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Thanks for Cap Obvious' advices, guys, but did you even get the point of problem and proposed changes? Not about "mom, it's too hard", but about "how to make it better". From "if you got f*ckd, you're f*ckd" to "keep player involved". Which will make game better for everyone rather than a few "skilled" no-lifers.
Please don't start flooding with gitguds.
You're not guaranteed to lose people against a boss. If you go in properly prepared, you should be able to beat them pretty consistently without deaths.
The point I do think is legit, however, is that I wish lairs were always near the end of map. Even when I beat a boss near the start of the map with no deaths, my party is usually at pretty high stress. Since lowering stress outside of an inn is fairly unreliable, it tends to lead to my party bickering for the rest of the map.
You have 3 chances to leave the boss before starting it - Don't even go in, leave at round 1 and leave at round 2. You know you have the rest of the region + oblivions rampart to deal with and if you don't bother to account for that then its your own fault. Prepare better
- Prep with move- and burn-resist items.
- Avoid attacking books.
- Prevent boss from reaching position 1.
General
- Prep with stress-resist items.
- Attack root (position 4) twice per round, starting round 2.
Baby
- Prep with move- and debuff-resist items.
- Ignore meat.
- Prevent boss from maintaining position 1.
Monster
- Prep with move- and debuff-resist items.
- Defeat hand asap.
All four bosses are susceptible to DOTs and debuffs. The fights are manageable if you prep and have a flexible team comp. You shouldn't be losing people after the first or second try.
I'll get to the point as objectively as possible : all bosses are doable and if you ask me, they are far too easy.
Most of them can be easily countered to the point there is no challenge.
Let's pick the Tangle boss "Dream General" for example.
All you need to do to counter his mechanic is to hit two time per turn tile 4. And if you get two heros that can hit boss tile 3 and 4, it's a piece of cake.
The only boss that is "unfair" objectively is Act III final boss, Cluster of Eyes.
Change your attitude : try to understand why you loose heroes every attempt when the rest of us easily kill them every run.
Maybe the problem is on you side, just maybe ?
You got to learn how to fight bosses cause even if I have super mega awesome team, I know not to take some boss fights due to bosses mechanics. Like I wont take a team with runaway or 2+ chars that can't hit back line vs librarian, or a team with no movement lock or no movement options vs harvest child, etc.
My suggestion is learn the bosses, learn how to counter stuff and build your team at crossroads with an idea which boss you will take down.
I tackle every lair boss starting and including region 1. Certain comps will suffer against certain bosses for sure but it's totally doable. I have librarian and general on lockdown.
Yes I did read your post and I think the most critical point you tried to make was this one
"With the requirement to bring a trophy to the mountain, bosses are NOT optional by no means. You have to face them – one or each one, doesn't matter at this point."
Yes, there is absolutely a HUGE DIFFERENCE between facing one vs each one. You have agency of which boss you fight at what point in the journey. If you want to build a specific team and savescum to find one particular boss in region 1 that your team is good at, you can do that.
Or, you can do what most people do which is avoid bosses until region 3 when you're all geared and skilled out and target one which isn't horrible for your team makeup. You're way too black and white basically making it look like someone has a gun to your head and somehow you having the choice to face one of them is equivalent to being forced to fight every single one of them. Stop that nonsense please, I'm getting cancer listening to this kind of cognitive bias.
And no, to your other crappy point no it's actually not the case that it's best to wait until the last region. I have builds that tackle every lair boss and it's rewarding to do so. Think about the early snowball you can get from for example getting the +100% scouting trophy from region 1 vs waiting until the last second to pick it up when it's no longer used at all.
"Just prepare" yeah, I'll go and prepare during a blind run vs the boss. Don't you see the silliness in that logic?
There's a difference between:
"I can figure out what the boss does while fighting it, adapt, and then win"
and
"I needed to know XY about this boss before even challenging it or otherwise I was gonna lose to it from the start but maybe I'll get it on the next run using what I learned while getting rekt".