is astonishing as well as the initial absence of the Crusader.
I think his skills are a notch above most others, not sure anyone has a straight up stun without combo for example.
I get what they did with the bounty hunter, and I really like playing with him because it works so well on stygian blaze to have him and all his mastery in the first region when I only have 2 spare mastery points. Red Hook designed it to be like that for a reason and it feels cohesive. Unfortunately, they still pulled a character from the previous game... Why not implement a similar concept but with a new character?
Personally I'm not a fan of the decision. I don't mind new heroes, but I want all 18 DD1 heroes present in DD2 in playable form, and I don't think this is an unpopular opinion.
The "lore" reasons for Anti/BH being in their current state just feels tasteless, lore should always take a backseat to gameplay, and BH being part-time and not hireable for Act bosses is putting lore in front of gameplay. Not a fan.
At this rate the only way we're getting full-time Anti/BH is when workshop integration gets added.
Though who knows. They were pretty dead set on leaving Vestal and Crusader out of this game, and here we are.
Personally I think Anti/BH being on the roster is exclusively a positive because more heroes = more replayability.
1. Recover BH from abysmal oblivion to make him a full story hero.
2. Transform the candles into other rewards after completing the Altar of Hope could open the way to completely remove them from advanced gameplay.
After completing the Altar of Hope collecting candles become useless and very annoying. Now the need to pay BH in candles for his short services force the gameplay to keep the candles as a rewards till end of the game apart from you have fully upgarded the Altar of Hope or not.
2. Add a possibility to remove permanent negative and positive quirks using the Hospital.
Removing permanent quirk could be x2 or x3 more expensive than a normal quirk removal (as in DD1).
Now, unlocking BH as a full hero like the others? Of course I would love it, and honestly having more characters with a side quest to unlock like the Crusader would be so much fun, but I also like his current state as a paid mercenary that helps you in a region and then goes away. Also, I don't think RedHook should focus entirely on bringing back characters from DD1, a mix of old and new heroes is the way to go in my opinion.
I think you aren't getting the whole idea of the character. He comes with mastery skills at the first region (mostly) so that you can use the other 2 for other characters, and remove the character from your squad who is most hungry for mastery points. His skills, imo, are great. Damage is the most important thing and he has a lot of damage dealing skills, with great bonus damage or execution or other small details in his skills that you probably aren't aware of. For example execution 2 clutch saved a character for me more than once. You can also use the stun skill for those pesky 3 or 4 row enemies. Not to mention his high HP (48) I'm not sure why you say the stun act boss thing because he would never be able to appear for recruitment just before the mountain. But if you mean region bosses, they all vary in resistances.
I'm not the type who goes into long autistic detailed rants with side by side statistics, so don't expect that but suffice to say I wholeheartedly disagree.
I never used him as a beginner but now I find him almost essential on hard mode.