Darkest Dungeon® II

Darkest Dungeon® II

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Broken Land May 28, 2023 @ 9:23pm
Is it worth setting up combos?
Seems like a wasted move, since most fights are just DPS races.
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Showing 1-8 of 8 comments
The Face May 28, 2023 @ 9:54pm 
SO many moves do it anyways. Or apply weak/blind while doing it. So many are gonna happen while you do things anyways
Huge Beard Guy May 28, 2023 @ 9:54pm 
Originally posted by Broken Land:
Is it worth setting up combos?

Depending on the team yes, it should be happening by default.

Depending on the team no, any would be follow up could be considered a less than effective move.

It really depends on how you're playing, what you like to do and what team you are running etc.

There's no definitive "yes" or "no" sorry.
Magni May 28, 2023 @ 9:58pm 
Like almost anything, combos are situational. Depends on the enemies, dependson your party lineup. A Leper or Hellion is going to be very grateful for combo setups on a big target, for example.
Ignosius May 29, 2023 @ 2:27am 
I've found it to be generally not worth the effort.

It can be a nice bonus if you happen to mark someone while doing something else, but actively trying to set them up is too finicky without a good enough reward. It's really easy to accidentally consume the combo token with the wrong character unless your turn order is exactly right.
Null Winter May 29, 2023 @ 2:37am 
I've found that it's not efficient unless you have two characters capable of reliably marking targets, with the other two ready to consume those marks. A Jester dancing between ranks four and three with his upgraded default attacks puts out constant marks while buffing himself with Dodge and debilitating enemies with Blind; he basically counts for two target markers with his efficiency.
Pixel Peeper May 29, 2023 @ 2:50am 
I don't really understand how the developers decided which skills to put Combo on or which skills would benefit from it.

Personally I don't actively try to work with the Combo system. Some skills just happen to put it on enemies, and I'll try to take advantage of it if it's there.

My Ravager seems to like it.
Vudak May 29, 2023 @ 4:51am 
Unless you've built a team around them and have planned for their inclusion they're just a nice bonus now and then that sometimes give you a leg up. Dismas's pistol shot daze/stun thing for example - its never something I built around, but knowing it exists has been useful now and then. That said, they do have some good power and class interplay with them if you go out of your way to make them work (hella bonus dmg on hellion / hella crit on GR)
sono May 30, 2023 @ 4:27am 
Someone like Jester or Occultist will apply combo during regular damaging/debuffing moves. This can then be used by some other characters, like the MAA's self-heal.

You probably don't want to build around it, but on certain skills it's a nice bonus.

Skills like tracking shot should definitely not be used just to apply mark though - if all you're doing is marking, you're doing something wrong. But if you use it to remove dodge, the mark is a nice extra.
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Date Posted: May 28, 2023 @ 9:23pm
Posts: 8