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The bosses are hard, and there are 3 of them. I fight the general only when you have the back hitters (and/or MAA's bellow) as well.
While true, it is also nothing new to the DD series for bosses
Unfortunately it seems to be that way for some entire Confessions. You want to do the 2nd Confession, you need a very specific party configuration, far more specific than what you need for the Dreaming General.
I wonder which Confessions people play for fun once they've got access to them all. First one doesn't have all the content (only two regions out of five), second one is not doable for most groups, third has an insanely unpleasant boss... and I don't know about fourth of fifth yet.
If ANYTHING, I think the biggest issue with dreaming general is that it's a time consuming fight. I find it to be the easiest of the Lair bosses.
Having your party being slowly choked, immobilized and stressed, while you have to sacrifice pretty much half of your damage to deal with the roots make for a long and frustrating encounter.
Makes the fight feel like a slog.
Having to hit the root in 4th is just a mechanic you need to use for the fight.
Also, technically, with enough DPS, you can just bring combat items to use on the root so you don't waste high DPS turns.
Stop the carriage before you hit the node and swap skills, which is a lesson taught in the first game. The other option is to avoid General fights and just move onto the next region lair if it isn't the last. You can also try taking a hero in your compositions which hit 3rd and 4th row naturally " PD, Flag stand out."
The other solution is just spend candles for items at Hope and stack the deck ahead of time.
Most of the challenge feels like I need to pass a ton of coin tosses mechanics and my input is just a small fart on the wind.
Best recommendation I can give is look up the Lair Bosses on the wiki and exploit whatever dot(damage over time) they are vulnerable. Bosses deal a ton of damage and you will not survive the the AoE/Dot coming your way no matter what.
Game punishes you for playing it blind or first time or not memorizing what Lair Boss is in what Region.
Hindsight is a powerful exploit in this game and it will increase your chance at winning a run.
Look up the Region you are exploring and what Lair Boss is in there.
Is that really a concern? The guy who burns books is in the city full of burning books, the dead general with vines going through him is in the place full of dead soldiers and dense vegetation, the baby with teeth and rotting meat is in the fields with rotting meat and teeth monsters, and the giant sea monster is in the region with water.
Like an actual war of attrition. Realism at the cost of fun!
Harvest Child and Leviathan are far more obnoxious fights and just as gimmicky/demanding of certain setups. If there's a good complaint to levy against the Dreaming General it's the pointless animation/delay on root clears, which makes it feel interminable at times.
While you can blunder into Dreaming General with four characters incapable of hitting rank 4 and just wipe, DD and DD2 delight in this kind of "Whoops, now you know better for next time" encounter design. The third chapter boss exemplifies this design philosophy.