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Yes and no, although not necessarily in the sense that you go on to described.
In general, allow yourself to think about it in the following terms; the difficulty within each chapter revolves around the end boss and preparing for it, therefore there's no real order of difficulty regarding which chapter is hardest to play due to each player will have their own standard of difficulty.
For myself I consider chapter 1, 2 and 4 easy, like genuinely easy. Chapter 5 is a good challenge but not too hard. Chapter 3 is very hard depending on how many things I over look/forget. Here's how I'd rank them in difficulty with number 1 being the hardest:
1. Chapter 3
2. Chapter 5
3. Chapter 4
4. Chapter 1 & 2 (the jump in difficulty onward from chapter 1 & 2 is considerable)
Generally the difficulty in Darkest Dungeon 2 revolves around:
* getting prepared for the end boss
* the length of the chapter
* party comp
* Elite enemies (however this won't apply to all)
The 3rd confession is notorious for being the hardest to beat. Congrats on beating it.
The lair bosses in the "new" levels (The Foetor & The Shroud) that open up after the first two chapters are a big jump up in threat compared to the two split between The Sprawl and The Tangle.
Unless I'm mistaken, the only way for those type of odds to change is when you select a "hard" candle (the dark blue candles) for the stagecoach.
People tend do that. Due to the nature of positioning in DD2, naturally certain skills shine against certain enemies with those enemies tending to be bosses. That's simply the nature of the beast.
That however doesn't stop you, myself or the next person from perhaps thinking of a theme to build a party around and making it work.
The key thing to remember when reading or hearing someone saying "you need character X or Y with this and that skill to win" is that there's no win every situation set up.
Doing as you please and remaining flexible. I personally choose who I want and with what skills I want them to have to make my core strategy work i.e. how I want to play at that particular moment.
When I reach a lair boss and/or the end of the chapter boss I revisit the skills and make sure each character can do what I initially wanted them to do and is also able to work around that bosses mechanics for example, I'd give the Leper Intimidate if he didn't already have it when going against the Dreaming General because it's helpful in that fight.
Since you stated "I'm getting frustrated with this game" I suggest you go with whatever it is that you feel is most fun. That way you'll earn those candles for upgrades and also get rid of that frustration.
When you're all chilled and head strong (is that a saying "head strong"?) that's when I'd consider going back at it.
Just to clarify, it was 5 tries to beat confession 1+2, then start the 3rd. It took much longer to beat this one, 10? 15? maybe 20 runs? And out of those i only made it to the boss about 4 times.
I don't get what is going on with lair bosses. The Tangle one is said to be easiest and i easily dispatched him on confession 1 or 2, i forgot exactly, but i didn't even realize i could target the thing behind him. Now I prepare for him and get wiped anyway, even when bombarding his back twice per round.
Head strong, sounds like confidence, that works for me. Currently on a confession #2 run and there IS a difference, not just in preperation and i'm definitely more chilled out. I guess i'm carebear, oh well. Remember that overconfidence (or lack of, or even when meticulously balanced) is a slow and bah we're all gonna die anyway!
No, you do not need specific heroes or skills to win the game. I experiment and change comps all the time. I personally don't bother with metas in a singleplayer game.
Lair bosses need to be properly prepared for at a certain point. Acquire the proper combat items, master the right skills, and pick your fights carefully. There's a reason you get to pick between two regions, and that you can enter a lair even in the first or last region. For example, I don't usually fight the Librarian without a way to deal with his dodge, like having Highwayman's upgraded Tracking Shot.
No prob.
That exact same thing happened to me (with every boss tbh, lair or otherwise). Here's a reply I typed in a thread about the Dreaming General (The Tangle lair boss). After I typed that, I swear, I took a snipping tool image of the "guide" and have always used it since. It hasn't failed me since.
https://steamcommunity.com/app/1940340/discussions/0/6741370072197549658/?tscn=1683992783
The whole, "hit the vines twice every round" thing (I've seen it too) isn't exactly true rather, at times it can be rather misleading by folk who's - likely - repeating what someone else typed in another thread not realising there's a safer way to beat that boss.
There's a huge give and take in that fight and hitting it twice every round can make it harder. My way allows for you (team/strategy dependant obviously) to attack a lot more whilst knowing exactly when to go on the defence. Check it out via the given link, it'll be more clear if you do.
Ha! Cool. Yeah, that's what I meant. I typed that then thought "what the hell does that mean?" whilst knowing what it means. I must be tired.
Exactly my dude. Might as well have a chilled and fun time doing it.
Yeah that's totally true. I completely forgot about them.
One thing I keep wondering about is... once they've completed the game, what Confession are people playing for fun on most future runs? You'll probably want to do a few of them (especially 2, 4, 5) just for variety's sake, but what's the go-to?
Act 1 is relatively easy, but it's missing half the regions for some reason. Not suitable.
Act 2 has the content and is probably just about the right difficulty for a casual run, but due to the very specific requirements of the final boss encounter, most groups aren't going to be appropriate for the mechanics involved. Unless you feel like taking a group that's appropriate for it, it's mostly out.
Act 3 has the content, it's harder than Act 2 in general... but the boss is horrible, not just too strong but also not fun. Virtually no one's going to be doing Act 3 for fun.
Act 4 is hard but the boss doesn't look that bad and I could see many group types having reasonable odds against it. Probably the most viable candidate.
Act 5 is fun but probably quite a lot harder than most players would like for a typical run. That boss is no joke.
I really feel like the final boss of each Confession ends up defining that Confession... and making that Confession functionally unavailable for play.
Act 1 is indeed shorter. And any group can take the final boss down so it leaves you with a lot of freedom. If it wasn't missing content I too think it would be great for shorter, more casual runs.
You're further into the game than I am. I haven't beaten 3 yet, in fact I haven't even tried it aside from the time the game forced me to do it, and I threw that run anyway. The boss is so awful I just don't want to do it. I've been putting it off, working on my characters and whatnot.
Looking forward to 4, though.
Yeah, besides the Ordained buff and all that other stuff, Altars use different buffs in each Confession. In the 4th one it gets really bad.
I've mostly been repeating 4 and 5, personally. 2 sometimes, but its balance is kind of off for casual runs. The regular enemies have weaker versions of some moves and the final boss is too inflexible -- you *have* to have ranged damage that can hit rank 4, not just dots, and that kills it for me. 1 is too short/limited and 3 needs a fat rework before I ever touch it again.
Yeah, that's pretty much what I thought... 1-3 aren't very good replay options. I could see myself doing 2 sometimes (I like direct damage) but not 1 or 3.
So 4 and 5, those are the options. Ouch. I'm not against challenging content but this is a bit much for casual runs.
Maybe the developers will offer a more approachable option at some point. Moderate (or customizable) difficulty, a boss that any team configuration could beat, that sort of thing.
Though maybe the easier Flames could compensate for the difficulty? I only have access to the first one and I've never used it, so I'm not exactly sure how impactful it'd be.